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Author Topic: Bloodyhalls, Fortress of Immortality: Weremoose Apocalypse  (Read 9528 times)

Spriggans

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Re: Bloodyhalls, Fortress of Immortality: Weremoose Apocalypse
« Reply #75 on: April 28, 2017, 01:59:34 am »

Yay. That opens esthetical ideas :
- Turn off cleaning labor on everyone.
- Place the WM (plural) in the part of the fortress you desire.
- Let some time pass.
- Enjoy your new dark red antichambers.

Variation : unsing trolls, you may aquire cyan antichambers to fake the great microcline or adamantine builds !


EDIT :
Now that I think about it, important question : Do weremoose vomit if they get cave adapted ?
Because the wiki says "After vomiting once, a creature will begin to retch, bringing up nothing. The retching will continue in place of vomiting until the creature eats again"
Now, infected dwarves never eat. They are never too hungry : they transform and reset their hunger-bar every time IIRC, and so, never express the need to eat.
Since they don't eat, they won't vomit right ?

So you may reliably pain the floor dark red with no stains of green ;)
« Last Edit: April 28, 2017, 02:09:32 am by Spriggans »
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Spriggans

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Re: Bloodyhalls, Fortress of Immortality: Weremoose Apocalypse
« Reply #76 on: April 28, 2017, 03:56:14 am »

Double post, but yay, who cares.

I have made a df hack script fix ! :D * confettis poping *

It fixes raised dead dwarves labors/military/nobles/and such. It allows you to control the raised dwarves as if they never died.
It uses tweak/makeown. But makes it work on all the dwarves of the Citizen screen.

Installation instructions
- get dfhack installed on your pc
- go to the " \hack\scripts " folder
- create a file. Name it   wmMakeown.lua
- open it
- copy/paste the content of the spoiler below. Save the file and close it.
- start df and the save
- by typing wmMakeown on the console, you'll get the usage instructions of the script
- use the script and enjoy your fixed army of undying dorfs

Spoiler: wmMakeown.lua (click to show/hide)


There are two ways to use the script :
- Either select one unit and fix this unit. This is very reliable as you are sure which unit is being fixed.
- Or specify "-all" option, and let the script loop through all units in the game, figuring out when to fix a unit or not. => This is 95 to 99% safe. As I made sure to only fix units that are "dwarves of your civ, not merchants nor diplomats, not insane, nor zombies nor dead". But in certain instances, you may call a makeown on someone inintended. Though I doubt it. Better be carefull and save before calling it when many visitors are there.
« Last Edit: April 28, 2017, 04:11:44 am by Spriggans »
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speciesunkn0wn

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Re: Bloodyhalls, Fortress of Immortality: Weremoose Apocalypse
« Reply #77 on: April 28, 2017, 02:13:36 pm »

Double post, but yay, who cares.

I have made a df hack script fix ! :D * confettis poping *

It fixes raised dead dwarves labors/military/nobles/and such. It allows you to control the raised dwarves as if they never died.
It uses tweak/makeown. But makes it work on all the dwarves of the Citizen screen.

Installation instructions
- get dfhack installed on your pc
- go to the " \hack\scripts " folder
- create a file. Name it   wmMakeown.lua
- open it
- copy/paste the content of the spoiler below. Save the file and close it.
- start df and the save
- by typing wmMakeown on the console, you'll get the usage instructions of the script
- use the script and enjoy your fixed army of undying dorfs

Spoiler: wmMakeown.lua (click to show/hide)


There are two ways to use the script :
- Either select one unit and fix this unit. This is very reliable as you are sure which unit is being fixed.
- Or specify "-all" option, and let the script loop through all units in the game, figuring out when to fix a unit or not. => This is 95 to 99% safe. As I made sure to only fix units that are "dwarves of your civ, not merchants nor diplomats, not insane, nor zombies nor dead". But in certain instances, you may call a makeown on someone inintended. Though I doubt it. Better be carefull and save before calling it when many visitors are there.

Huzzah! You are the savior of the fortress!
Logged
DF Veterans- n. - One who has lost one or more forts due to a stupid oversight.

Morality is relative,/Puppies are cheap,/Dwarves are zealots of,/A place that creeps and leaks,/where oversears send them to die,/so we may feast on their on their sorrow,/as we chew on their marrow
Just never forget,/That Bloodyhells is always a threat.

TheFlame52

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Re: Bloodyhalls, Fortress of Immortality: Weremoose Apocalypse
« Reply #78 on: April 28, 2017, 04:57:09 pm »

Awesome, thank you! I'm putting a link to this post in the OP and recommending its use for those playing the fort.

Sanctume

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Re: Bloodyhalls, Fortress of Immortality: Weremoose Apocalypse
« Reply #79 on: May 03, 2017, 01:27:31 pm »

Are we still in a good biome that SENTIENT:CAN_RESSURECT?

TheFlame52

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Re: Bloodyhalls, Fortress of Immortality: Weremoose Apocalypse
« Reply #80 on: May 03, 2017, 05:02:24 pm »

Hey Herodian could you post another update? That would be great, thanks.

zazq

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Re: Bloodyhalls, Fortress of Immortality: Weremoose Apocalypse
« Reply #81 on: May 08, 2017, 05:48:21 pm »

oops forgot to pay attention to this fortress.  please remove me from turn queue.
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TheFlame52

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Re: Bloodyhalls, Fortress of Immortality: Weremoose Apocalypse
« Reply #82 on: May 08, 2017, 05:58:19 pm »

Alright.

Herodian, I really don't want to skip you, but if Ryukan finishes his turn at Slaughterhelm before you post another update, I will.

Spriggans

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Re: Bloodyhalls, Fortress of Immortality: Weremoose Apocalypse
« Reply #83 on: May 15, 2017, 03:57:24 am »

Is it dead ? :'(
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TheFlame52

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Re: Bloodyhalls, Fortress of Immortality: Weremoose Apocalypse
« Reply #84 on: May 15, 2017, 08:50:17 am »

I sure hope not. You want a turn?
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