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Author Topic: The World of Dwarvemon - Succession Fortress of Pocketball (ENDED)  (Read 14434 times)

Nopal

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Re: The World of Dwarvemon - Succession Fortress of Pocketball (PLAYERS NEEDED!)
« Reply #375 on: September 11, 2017, 09:36:08 pm »

Oh shit. My bad, I've been usin' my Pressure ability in Cole for a new small pokemon fort.
 :-[ :-[ :-[
What should we call our next fort? I was thinking a non-standard Greatball fort...
I don't like Greatball (item) It's just a fucking waste of money. Jumpin' directly to the Ultraball is bettah
I was thinking in Iron-Cages or Iron Maiden Iron-Heads or something like that.
Iron is a valid word in fort namin'? If not I think some metallic badass name would be cool.

Beirus

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Re: The World of Dwarvemon - Succession Fortress of Pocketball (PLAYERS NEEDED!)
« Reply #376 on: September 11, 2017, 09:42:34 pm »

Aww, I never even got a Tyranitar. Guess that'll be a goal for the new fort. Did my dwarf survive? Did I get anymore kills?
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Maximum Spin

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Re: The World of Dwarvemon - Succession Fortress of Pocketball (PLAYERS NEEDED!)
« Reply #377 on: September 12, 2017, 08:14:01 am »

What should we call our next fort? I was thinking a non-standard Greatball fort...
I think some metallic badass name would be cool.
This is the second generation of Pocketball, yes? Welcome to GOLDSILVER.
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RedMageCole

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Re: The World of Dwarvemon - Succession Fortress of Pocketball (PLAYERS NEEDED!)
« Reply #378 on: September 13, 2017, 10:36:19 pm »

What should we call our next fort? I was thinking a non-standard Greatball fort...
I think some metallic badass name would be cool.
This is the second generation of Pocketball, yes? Welcome to GOLDSILVER.

Genius.

And we can still move to a smaller fort; I did 3x3 here, maybe we could do 2x2? And again, we can still do a lower population cap if we wanna try to go for the long haul.

Oh, and another thing I'm gonna do; I'm gonna try and see if I can poke around in the raws and make it so that everything is Pokemon-based so we don't end up with giant badger megabeasts anymore. Unless people enjoyed the amusing strange animals.
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FirePhoenix11

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Re: The World of Dwarvemon - Succession Fortress of Pocketball (PLAYERS NEEDED!)
« Reply #379 on: September 13, 2017, 11:29:05 pm »

Oh, and another thing I'm gonna do; I'm gonna try and see if I can poke around in the raws and make it so that everything is Pokemon-based so we don't end up with giant badger megabeasts anymore. Unless people enjoyed the amusing strange animals.
Just do a world with advanced parameters and set demons, titans etc to 0 (FB's cannot be disabled as far as I know).
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Maximum Spin

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Re: The World of Dwarvemon - Succession Fortress of Pocketball (PLAYERS NEEDED!)
« Reply #380 on: September 13, 2017, 11:53:31 pm »

It would probably be pretty tedious, but it's definitely possible to change the generated raws in world.sav with a hex editor. Should be able to solve the problem any way you want. That said, I'll never not love that line about Pokémon 803 being "Badger".
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Bearskie

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Re: The World of Dwarvemon - Succession Fortress of Pocketball (PLAYERS NEEDED!)
« Reply #381 on: September 14, 2017, 04:16:10 am »

See how DF from scratch disabled random creatures by modding the body_rcp file.

RedMageCole

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Re: The World of Dwarvemon - Succession Fortress of Pocketball (PLAYERS NEEDED!)
« Reply #382 on: September 14, 2017, 10:16:19 am »

Oh, and another thing I'm gonna do; I'm gonna try and see if I can poke around in the raws and make it so that everything is Pokemon-based so we don't end up with giant badger megabeasts anymore. Unless people enjoyed the amusing strange animals.
Just do a world with advanced parameters and set demons, titans etc to 0 (FB's cannot be disabled as far as I know).
Aw, but that's like... no !!FUN!!. :(

I think we'll just stick to the random, occasional non-Pokemon Pokemon. I'll have fun making Pokedex entries for them as well.

When I get home, I'll see if I can start a new save!
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RedMageCole

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Re: The World of Dwarvemon - Succession Fortress of Pocketball (PLAYERS NEEDED!)
« Reply #383 on: September 14, 2017, 03:33:25 pm »

Got everything set up; are there any concerns before we start? Like, do we want to wait until Phoenix finishes 1.1, or are we good with the beta?

And also, if you guys have confidence in Toady and Phoenix, should we go as far as to wait for the next version of DF?
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Nopal

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Re: The World of Dwarvemon - Succession Fortress of Pocketball (PLAYERS NEEDED!)
« Reply #384 on: September 14, 2017, 04:41:01 pm »

Got everything set up; are there any concerns before we start? Like, do we want to wait until Phoenix finishes 1.1, or are we good with the beta?

And also, if you guys have confidence in Toady and Phoenix, should we go as far as to wait for the next version of DF?
But the new DF version would probably take even more time after release to get stable and then we'll have to wait till Phoenix Eleven get the mod working in the new version.
This is up to you of course. I also would like to ask 'bout the new world size and request an early turn in the fort if possible.

FirePhoenix11

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Re: The World of Dwarvemon - Succession Fortress of Pocketball (PLAYERS NEEDED!)
« Reply #385 on: September 14, 2017, 07:01:55 pm »

Got everything set up; are there any concerns before we start? Like, do we want to wait until Phoenix finishes 1.1, or are we good with the beta?
With the current pace I'm going at, it would be around 3-4 weeks until 1.1 is completed. I'd say wait, because the beta is going through quite a few changes, and there's been some interesting bugs. But at least, maybe wait a few days for the next version of the beta? There's some changes that you'd might like to have (like being able to see what Pokemon won't be affected by the evolution chamber).
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RedMageCole

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Re: The World of Dwarvemon - Succession Fortress of Pocketball (PLAYERS NEEDED!)
« Reply #386 on: September 14, 2017, 07:17:43 pm »

Got everything set up; are there any concerns before we start? Like, do we want to wait until Phoenix finishes 1.1, or are we good with the beta?
With the current pace I'm going at, it would be around 3-4 weeks until 1.1 is completed. I'd say wait, because the beta is going through quite a few changes, and there's been some interesting bugs. But at least, maybe wait a few days for the next version of the beta? There's some changes that you'd might like to have (like being able to see what Pokemon won't be affected by the evolution chamber).
3-4 weeks doesn't sound too bad! It's up to you guys though; I'm fine with either, but a completed 1.1 sounds nice. At the same time, we can get a head start if we just did the beta.

And I can gladly give you the second turn, Nopal! I'll probably generate a... small world, just to save FPS? But again, it's up to you guys.
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Maximum Spin

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Re: The World of Dwarvemon - Succession Fortress of Pocketball (PLAYERS NEEDED!)
« Reply #387 on: September 14, 2017, 08:44:50 pm »

3-4 weeks doesn't sound too bad!
Agreed; I vote for waiting. And, needless to say, I'm going to want a turn.
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MCreeper

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Re: The World of Dwarvemon - Succession Fortress of Pocketball (PLAYERS NEEDED!)
« Reply #388 on: September 15, 2017, 03:13:13 am »

If it will be artifact versin already, i'm probably taking a turn too.
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RedMageCole

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Re: The World of Dwarvemon - Succession Fortress of Pocketball (PLAYERS NEEDED!)
« Reply #389 on: September 16, 2017, 03:54:25 pm »

If it will be artifact versin already, i'm probably taking a turn too.
If everyone says we're doing it on the next Dwarvemon edition, we're doing it on the next Dwarvemon edition.
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