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Poll

Which team did you play in the last game?

Glorious Arstotzka
- 17 (16%)
Glorious Moskurg
- 13 (12.3%)
Ingloriously Didn't Play
- 76 (71.7%)

Total Members Voted: 106


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Author Topic: Intercontinental Arms Race: Finale  (Read 566105 times)

andrea

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Re: Intercontinental Arms Race: Autumn 1938 (Design Phase)
« Reply #300 on: May 03, 2017, 01:41:56 am »

No mention of motorbikes, our mechanized cavalry!

Situation is more dire than i thought, but we ensured oil. That will drop a few expenses.
I think a simple revision on the hf 32 will do wonders for our air power.

evictedSaint

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Re: Intercontinental Arms Race: Autumn 1938 (Design Phase)
« Reply #301 on: May 03, 2017, 02:04:37 am »


Quote from: Votes
'Interdictor': (1) Lightforger
'Sniper': (1) Zanzetkuken
'Unity': (1) 3_14159
'Duo':
'Tripoint':
'Wasp Nest': (2) GUNINANRUNIN, evictedSaint

NUKE9.13

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Re: Intercontinental Arms Race: Autumn 1938 (Design Phase)
« Reply #302 on: May 03, 2017, 02:56:35 am »

It looks like the Cannalans chose not to hang on to any of their Cheap ships. This means that Operation Flood the Seas could still work. A Cheap destroyer would give us a leg up, as even if they sink three of them before they get into range, there will still be two left over.
It would also mean we could send large fleets to harass their shipping, forcing them to divert real ships away from combat to protect their merchants and transports.

I'd also prefer not to make any significant changes to the weapons we mount on the ship, since we have zero experience building modern warships, we really want to keep the difficulty as low as possible.
That being said, I think we should aim for modifying the Dolphin into the Dolphin-N, with a longer range more suited for naval deployment. Since Cannala was allowed to airdrop unmodified naval torpedoes, I see no reason why we shouldn't be able to do a similar thing in reverse.

So, I'm voting for the Unity, with a side of upgraded torpedo. I urge everyone to do the same, or else propose a similarly cheap and simple design.

Quote from: Votes
'Interdictor': (1) Lightforger
'Sniper': (1) Zanzetkuken
'Unity': (2) 3_14159, NUKE9.13
'Duo':
'Tripoint':
'Wasp Nest': (2) GUNINANRUNIN, evictedSaint
Modify Dolphin for more effective naval deployment: (1) NUKE9.13
Logged
Long Live United Forenia!

Mulisa

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Re: Intercontinental Arms Race: Autumn 1938 (Design Phase)
« Reply #303 on: May 03, 2017, 03:04:34 am »

It looks like the Cannalans chose not to hang on to any of their Cheap ships. This means that Operation Flood the Seas could still work. A Cheap destroyer would give us a leg up, as even if they sink three of them before they get into range, there will still be two left over.
It would also mean we could send large fleets to harass their shipping, forcing them to divert real ships away from combat to protect their merchants and transports.

I'd also prefer not to make any significant changes to the weapons we mount on the ship, since we have zero experience building modern warships, we really want to keep the difficulty as low as possible.
That being said, I think we should aim for modifying the Dolphin into the Dolphin-N, with a longer range more suited for naval deployment. Since Cannala was allowed to airdrop unmodified naval torpedoes, I see no reason why we shouldn't be able to do a similar thing in reverse.

So, I'm voting for the Unity, with a side of upgraded torpedo. I urge everyone to do the same, or else propose a similarly cheap and simple design.

Quote from: Votes
'Interdictor': (1) Lightforger
'Sniper': (1) Zanzetkuken
'Unity': (2) 3_14159, NUKE9.13
'Duo':
'Tripoint':
'Wasp Nest': (2) GUNINANRUNIN, evictedSaint
Modify Dolphin for more effective naval deployment: (1) NUKE9.13
Very well. Unity + upgraded torpedo gets my vote. But for the future, I feel we'll really need to get the 18 cm guns. Outranging the enemy will be paramount in the future.
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...so my military were a bunch of bearded mud wrestlers.
Send in the plague kittens!

Glory to Forenia!

Happerry

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Re: Intercontinental Arms Race: Autumn 1938 (Design Phase)
« Reply #304 on: May 03, 2017, 03:14:32 am »

Quote from: Votes
'Interdictor': (1) Lightforger
'Sniper': (2) Zanzetkuken, Happerry
'Unity': (2) 3_14159, NUKE9.13
'Duo':
'Tripoint':
'Wasp Nest': (2) GUNINANRUNIN, evictedSaint
Modify Dolphin for more effective naval deployment: (1) NUKE9.13
Voting for the Sniper because the Unity Vote doesn't try to upgrade the B2s into being better guns. Still planning on Revising better torpedoes, hopefully with Magnetic Detonators, for our Revision this turn.
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NUKE9.13

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Re: Intercontinental Arms Race: Autumn 1938 (Design Phase)
« Reply #305 on: May 03, 2017, 03:22:24 am »

Almost doubling the size of our guns would almost certainly not go well together with designing a completely new type of ship. We might be able to manage 125mm, maybe 150mm at a stretch, but 180mm would require a separate revision.

Now, to be fair, Sensei has said the following:
Quote from: Discord
Like, it's easiest when it's "Let's build a ship that's very similar to our existing ones but bigger, with a cannon that's very similar to our existing ones but bigger."
"Let's build a totally new type of ship and also somewhat upgrade our cannons" is potentially risky. Although the probable consequence of failure is just "And then you didn't get the cannons done in time so you used smaller ones" I guess.
I need to think more about risk/reward for tacking things on in design that you could easily work around if they fail. It's been a bit weird for pretty much since I started these games.
So the consequences for trying to 'somewhat upgrade our cannons' may not be disastrous. So if people insist on it, I could support a ship with 125mm guns.
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Long Live United Forenia!

Mulisa

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Re: Intercontinental Arms Race: Autumn 1938 (Design Phase)
« Reply #306 on: May 03, 2017, 03:47:28 am »

Almost doubling the size of our guns would almost certainly not go well together with designing a completely new type of ship. We might be able to manage 125mm, maybe 150mm at a stretch, but 180mm would require a separate revision.

Now, to be fair, Sensei has said the following:
Quote from: Discord
Like, it's easiest when it's "Let's build a ship that's very similar to our existing ones but bigger, with a cannon that's very similar to our existing ones but bigger."
"Let's build a totally new type of ship and also somewhat upgrade our cannons" is potentially risky. Although the probable consequence of failure is just "And then you didn't get the cannons done in time so you used smaller ones" I guess.
I need to think more about risk/reward for tacking things on in design that you could easily work around if they fail. It's been a bit weird for pretty much since I started these games.
So the consequences for trying to 'somewhat upgrade our cannons' may not be disastrous. So if people insist on it, I could support a ship with 125mm guns.
The 5 mm at the end there bothers me. How about a nice round soviet 130 mm?
Logged
...so my military were a bunch of bearded mud wrestlers.
Send in the plague kittens!

Glory to Forenia!

NUKE9.13

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Re: Intercontinental Arms Race: Autumn 1938 (Design Phase)
« Reply #307 on: May 03, 2017, 03:50:22 am »

Almost doubling the size of our guns would almost certainly not go well together with designing a completely new type of ship. We might be able to manage 125mm, maybe 150mm at a stretch, but 180mm would require a separate revision.

Now, to be fair, Sensei has said the following:
Quote from: Discord
Like, it's easiest when it's "Let's build a ship that's very similar to our existing ones but bigger, with a cannon that's very similar to our existing ones but bigger."
"Let's build a totally new type of ship and also somewhat upgrade our cannons" is potentially risky. Although the probable consequence of failure is just "And then you didn't get the cannons done in time so you used smaller ones" I guess.
I need to think more about risk/reward for tacking things on in design that you could easily work around if they fail. It's been a bit weird for pretty much since I started these games.
So the consequences for trying to 'somewhat upgrade our cannons' may not be disastrous. So if people insist on it, I could support a ship with 125mm guns.
The 5 mm at the end there bothers me. How about a nice round soviet 130 mm?
I mean, 125 looks rounder to me than 130. But it doesn't really matter- 125, 130, whatever.
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Long Live United Forenia!

Kashyyk

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Re: Intercontinental Arms Race: Autumn 1938 (Design Phase)
« Reply #308 on: May 03, 2017, 04:13:15 am »

Quote from: Votes
'Interdictor': (1) Lightforger
'Sniper': (2) Zanzetkuken, Happerry
'Unity': (2) 3_14159, NUKE9.13
'Duo':
'Tripoint':
'Wasp Nest': (3) GUNINANRUNIN, evictedSaint, Kashyyk
Modify Dolphin for more effective naval deployment: (1) NUKE9.13
Our entire naval strategy is based on carriers. Delaying by building something unrelated will not help the cause. Any experience we'd get from building a destroyer we'd also get from the carrier.
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NUKE9.13

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Re: Intercontinental Arms Race: Autumn 1938 (Design Phase)
« Reply #309 on: May 03, 2017, 06:39:27 am »

Our entire naval strategy is based on carriers. Delaying by building something unrelated will not help the cause. Any experience we'd get from building a destroyer we'd also get from the carrier.
Well, first off, I think building a destroyer is less of a step up than building a carrier. Walk before you run.
Secondly, even the best carrier needs a screening force to be effective. But a destroyer does not need a carrier to harass their shipping and take out isolated ships.
Third, Flood the Seas. If we design a Cheap ship, we can overwhelm them with sheer numbers. Even a small carrier is liable to be Very Expensive.
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Azzuro

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Re: Intercontinental Arms Race: Autumn 1938 (Design Phase)
« Reply #310 on: May 03, 2017, 06:48:55 am »

Quote from: Votes
'Interdictor': (1) Lightforger
'Sniper': (3) Zanzetkuken, Happerry, Azzuro
'Unity': (2) 3_14159, NUKE9.13
'Duo':
'Tripoint':
'Wasp Nest': (3) GUNINANRUNIN, evictedSaint, Kashyyk
Modify Dolphin for more effective naval deployment: (1) NUKE9.13

While I'm ultra-tempted by the carrier, carriers without other ships aren't worth anything at all, especially as we don't have screening ships or floatplanes to warn of enemy forces in the vicinity. It's just going to be too vulnerable to attack, so I'm voting the Sniper for now. Although I could be persuaded to vote for another destroyer variant.
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United Forenia Forever!

andrea

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Re: Intercontinental Arms Race: Autumn 1938 (Design Phase)
« Reply #311 on: May 03, 2017, 06:51:57 am »


Quote from: Votes
'Interdictor': (1) Lightforger
'Sniper': (3) Zanzetkuken, Happerry, Azzuro
'Unity': (3) 3_14159, NUKE9.13, Andrea
'Duo':
'Tripoint':
'Wasp Nest': (3) GUNINANRUNIN, evictedSaint, Kashyyk
Modify Dolphin for more effective naval deployment: (1) NUKE9.13
« Last Edit: May 03, 2017, 07:18:29 am by andrea »
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stabbymcstabstab

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Re: Intercontinental Arms Race: Autumn 1938 (Design Phase)
« Reply #312 on: May 03, 2017, 07:04:26 am »

Quote from: Votes
'Interdictor': (1) Lightforger
'Sniper': (4) Zanzetkuken, Happerry, Azzuro, Stabby
'Unity': (3) 3_14159, NUKE9.13, Andrea
'Duo':
'Tripoint':
'Wasp Nest': (3) GUNINANRUNIN, evictedSaint, Kashyyk
Modify Dolphin for more effective naval deployment: (1) NUKE9.13
I'm going for the sniper especially since it could be use to great effect in shore bombardments.
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Contemplate why we have a sociopathic necrophiliac RAPIST sadomasochist bipolar monster in our ranks, also find some cheese.

NUKE9.13

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Re: Intercontinental Arms Race: Autumn 1938 (Design Phase)
« Reply #313 on: May 03, 2017, 07:44:38 am »

Guys, the Sniper would be better off as a design, followed by a revision. We can't upscale from 100mm to 180mm whilst also designing a destroyer from scratch.
Now, if you want to spend a revision designing a big gun to go on a destroyer, then fine, do that. But let's not get overambitious with our very first modern warship.

Also, even if we rolled a 6 and somehow pulled it off, we'd face the issue that such a big gun might increase the cost. I'm not sure if it is getting through to people how valuable a Cheap ship would be. Going from Expensive to Cheap allows us to field, like, 5x as many.
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Khan Boyzitbig

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Re: Intercontinental Arms Race: Autumn 1938 (Design Phase)
« Reply #314 on: May 03, 2017, 08:35:07 am »

The whole reason I suggested a Destroyer Escort rather than a proper destroyer was a cheap stopgap that provides the experience we need, we could make a heavier destroyer later.

I would say that the "|Unity" design is the closest to that idea, if we can swarm with small ships we can then rely on aircraft to finish (or cripple) anything we cannot directly match.
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