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Which team did you play in the last game?

Glorious Arstotzka
- 17 (16%)
Glorious Moskurg
- 13 (12.3%)
Ingloriously Didn't Play
- 76 (71.7%)

Total Members Voted: 106


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Author Topic: Intercontinental Arms Race: Finale  (Read 551178 times)

Powder Miner

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Re: Intercontinental Arms Race: Autumn 1941 (Design Phase)
« Reply #4350 on: June 24, 2017, 04:48:08 am »

Aside from the radar
Wasn't an attempt to match cannala, it was just coincidence (well, probably) that they happened to be working on theirs too
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300 mm cannon
this worked, it's just their resource boost that popped up made things massive and it's not going to simply remove the naval element from the game
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radar targeting systems
just bad luck :( ,
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the Z
actually a superior carrier, but they (coincidentally or "coincidentally") happened to be improving the Santos at the same time, hmmmm. damn resources too
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the cheap jet
my lost Lenore; not sure how it can even be on the list though because that ain't even a matter of design
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the Archer
never intended to match their navy
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you're right
god I sure fuckin hope
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10ebbor10

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Re: Intercontinental Arms Race: Autumn 1941 (Design Phase)
« Reply #4351 on: June 24, 2017, 05:05:02 am »

Anyway, a big list of all the enemies (and our) designs and revision, sorted by turn.

Turn 1
Design : Dolphin Torpedo   [Hard : 2]
Design : ???

Turn 2

Design : Archer Destroyer
Design : Raider APC
Revision : Firecracker Cluster bomb
Revision : Drunken Pirate encryption

Turn 3

Design : Wasp Nest Carrier
Design : 4" MSLAAC "Daybreaker"
Revision : HF-32b
Revision : M1938 HEAT, M1938 APDS

Turn 4

Design : UFAF-MTA-38 'Reckless Effect
Design : 1938 A-3 Parrot
Revision : Fixed Reckless Effect
Revision : M3T3A1 SPAAG "Firecracker"  [Rubbish => Suspected 1]

Turn 5

Design : RDN 'DEATH RAY'
Design : "Project Railway" [Radar] => Suspected 1
Revision : TPD-38b DOLPHIN
Revision :  Firecracker Fix

Turn 6

Design : RDN-39-2 DEADLIER RAY
Design : Eagle Eye RADAR
Revision : Project Blood Eagle  ERA
Revision : M1939 A-4B Falcon

Turn 7

Design : UFAF-F39-W 'Haast'
Design : Bureaucrat's Wife Radio Equipment
Revision : Radar upgrade
Revision : M3 Chassis Fix

Turn 8

Design : UF-39-APC Salamander,
Design : Santos-Class Naval Aircraft Support Vessel,  => Rolled 1
Revision : Tiger's Roar
Revision : Santos Fix

Turn 9

Design : UF-MRL-40 'SARUKH
Design : M1939 "La Sierra" GPMG. => Suspected 1
Revision : Infantry Quality-of-Life
Revision : Sierra Fix

Turn 10

Design : UFAF-F-40 "Thunderbird"
Design :MXA1 "Bull"
Revision : UFAF Fix
Revision :  Bull Fix

Turn 11

Design : UFS-CV-40 Zheleznogorod.
Design : M1940 A-5 Spearhead.
Revision : UFS-CV-40b Sea Lift
Revision : Santos Carrier Upgrade

Turn 12

Design : UF-ASA-40 Overcompensator
Design : Victoria
Revison : Jet engine upgrade
Revision : Improved Radar

Turn 13

Design : Ice Giant
Design : Twin blade
Revision : Long shot
Revision : Twin blade
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NUKE9.13

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Re: Intercontinental Arms Race: Autumn 1941 (Design Phase)
« Reply #4352 on: June 24, 2017, 05:10:32 am »

Designing an equal to the Khorne shouldn't be Very Hard. If it is, then yes, that would be bullshit. By this point, you can't say we have no experience designing warships, or large ships. There should be no reason why a simple cruiser would fall into the Very Hard category.
It's a combination of stuff we already know how to do. We aren't advancing our tech in any way. That makes it Normal, I believe.
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10ebbor10

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Re: Intercontinental Arms Race: Autumn 1941 (Design Phase)
« Reply #4353 on: June 24, 2017, 05:11:21 am »

Quote
this worked, it's just their resource boost that popped up made things massive and it's not going to simply remove the naval element from the game

Actually, it didn't.

The gun they have on their ship has far superior targeting systems, as well as superior firerate. As well as, you now, building an entire ship around it.

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actually a superior carrier, but they (coincidentally or "coincidentally") happened to be improving the Santos at the same time, hmmmm. damn resources too

The Z-class is inferior to the enemy.

It's more expensive, deploys aircraft far slower, and destroys it's own planes.

Them upgrading their carrier was not unexpected. They designed a jet against our jet, and they needed the upgrade to use it.

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my lost Lenore; not sure how it can even be on the list though because that ain't even a matter of design

I have no idea what you're referring too.

The simple fact is however, that we needed a design (which rolled a 6) and 2 revision (rolled 4 and 5 respectively) to equal a single Canallan design.
« Last Edit: June 24, 2017, 05:16:18 am by 10ebbor10 »
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10ebbor10

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Re: Intercontinental Arms Race: Autumn 1941 (Design Phase)
« Reply #4354 on: June 24, 2017, 05:14:39 am »

Designing an equal to the Khorne shouldn't be Very Hard. If it is, then yes, that would be bullshit. By this point, you can't say we have no experience designing warships, or large ships. There should be no reason why a simple cruiser would fall into the Very Hard category.
It's a combination of stuff we already know how to do. We aren't advancing our tech in any way. That makes it Normal, I believe.

I admire your optimism, but I do not share it.

Our Destroyer was Hard, our small carrier was hard, and the big carrier was very hard.

If it does turn out you're correct, then we stand a chance.
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evictedSaint

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Re: Intercontinental Arms Race: Autumn 1941 (Design Phase)
« Reply #4355 on: June 24, 2017, 05:28:17 am »

You know what I just realized?  Even if we roll a 6 on this cruiser, it won't do anything.

Winter is this turn, meaning sea fog.  We don't have radar small enough to mount on our ships, nor do we have working radar-targeting for the guns.  Even if Cannala wastes their turn and develop nothing, it's likely they will be able to maintain a Massive Naval Advantage this turn.

helmacon

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Re: Intercontinental Arms Race: Autumn 1941 (Design Phase)
« Reply #4356 on: June 24, 2017, 05:33:34 am »

Actually, we do have dedicated radar ships. It's inefficient, but we do have radar at sea.
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10ebbor10

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Re: Intercontinental Arms Race: Autumn 1941 (Design Phase)
« Reply #4357 on: June 24, 2017, 05:34:37 am »

Yeah, but Cannalla has better radar, and radar controlled weaponry.

Quote
Sometimes when bad weather rolls in the new Eagle Eye radar even allows the Victoria to hit ships it can't see, although the radar is imprecise and not very well suited for this task.
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Kashyyk

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Re: Intercontinental Arms Race: Autumn 1941 (Design Phase)
« Reply #4358 on: June 24, 2017, 05:35:00 am »

We could also use our revision to miniaturize our Radar enough to put on our ships. That will allow us to reliably fly sorties, and even without radar-targeting, we can still use pen and paper to work out a cannon trajectory from the radar ping.

It'll also boost our coastal defence (less useful right now) and will hopefully give us a truck mounted radar as well.
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10ebbor10

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Re: Intercontinental Arms Race: Autumn 1941 (Design Phase)
« Reply #4359 on: June 24, 2017, 05:36:14 am »

Yeah, but that means doing nothing to stop Canalla from pushing further into the Jungle.
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evictedSaint

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Re: Intercontinental Arms Race: Autumn 1941 (Design Phase)
« Reply #4360 on: June 24, 2017, 05:37:29 am »

Yes, I meant radar on individual ships.  The radar cargoship was described useless for shooting in the fog.

To get radar-targeting, we need both smaller radar so each gunship can have it and working radar-gun targeting.

We should develop the Deadliest Radar next turn, if we get the chance; I'm not sure "smaller radar" will help this turn since our ships will still be unable to hit anything due to crappy targeting.

10ebbor10

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Re: Intercontinental Arms Race: Autumn 1941 (Design Phase)
« Reply #4361 on: June 24, 2017, 05:39:45 am »

Quote
To get radar-targeting, we need both smaller radar so each gunship can have it and working radar-gun targeting.

 :(

Meanwhile, Canalla uses a single action to :

1) Design a battleship
2) Design the battleships guns
3) Design the targetting computer linking the battleships to the radar.

We're going to end up using 3 actions to do what Canalla did in one, and it's not the first time that happened.
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somemildmanneredidiot

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Re: Intercontinental Arms Race: Autumn 1941 (Design Phase)
« Reply #4363 on: June 24, 2017, 08:42:43 am »

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Re: Intercontinental Arms Race: Autumn 1941 (Design Phase)
« Reply #4364 on: June 24, 2017, 08:51:10 am »

Guys, don't get so unoptimistic. Carriers are a new field for the world.

Everything going on the Cataphract is WWI standard equipment.
It literally can't be hard. It advances nothing, merely applying everything we've learned, as well as what the outside world learned. If we don't have to fix the design or improve it, then we shrink radar and make it work with targeting systems. We've got enough experience with both. More, in fact, than Cannala has with radar, yet they managed to put it on a battleship with a computer simultaneously. So, yeah. I think we can do that.
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