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Author Topic: Bay12 Evo Game  (Read 7705 times)

MrLurkety

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Bay12 Evo Game
« on: May 09, 2017, 11:32:24 am »

I don't know if anyone on bay12 is familiar with Evo games, so here are the rules.


1: Anything may be said to be extinct, but only by me.
2: All creatures must be evolved from previous ones.
3: Anyone is welcome.


How to play:


1: Choose a creature to evolve
2: Edit picture if it has any affect on biology.
3: Upload to imgur or any other site.
4: Post it here. Explain what happened, and why. "Aliens", "Magic", and other such explanations will make me destroy the creature. Images should be in spoilers.
5: Keep it gradual. No "These have now developed space-travel" out of nowhere.
6: Evo text must be in green.
Code: [Select]
[color=green]text[/color]

Here is the starting creature and plant:
Spoiler (click to show/hide)
Code: [Select]
[img]http://imagesite.com/img.png[/img]The animal (On the left) feeds on the algae. It has a primitive eyespot that it uses to spot the algae, and then eat with its tentacles.
The algae, (on the right) just uses photosynthesis.

The world has no land yet.
« Last Edit: May 09, 2017, 11:35:36 am by MrLurkety »
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Bay12 Evo game
-snip-
I'm not an expert on the political climate but I'm pretty sure that politicians don't join armies and invade dwarven fortresses.

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Re: Bay12 Evo Game
« Reply #1 on: May 09, 2017, 01:07:48 pm »

Ill post somethin asap.  Nice game
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Roboson

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Re: Bay12 Evo Game
« Reply #2 on: May 09, 2017, 02:48:26 pm »



The creatures evolve a more rounded existence   :P

I like these games, i'm just being dumb lol. This is not a serious submission.
« Last Edit: May 09, 2017, 02:54:08 pm by Roboson »
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MrLurkety

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Re: Bay12 Evo Game
« Reply #3 on: May 09, 2017, 06:12:32 pm »



The creatures evolve a more rounded existence   :P

I like these games, i'm just being dumb lol. This is not a serious submission.
If it's not serious, use red instead.
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Bay12 Evo game
-snip-
I'm not an expert on the political climate but I'm pretty sure that politicians don't join armies and invade dwarven fortresses.

Gwolfski

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Re: Bay12 Evo Game
« Reply #4 on: May 12, 2017, 10:58:28 am »

I'll post on the weekend. neat idea.
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Lord_lemonpie

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Re: Bay12 Evo Game
« Reply #5 on: May 12, 2017, 02:44:37 pm »

Oh wow, you just reminded me of the evo game I ran a few months ago and completely forgot to update. Whoops.


The Shlurp evolves longer tentacles to catch the algae more efficiently.

Prophet

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Re: Bay12 Evo Game
« Reply #6 on: May 12, 2017, 03:14:30 pm »

PTW
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.... You've doomed us all. Granted. Everyone except for traps are executed. Random sci-fi nonsense is required to be taught in schools.
A cute intersex harem with everyone in love with the androgynous king and smart and useful enough into pushing the kingdom forward.

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Re: Bay12 Evo Game
« Reply #7 on: May 13, 2017, 01:10:58 pm »


Shlambo evolved to be much more dormant than its ancestors. It has grown many tentacles with which it filters the water for food.
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S34N1C

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Re: Bay12 Evo Game
« Reply #8 on: May 13, 2017, 06:35:34 pm »

PTW
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As always, life is brief and transient, your posting history lasts forever, so always prioritise forum games.

Glory to United Forenia!

mastahcheese

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Re: Bay12 Evo Game
« Reply #9 on: May 13, 2017, 09:16:35 pm »

PTW
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Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

MrLurkety

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Re: Bay12 Evo Game
« Reply #10 on: May 18, 2017, 09:58:06 am »

Event time!

Due to the competition for food, the Shlurp and Shlambo must vye for survival!

Rolls:
  • Each creature rolls 1d12 every turn.
  • A creature must roll below 6.5 for three turns to go extinct.
  • If a creature gets a 12 or higher, they get +1 to their next roll.
  • When a creature rolls 3 or lower, they get -0.5 to their next roll.
Bonuses:
The Shlambo:
  • Food catching: +0.5
  • Dormancy: +0.3 (Less food used.)
Total: +0.8
The Shlurp:
  • Food Catching: +0.6
Total: +0.6
Who will win? Or will one of these species develop a new niche, stopping the event? We'll see!


(Meta: Wanted to speed up the evoloutions a bit, since the game was getting a bit slow. Also, only having two taken niches is a tiny bit boring. You can evolve the plant, by the way.)
« Last Edit: May 18, 2017, 10:02:17 am by MrLurkety »
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Bay12 Evo game
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I'm not an expert on the political climate but I'm pretty sure that politicians don't join armies and invade dwarven fortresses.

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Re: Bay12 Evo Game
« Reply #11 on: May 18, 2017, 10:19:24 am »

So we keep on designing?
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MrLurkety

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Re: Bay12 Evo Game
« Reply #12 on: May 18, 2017, 11:57:39 am »

So we keep on designing?
Of course! Feel free to evolve in any event, while it's active! Unless I state otherwise, you can evolve during anything.
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Bay12 Evo game
-snip-
I'm not an expert on the political climate but I'm pretty sure that politicians don't join armies and invade dwarven fortresses.

Rethi-Eli

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Re: Bay12 Evo Game
« Reply #13 on: May 21, 2017, 11:51:50 pm »

PTW, that algae looks promising
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Puppyguard

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Re: Bay12 Evo Game
« Reply #14 on: May 22, 2017, 12:21:30 am »


A strain of algae known as Algae-17 develops minor toxins to repel predators, improving its chance for survival.
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The DF community is quickly filled with 11 year olds who can't run a fort for more than a month and are illiterate as they come. The Bay12 forums become a sea of spam and cancerous content, and Toady weeps at what his creation has become.
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