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Author Topic: [44.06] Fantastic Races 7.1  (Read 13735 times)

squamous

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Re: [44.05] Fantastic Races 6.98
« Reply #30 on: January 25, 2018, 11:21:51 pm »

A significant bugfixing update has been added. In addition, Crysanthropes have a new workshop building and some other fun features. Hopefully, playing a Crysanthrope fortress will allow players to exercise their villainous side, as the new building allows for great power to be attained at the cost of many, many corpses.
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I make huge and comprehensive overhaul mods, consider supporting me on Patreon so I can do this full-time:
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Have questions? Need to report bugs? Post them in the discord:  https://discord.gg/dGzGr5svS2

squamous

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Re: [44.05] Fantastic Races 7.0
« Reply #31 on: February 01, 2018, 11:08:31 pm »

Bumping to promote the release of another new addition to the civilizations of Fantastic Races, as I always do.
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I make huge and comprehensive overhaul mods, consider supporting me on Patreon so I can do this full-time:
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buuface

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Re: [44.05] Fantastic Races 7.0
« Reply #32 on: February 06, 2018, 06:51:02 am »

Hi I am enjoying your mod but a moment ago a Crysanthrope caravan arrived and 4 unarmed Golden Knights brutally murdered my entire colony of dwarves without taking a single loss.

3 other caravans also arrived at almost the same time and the merchants were cruelly butchered by the Golden Knights too.

I think I'll need to deactivate Cryanthropes in world gen for the time being...
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squamous

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Re: [44.05] Fantastic Races 7.0
« Reply #33 on: February 08, 2018, 06:46:57 pm »

Hi I am enjoying your mod but a moment ago a Crysanthrope caravan arrived and 4 unarmed Golden Knights brutally murdered my entire colony of dwarves without taking a single loss.

3 other caravans also arrived at almost the same time and the merchants were cruelly butchered by the Golden Knights too.

I think I'll need to deactivate Cryanthropes in world gen for the time being...

Ah yes, Golden Knights are hostile to all life. I should probably get rid of their ability to send caravans. You could probably mod the raws a bit and do that as well but that is on the list now. Or just add the [BABYSNATCHER] tag so you will always be at war with them and they won't try to trade with you.
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I make huge and comprehensive overhaul mods, consider supporting me on Patreon so I can do this full-time:
https://www.patreon.com/themodsmith
Have questions? Need to report bugs? Post them in the discord:  https://discord.gg/dGzGr5svS2

WonderPsycho

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Re: [44.05] Fantastic Races 7.0
« Reply #34 on: February 10, 2018, 05:42:05 pm »

hey squamous i would like to add your mod to my modpack, i'm making a HUGE community developed modpack for DF, right now i'm finishing up the first release of the modpack, so that the DF community could help me out and make new modifications for my modpack to make the gameplay on Dwarf Fortress a little more interesting, hopefully i get this first release finish so i could release this mod this week or possibly next week.
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squamous

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Re: [44.05] Fantastic Races 7.0
« Reply #35 on: February 10, 2018, 08:52:56 pm »

hey squamous i would like to add your mod to my modpack, i'm making a HUGE community developed modpack for DF, right now i'm finishing up the first release of the modpack, so that the DF community could help me out and make new modifications for my modpack to make the gameplay on Dwarf Fortress a little more interesting, hopefully i get this first release finish so i could release this mod this week or possibly next week.

You are welcome to do so as long as you give credit, no problem. However if the mod needs to be made compatible with other mods to function in your pack that will be something to be handled on your end, since working on two separate versions of the mod isn't something I have the time or inclination to do.
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I make huge and comprehensive overhaul mods, consider supporting me on Patreon so I can do this full-time:
https://www.patreon.com/themodsmith
Have questions? Need to report bugs? Post them in the discord:  https://discord.gg/dGzGr5svS2

WonderPsycho

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Re: [44.05] Fantastic Races 7.0
« Reply #36 on: February 10, 2018, 08:58:19 pm »

hey squamous i would like to add your mod to my modpack, i'm making a HUGE community developed modpack for DF, right now i'm finishing up the first release of the modpack, so that the DF community could help me out and make new modifications for my modpack to make the gameplay on Dwarf Fortress a little more interesting, hopefully i get this first release finish so i could release this mod this week or possibly next week.

You are welcome to do so as long as you give credit, no problem. However if the mod needs to be made compatible with other mods to function in your pack that will be something to be handled on your end, since working on two separate versions of the mod isn't something I have the time or inclination to do.
don't worry i will credit you, in fact i will credit every single modder that made the mods i've added in.
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GLORY UPON THE LORDS OF DEATH, PRAISE NECROMANCY!!

Zed Apocalypse Undead Infection Mini Mod
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squamous

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Re: [44.05] Fantastic Races 7.0
« Reply #37 on: February 10, 2018, 09:16:46 pm »

hey squamous i would like to add your mod to my modpack, i'm making a HUGE community developed modpack for DF, right now i'm finishing up the first release of the modpack, so that the DF community could help me out and make new modifications for my modpack to make the gameplay on Dwarf Fortress a little more interesting, hopefully i get this first release finish so i could release this mod this week or possibly next week.

You are welcome to do so as long as you give credit, no problem. However if the mod needs to be made compatible with other mods to function in your pack that will be something to be handled on your end, since working on two separate versions of the mod isn't something I have the time or inclination to do.
don't worry i will credit you, in fact i will credit every single modder that made the mods i've added in.

Then yeah, no problem. Best of luck with your mod pack.
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I make huge and comprehensive overhaul mods, consider supporting me on Patreon so I can do this full-time:
https://www.patreon.com/themodsmith
Have questions? Need to report bugs? Post them in the discord:  https://discord.gg/dGzGr5svS2

WonderPsycho

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Re: [44.05] Fantastic Races 7.0
« Reply #38 on: February 11, 2018, 02:10:13 pm »

hey squamous i would like to add your mod to my modpack, i'm making a HUGE community developed modpack for DF, right now i'm finishing up the first release of the modpack, so that the DF community could help me out and make new modifications for my modpack to make the gameplay on Dwarf Fortress a little more interesting, hopefully i get this first release finish so i could release this mod this week or possibly next week.

You are welcome to do so as long as you give credit, no problem. However if the mod needs to be made compatible with other mods to function in your pack that will be something to be handled on your end, since working on two separate versions of the mod isn't something I have the time or inclination to do.
don't worry i will credit you, in fact i will credit every single modder that made the mods i've added in.

Then yeah, no problem. Best of luck with your mod pack.
thanks
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GLORY UPON THE LORDS OF DEATH, PRAISE NECROMANCY!!

Zed Apocalypse Undead Infection Mini Mod
Civs+ Mod
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