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Author Topic: Legends Viewer (Maintained Branch) 1.19.09 | DF 0.44.XX  (Read 59491 times)

Flying Teasets

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Re: Legends Viewer (Maintained Branch) 1.19.09 | DF 0.44.XX
« Reply #225 on: March 30, 2019, 12:33:33 pm »

Legends Viewer isn't detecting several modded-in human civs and I can't figure out why. Their settlements appear on the map but their governments aren't listed on the summary page and they're white or grey in civ events.

EDIT: The modded civs might be transposed or superposed due to a mistake I made, but I don't know how. They all have unique entity IDs.
« Last Edit: April 04, 2019, 12:57:59 pm by Flying Teasets »
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Shonai_Dweller

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Re: Legends Viewer (Maintained Branch) 1.19.09 | DF 0.44.XX
« Reply #226 on: April 04, 2019, 07:45:50 am »

Legends Viewer seems to be having some trouble reading my modded world correctly. It usually does OK, this is the first time I've seen this happen.
It's a large world so I can post a save or Legends file but they'll be pretty big.

Basically the world has two groups, both named "The Froths of Severity". One is a Minotaur civilization, the other is a minotaur bandit gang.
The civilization isn't showing in the list of Minotaur civs in my world on the summary screen. I guess it's because of the name duplicate, but can something be done about it?
That's the main screen I use for a quick look at the world before playing.

Searching brings up both groups. Although the non-Dfhack version describes both as "The Frosts of Severity are a group." Handy...
DFHack version has the correct descriptions but still doesn't list the civilization in the civilization list.
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Kromtec

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Re: Legends Viewer (Maintained Branch) 1.19.09 | DF 0.44.XX
« Reply #227 on: April 11, 2019, 12:35:42 am »

Legends Viewer isn't detecting several modded-in human civs and I can't figure out why. Their settlements appear on the map but their governments aren't listed on the summary page and they're white or grey in civ events.

EDIT: The modded civs might be transposed or superposed due to a mistake I made, but I don't know how. They all have unique entity IDs.

Look in the xxx-world_sites_and_pops.txt file if they are listed under "Civilized World Population". If they are, then it is a problem mapping their race name from the XML (singular) to one of the civilized races in this file (plural).
Or is their race "Human/Humans", in this case it should definitely work.

Legends Viewer seems to be having some trouble reading my modded world correctly. It usually does OK, this is the first time I've seen this happen.
It's a large world so I can post a save or Legends file but they'll be pretty big.

Basically the world has two groups, both named "The Froths of Severity". One is a Minotaur civilization, the other is a minotaur bandit gang.
The civilization isn't showing in the list of Minotaur civs in my world on the summary screen. I guess it's because of the name duplicate, but can something be done about it?
That's the main screen I use for a quick look at the world before playing.

Searching brings up both groups. Although the non-Dfhack version describes both as "The Frosts of Severity are a group." Handy...
DFHack version has the correct descriptions but still doesn't list the civilization in the civilization list.

Could be a similar problem to Flying Teasets' issue. I always have a hard time combining the infos from the xxx-world_sites_and_pops.txt file to the infos of the XML files.
The xxx-world_sites_and_pops.txt file has no IDs for the entities and in larger worlds, duplicated names are very common.

Maybe I can improve the way it is handled in your cases if you post the zipped legend files.
I am sorry that I have long response times at the moment but I am currently moving. It is a little bit hectic until May, I read the forums but I rarely have time to look into details.  :D

« Last Edit: April 11, 2019, 01:02:38 am by Kromtec »
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Shonai_Dweller

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Re: Legends Viewer (Maintained Branch) 1.19.09 | DF 0.44.XX
« Reply #228 on: April 11, 2019, 08:18:25 am »

Legends Viewer isn't detecting several modded-in human civs and I can't figure out why. Their settlements appear on the map but their governments aren't listed on the summary page and they're white or grey in civ events.

EDIT: The modded civs might be transposed or superposed due to a mistake I made, but I don't know how. They all have unique entity IDs.

Look in the xxx-world_sites_and_pops.txt file if they are listed under "Civilized World Population". If they are, then it is a problem mapping their race name from the XML (singular) to one of the civilized races in this file (plural).
Or is their race "Human/Humans", in this case it should definitely work.

Legends Viewer seems to be having some trouble reading my modded world correctly. It usually does OK, this is the first time I've seen this happen.
It's a large world so I can post a save or Legends file but they'll be pretty big.

Basically the world has two groups, both named "The Froths of Severity". One is a Minotaur civilization, the other is a minotaur bandit gang.
The civilization isn't showing in the list of Minotaur civs in my world on the summary screen. I guess it's because of the name duplicate, but can something be done about it?
That's the main screen I use for a quick look at the world before playing.

Searching brings up both groups. Although the non-Dfhack version describes both as "The Frosts of Severity are a group." Handy...
DFHack version has the correct descriptions but still doesn't list the civilization in the civilization list.

Could be a similar problem to Flying Teasets' issue. I always have a hard time combining the infos from the xxx-world_sites_and_pops.txt file to the infos of the XML files.
The xxx-world_sites_and_pops.txt file has no IDs for the entities and in larger worlds, duplicated names are very common.

Maybe I can improve the way it is handled in your cases if you post the zipped legend files.
I am sorry that I have long response times at the moment but I am currently moving. It is a little bit hectic until May, I read the forums but I rarely have time to look into details.  :D
No problem. I know you said you won't be updating until after Villains release.
Here's a zip of the Legends files. It's pretty huge, sorry. 365 year old large region. 52 civilizations (well, 53 and perhaps others if I've missed any which didn't show in the list), 19 civ types (15 surviving).   
http://dffd.bay12games.com/file.php?id=14332

Please use for any other analysis you feel like to make Legends Viewer even better!
 
« Last Edit: April 11, 2019, 08:26:05 am by Shonai_Dweller »
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Kromtec

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Re: Legends Viewer (Maintained Branch) 1.19.09 | DF 0.44.XX
« Reply #229 on: April 16, 2019, 04:05:28 am »

No problem. I know you said you won't be updating until after Villains release.
Here's a zip of the Legends files. It's pretty huge, sorry. 365 year old large region. 52 civilizations (well, 53 and perhaps others if I've missed any which didn't show in the list), 19 civ types (15 surviving).   
http://dffd.bay12games.com/file.php?id=14332

Please use for any other analysis you feel like to make Legends Viewer even better!

Thanks, every time I changed the code it took ~10 min to load in debug mode, because as you said, your world is REALLY huge.  :D
But in the end I found a solution where every civilisation is listed correctly on the summary page as long as you have the additional legends_plus.xml from the dfhack export.
With the vanilla infos it might detect some more connections but I think it will be more or less the same as before.

I hope Toady will add more of the missing information to the vanilla export files with the villain update! There is a lot that can only be displayed, if DFHacks' exportlegends script was used for the export.
With the upcoming steam release the vanilla export might increase in importance...

Shonai_Dweller

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Re: Legends Viewer (Maintained Branch) 1.19.09 | DF 0.44.XX
« Reply #230 on: April 17, 2019, 08:03:46 am »

No problem. I know you said you won't be updating until after Villains release.
Here's a zip of the Legends files. It's pretty huge, sorry. 365 year old large region. 52 civilizations (well, 53 and perhaps others if I've missed any which didn't show in the list), 19 civ types (15 surviving).   
http://dffd.bay12games.com/file.php?id=14332

Please use for any other analysis you feel like to make Legends Viewer even better!

Thanks, every time I changed the code it took ~10 min to load in debug mode, because as you said, your world is REALLY huge.  :D
But in the end I found a solution where every civilisation is listed correctly on the summary page as long as you have the additional legends_plus.xml from the dfhack export.
With the vanilla infos it might detect some more connections but I think it will be more or less the same as before.

I hope Toady will add more of the missing information to the vanilla export files with the villain update! There is a lot that can only be displayed, if DFHacks' exportlegends script was used for the export.
With the upcoming steam release the vanilla export might increase in importance...
That's good. Yes, hopefully we'll keep getting a little more out of vanilla exports with each release. Would be good to know if Toady thinks of Legends exports as a priority for the Steam "User Friendliness" update.
Ha, yeah, that world was a little too massive. Good for noticing rare bugs and spelling mistakes but I'd normally cram everyone into a medium region at about half that history. It's crowded, but there's always interesting stories to be found.
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