1) That there isn't a detail for each job by default.
because we don't want the player to think they have to torture theirself for no reason making sure every single individual has a very specific set of jobs assigned, yes, this was the single biggest actual gameplay hurdle to new players starting the game in previous versions and it was a literal requirement to the point that the single most common thing you heard about the game is "you literally need therapist to play it". Now this is not necessary and to make the UX appear like it's to be encouraged would be antithetical to the goal of the game being
actually playable on its own.
you do not have to torture yourself by making sure you can assign soap makers, it's
okay, you can make fantastically successful forts with only two or three custom work details, please don't act like it's our problem that you feel the need to wrestle with a UI that is screaming at you to do something else, this is
what third-party utilities are for2) That you can't edit the base details.
yeah i made this edit myself as soon as i started working, it's not really ready for primetime and on the backburner, unfortunately, but it
is on my mind