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Author Topic: Planetary Arms Race - Amaok, Strategy Phase 2212  (Read 32627 times)

Chiefwaffles

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Planetary Arms Race - Amaok, Strategy Phase 2212
« on: May 13, 2017, 10:45:13 pm »

Core Thread

It is clear that Moerth's blatant actions of war require a strong reaction by Amaok.
After spacing firing off the former engineers and designers, Central Command has turned to you. Chosen from a particularly strange group of people that were still frozen, your new responsibilities are to ensure the victory of Amaok over Moerth via any means necessary. Through designs, of course.

It is the year 2206, some fairly small number of years since arrival. You are assembled at the Central Command of Amaok - a giant fortified complex placed in the center of Amaok's capital. Truly, a wondrous feat of Amaok engineering. The room is way too brightly lit, a table lies in the center and even some papers have found their way in here. Computers dot the walls and lesser staff members stand ready to satisfy your orders.


This is an Arms Race game, ripped off inspired by primarily Sensei's Arms Race and the many other games based on it. It has my own twists on it, of course. Players join a side and create designs to help them win in battles against another side with players in it.
For rules, please see the Core thread.


Spoiler: Starting Designs (click to show/hide)
Spoiler: Map (click to show/hide)

Spoiler: Production Lines (click to show/hide)
Spoiler: Units (click to show/hide)
Spoiler: Transports (click to show/hide)



It is now the Design Phase of 2206.
« Last Edit: June 25, 2017, 11:22:02 am by Chiefwaffles »
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Taricus

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Re: Planetary Arms Race - Amaok, Design Phase 2206
« Reply #1 on: May 13, 2017, 11:25:47 pm »

Fusion Engines: In the starting groundwork for a more efficient engines and economy, the development of cold fusion engines is the first vital step in getting proper vehicles and stellar vessels in action.
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S34N1C

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Re: Planetary Arms Race - Amaok, Design Phase 2206
« Reply #2 on: May 13, 2017, 11:47:23 pm »

Posting to design. Nothing to propose at the moment.
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VoidSlayer

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Re: Planetary Arms Race - Amaok, Design Phase 2206
« Reply #3 on: May 13, 2017, 11:57:04 pm »

Okay so, to start out, everything sucks.

So right now it looks like we could send a transport ship with a pistol, armor and radio with one unit to each planet-lane, is that correct?  Or do the units themselves take up a CU?

I am thinking improve the pistol with a standard medium caliber round for the rest of the game, combine the space suit and armor or create an orbital attack craft.

We can directly attack other ships (if we massively massively improve the tech) right?

VoidSlayer

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Re: Planetary Arms Race - Amaok, Design Phase 2206
« Reply #4 on: May 13, 2017, 11:59:10 pm »

I mean, we don't need cold fusion, like, regular fusion or nuclear engines would be great already.  We seem to have chemical rockets right now.

Maybe ion engines and solar panels for long range and then chemical rockets for short range maneuvers?

Edit: Also got an idea for a name?  I was thinking Project Unity or something with a funny abbreviation.
« Last Edit: May 14, 2017, 12:02:05 am by VoidSlayer »
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Chiefwaffles

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Re: Planetary Arms Race - Amaok, Design Phase 2206
« Reply #5 on: May 14, 2017, 12:05:39 am »

Units take up 2 CU, but multiple cargo ships can be sent to the same location. Your current ITC can carry Printed Pistols, the X112 or Kevlar Armor, and one unit. Though keep in mind that multiples of most items can be packed into one CU. For example, the Printed Pistol can have 10x - enough for 10 Units - fit into one CU.
Directly attacking other ships is possible, but as it stands the ITC is completely unarmed.

Designing a Fusion Engine will likely require multiple iterations, depending on rolls, in order to get a practical version that can be used in other designs.
Currently, the ITC relies on chemical engines more efficient than those found today as well as solar panels to keep essential systems powered in flight. This will be edited into the description of the ITC for the Core thread and both sides.
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

S34N1C

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Re: Planetary Arms Race - Amaok, Design Phase 2206
« Reply #6 on: May 14, 2017, 12:07:09 am »

I like the idea of improving our gun, but that sounds like a job for the revision phase
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As always, life is brief and transient, your posting history lasts forever, so always prioritise forum games.

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VoidSlayer

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Re: Planetary Arms Race - Amaok, Design Phase 2206
« Reply #7 on: May 14, 2017, 12:09:46 am »

Units take up 2 CU, but multiple cargo ships can be sent to the same location. Your current ITC can carry Printed Pistols, the X112 or Kevlar Armor, and one unit. Though keep in mind that multiples of most items can be packed into one CU. For example, the Printed Pistol can have 10x - enough for 10 Units - fit into one CU.
Directly attacking other ships is possible, but as it stands the ITC is completely unarmed.

Designing a Fusion Engine will likely require multiple iterations, depending on rolls, in order to get a practical version that can be used in other designs.
Currently, the ITC relies on chemical engines more efficient than those found today as well as solar panels to keep essential systems powered in flight. This will be edited into the description of the ITC for the Core thread and both sides.

Good Good.

Uh, the non green planets do not have atmospheres right?  I do not want to be sending guys in non-environmental armor down to fight in a vacuum.

Taricus

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Re: Planetary Arms Race - Amaok, Design Phase 2206
« Reply #8 on: May 14, 2017, 12:10:20 am »

Well, Starting on the fusion engine now could help us a lot in the long run.. By giving up a chemical engine reliance we can massively decrease how much fuel is needed to be carried by our stellar vessels, meaning we can secure a lot more of space via more heavily armed craft.

@Voidslayer: We do have spacesuits, so we'd be fine there.
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VoidSlayer

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Re: Planetary Arms Race - Amaok, Design Phase 2206
« Reply #9 on: May 14, 2017, 12:13:09 am »

I like the idea of improving our gun, but that sounds like a job for the revision phase

Not if we make a good quality semi auto rifle.  Or really, a pistol that is not weak, inaccurate, short ranged and difficult to use.

Taricus

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Re: Planetary Arms Race - Amaok, Design Phase 2206
« Reply #10 on: May 14, 2017, 12:14:40 am »

We've got to get to their lines first before we can make use of better weaponry. And it'll be a couple of turns before that happens
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Chiefwaffles

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Re: Planetary Arms Race - Amaok, Design Phase 2206
« Reply #11 on: May 14, 2017, 12:18:39 am »

It is completely possible to see fighting in the first combat phase, as Unclaimed planets (every planet other than Amaok and Moerth) can be skipped by transport craft.
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Taricus

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Re: Planetary Arms Race - Amaok, Design Phase 2206
« Reply #12 on: May 14, 2017, 12:21:21 am »

Okay, first plan is to set up units on A2, B2 and C2 and form up an effective defence line. With that sorted we can use that advantage to cut them off from those resources and start out-producing them in everything we need.
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We sided with the holocaust for a fucking +1 roll

RAM

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Re: Planetary Arms Race - Amaok, Design Phase 2206
« Reply #13 on: May 14, 2017, 12:32:12 am »

I am pretty sure that we will want rockets for the forseeable future. Fusion engines are great and all, but it is difficult to fit them on missiles...
Speaking of:
 Design: Happenstance missiles
We take the transport craft, build models, then refine the disegn into a spike, and then make it fly in a straight line, and when it hits something, it sprays burning rocket-fuel all over the vicinity. We have attempted to implement a crude suicidal A.I. to fly it, but for now will probably be
We minaturise the shuttles down to a single-seat short-range(20 kilometre in gravity and atmosphere) hopper that explodes into a cloud of burning fuel when it tries to land. We attempt to improve the manoeuvreability  compared to known technologies and make an attempt to produce a Suicidal Artificial Decision-matrix capable of flying this craft, but reserve the option to remove it and add more fuel.
« Last Edit: May 14, 2017, 12:45:40 am by RAM »
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VoidSlayer

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Re: Planetary Arms Race - Amaok, Design Phase 2206
« Reply #14 on: May 14, 2017, 12:36:59 am »

Iron Turtle Hardened Space Suit: A slimmer space suit with a metal armored life support unit on the back and light Kevlar plates built into the arms, legs, helmet and chest.  A tube of fast drying adhesive is included to allow the user fix any punctures that do not prove fatal.

Target expenses (basically equivalent to Kevlar Armor & Uniform) :
Cargo: 1 CU - x3
Expense: 1x
Resources: Metal
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