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Author Topic: Mong Kima - The Nation of Pearls  (Read 107161 times)

Cathar

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Re: Mong Kima - The Nation of Pearls
« Reply #1335 on: June 04, 2020, 12:49:32 am »

Still at Thomocemir, mostly repelling Desor Uzol attacks... but those are a bit underwhelming compared to Osme's steamrolling army
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Superdorf

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Re: Mong Kima - The Nation of Pearls
« Reply #1336 on: June 04, 2020, 01:14:47 am »

Ah-hm. A steamrolling army... your men might have stood a chance, if their gear hadn't been so lacking. I've an idea to offer.

Roll up a new adventurer: a gutter rat with an ear for rumors. He/she catches wind of the fate of Kimeaslo Ori, maybe heads over to poke about the ruins... and comes to a conclusion.

By hook or by crook, Mong Kima must obtain a reserve of dwarfish steel. Even ten, twenty bars would do: enough material for a brace of blades, fit to shear the armor of the enemy. Who better for the task than the quick-tongued, light-fingered child of a city sewer?

Thoughts?
« Last Edit: June 04, 2020, 01:16:29 am by Superdorf »
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Cathar

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Re: Mong Kima - The Nation of Pearls
« Reply #1337 on: June 04, 2020, 01:20:50 am »

I actually like the idea. I'll let things rest for a moment, then we'll roll an adventurer. Maybe we can do that collectively ?
Dwarven steel, clearly would help us a lot.
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Splint

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Re: Mong Kima - The Nation of Pearls
« Reply #1338 on: June 04, 2020, 05:06:25 am »

And thus, it finally happens. Lack of equipment seems to always be the largest hurdle for the humans I notice (while the other place had fully armored troops, few had better than copper, and it seems most fighting men here were lucky to have more than a helmet and weapon.) Never enough metal available to fully armor a defense force with anything decent to deflect bites and the iron and bronze weapons goblins often bring.

I'd propose if things are kept going here, a "hidden forge" being established somewhere with access to good supplies of metal (preferably iron,) and after arming and armoring its security force, beginning the export of weapons and armor to better equip Pearlite troops to face the encroaching Osmites. Course it can only stay secret for so long and trouble will almost inevitably come I wager.

Dwarven steel, clearly would help us a lot.

I've said it before and I'll say it again, cause there appears to never be mention of dwarven caravans ever visiting, don't forget to add progress triggers to the entity file. They do apply retroactively, but without them dwarves will never visit a non-dwarf settlement, and fighting them for it is a losing prospect. I've had to fight steel-armored dwarves before with poor quality copper and bronze and it's uh... not a pleasant experience. At all.

Cathar

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Re: Mong Kima - The Nation of Pearls
« Reply #1339 on: June 04, 2020, 07:26:26 am »

Can you describe in precise terms the process to make the dwarves visit? I don't like to alter the files, but if you insure me it's safe and guide me through the process, why not.
As for war with the dwarves...we're already in it. Desor Uzol are attacking Thomocemir a couple time but were rebuffed - and their officers are still in Thomocemir's prison.
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Splint

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Re: Mong Kima - The Nation of Pearls
« Reply #1340 on: June 04, 2020, 08:06:57 am »

Can you describe in precise terms the process to make the dwarves visit? I don't like to alter the files, but if you insure me it's safe and guide me through the process, why not.
As for war with the dwarves...we're already in it. Desor Uzol are attacking Thomocemir a couple time but were rebuffed - and their officers are still in Thomocemir's prison.

You've had better luck than me then, but from what I remember the troops there aren't exactly slouches so skill, size, and lack of mounts (usually, but not always,) may be making up for equipment deficiencies. That being said it's still a less cost-effective means of gathering steel since you aren't exactly gonna be getting solid suits of steel armor to recycle.

As to the progress triggers, we'll use the elves.
Code: [Select]
[PROGRESS_TRIGGER_POPULATION:1] - These first three dictate when they come to trade. Trigger 1 is very low, like 20 people and only a few thousand in wealth creation or exports.
[PROGRESS_TRIGGER_PRODUCTION:1]
[PROGRESS_TRIGGER_TRADE:1]

[PROGRESS_TRIGGER_POP_SIEGE:3] - These three dictate when they might come to attack you if you wrong them or they declare war on their own. 3 is basically the standard for some enemies, as trigger 3 is for an equivalence of 80 dudes living somewhere, though I dunno if it's 80 adults or 80 people in general.
[PROGRESS_TRIGGER_PROD_SIEGE:0]
[PROGRESS_TRIGGER_TRADE_SIEGE:0]

I only remember the triggers being 1 - 20, 2 - 50, and 3 - 80 for population equivalence. The wiki should have better information, but I remember a long time ago while playing as humans wondering why dwarves never visited.

So I popped the triggers into dwarf entity stuff when I noticed they weren't present on a whim and lo and behold, they arrived the following year to trade since now the game was telling them they could.

Cathar

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Re: Mong Kima - The Nation of Pearls
« Reply #1341 on: June 04, 2020, 09:27:04 am »

Alright. That is done. Next time we embark, we will trade with the local dwarves, and hopefully they won't be those we're at war with.

I still have the cover to do, and my turn to write on Museum III, and after that, we'll embark as an adventurer. I'll try to give it a cyoa theme, and we'll look for steel and artefacts
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Sir Knight

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Re: Mong Kima - The Nation of Pearls
« Reply #1342 on: June 04, 2020, 05:53:02 pm »

Bravo!  A suitably over-the-top dramatic ending for a quiet little fort in the middle of nowhere!  Pity we lost everyone we ever loved, but that's devastation for you.

I support adventuring.  Adventuring is fun and story-filled.
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Cathar

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Re: Mong Kima - The Nation of Pearls
« Reply #1343 on: June 05, 2020, 09:57:36 am »

So we're adventuring, alright ! I have still some obligations to fullfill, but while I do that, feel free to propose /expand on the adventurer concept. Stuff like... profession, weapon of choice, gender, nationality/ethnicity if they are not pearlite, etc. Also, going by the museum rules - would you go for one hero and recruit allies along the way, or multiple peasants?
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