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Poll

What is the best day of the week for garunteed updates?

Help me get through dreaded Mondays!
- 16 (48.5%)
Give me a reason to look forward to Tuesdays!
- 2 (6.1%)
Wednesday! Hump day is best day!
- 2 (6.1%)
I don't know why but I want Thursdays!
- 3 (9.1%)
!!Friday Fundays!!
- 4 (12.1%)
Okay, common, how could it be anything other than Saturdays!
- 5 (15.2%)
Save me from the Sunday scaries!
- 1 (3%)

Total Members Voted: 33


Pages: 1 ... 141 142 [143] 144 145

Author Topic: Losing Is Fun - The Interactive Comic  (Read 135247 times)

Anonylemon

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Re: Losing Is Fun - The Interactive Comic
« Reply #2130 on: March 20, 2020, 07:42:39 am »

(I thought Grawr would use blood magic to try controlling the amethyst man, but this works too and makes much more sense)
Its time for friendship!
+1 and ask the angel how it achieved so many kills and whether they can let me live and not hurt Abiel, and mention that my job is simply protection, not trapping things. Ask if peace is possible
+1 and Realise that you are really outmatched and explain what we were trying to do (if we know what she was doing) and ask them to spare Åblels life
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Naturegirl1999

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Re: Losing Is Fun - The Interactive Comic
« Reply #2131 on: March 20, 2020, 07:44:51 am »

(I thought Grawr would use blood magic to try controlling the amethyst man, but this works too and makes much more sense)
Its time for friendship!
+1 and ask the angel how it achieved so many kills and whether they can let me live and not hurt Abiel, and mention that my job is simply protection, not trapping things. Ask if peace is possible
+1 and Realise that you are really outmatched and explain what we were trying to do (if we know what she was doing) and ask them to spare Åblels life
+1
Logged

Dunamisdeos

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Re: Losing Is Fun - The Interactive Comic
« Reply #2132 on: March 20, 2020, 01:23:15 pm »

(I thought Grawr would use blood magic to try controlling the amethyst man, but this works too and makes much more sense)
Its time for friendship!
+1 and ask the angel how it achieved so many kills and whether they can let me live and not hurt Abiel, and mention that my job is simply protection, not trapping things. Ask if peace is possible
+1 and Realise that you are really outmatched and explain what we were trying to do (if we know what she was doing) and ask them to spare Åblels life
+1

Kill self, switch back to Grawr.

+1. Demonstrate the dodge roll of your people in order to build trust with Grawr.
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FACT I: Post note art is best art.
FACT II: Dunamisdeos is a forum-certified wordsmith.
FACT III: "All life begins with Post-it notes and ends with Post-it notes. This is the truth! This is my belief!...At least for now."
FACT IV: SPEECHO THE TRUSTWORM IS YOUR FRIEND or BEHOLD: THE FRUIT ENGINE 3.0

Sanctume

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Re: Losing Is Fun - The Interactive Comic
« Reply #2133 on: March 20, 2020, 04:36:23 pm »

Speak in Jive,

Jus' hang loose, blood.
[Subtitle: JUST BE PATIENT MY FRIEND.]

What it is, big papa? My mama no raise no dummies. I see this sitch.
[Subtitle: SIR, I'M NOT STUPID. I UNDERSTAND MY SITUATION HERE.]

Cut me some slack, Jack! Biatch give this chump a job, and she be gone wid my dough.
[Subtitle: GIVE ME A BREAK! THAT LADY HIRED ME, AND SHE LEFT ME WITHOUT PAY!]

Superdorf

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Re: Losing Is Fun - The Interactive Comic
« Reply #2134 on: March 20, 2020, 05:25:22 pm »

We are outmatched, but we are bound nonetheless to protect she who gave us a thinking mind. Position ourselves in front of the stairway, hands spread before us so as to indicate that we cannot allow these summons to pass.

mightymushroom

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Re: Losing Is Fun - The Interactive Comic
« Reply #2135 on: March 20, 2020, 08:35:54 pm »

Slightly late I want to ask, does that rune oddly remind anyone else of the
Spoiler (click to show/hide)
or is it just me?


We are outmatched, but we are bound nonetheless to protect she who gave us a thinking mind. Position ourselves in front of the stairway, hands spread before us so as to indicate that we cannot allow these summons to pass.

We are outmatched, but we are bound nonetheless to protect she who gave us a thinking mind. Run up the stair following Åblel and lock closed any and all doors or hatches. Preferably by throwing levers, those are harder to unlock.
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Anonylemon

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Re: Losing Is Fun - The Interactive Comic
« Reply #2136 on: March 20, 2020, 09:28:40 pm »

Slightly late I want to ask, does that rune oddly remind anyone else of the
Spoiler (click to show/hide)
or is it just me?


We are outmatched, but we are bound nonetheless to protect she who gave us a thinking mind. Position ourselves in front of the stairway, hands spread before us so as to indicate that we cannot allow these summons to pass.

We are outmatched, but we are bound nonetheless to protect she who gave us a thinking mind. Run up the stair following Åblel and lock closed any and all doors or hatches. Preferably by throwing levers, those are harder to unlock.

Good ideas, but remember we are dealing with something that has murdered the population of a whole planet. A door isn’t stopping that thing and Åblel doesn’t know what we’re dealing with, talking is probably our best option.

(Come to think of it, I don’t know if we can talk since we don’t have a mouth...)
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Naturegirl1999

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Re: Losing Is Fun - The Interactive Comic
« Reply #2137 on: March 20, 2020, 09:34:18 pm »

Slightly late I want to ask, does that rune oddly remind anyone else of the
Spoiler (click to show/hide)
or is it just me?


We are outmatched, but we are bound nonetheless to protect she who gave us a thinking mind. Position ourselves in front of the stairway, hands spread before us so as to indicate that we cannot allow these summons to pass.

We are outmatched, but we are bound nonetheless to protect she who gave us a thinking mind. Run up the stair following Åblel and lock closed any and all doors or hatches. Preferably by throwing levers, those are harder to unlock.

Good ideas, but remember we are dealing with something that has murdered the population of a whole planet. A door isn’t stopping that thing and Åblel doesn’t know what we’re dealing with, talking is probably our best option.

(Come to think of it, I don’t know if we can talk since we don’t have a mouth...)
if we can’t talk, etch the words on us, we are made of crystal and thus shouldn’t feel pain, as for what we say
(I thought Grawr would use blood magic to try controlling the amethyst man, but this works too and makes much more sense)
Its time for friendship!
+1 and ask the angel how it achieved so many kills and whether they can let me live and not hurt Abiel, and mention that my job is simply protection, not trapping things. Ask if peace is possible
+1 and Realise that you are really outmatched and explain what we were trying to do (if we know what she was doing) and ask them to spare Åblels life
+1
Logged

King Zultan

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Re: Losing Is Fun - The Interactive Comic
« Reply #2138 on: March 21, 2020, 02:37:50 am »

Speak in Jive,

Jus' hang loose, blood.
[Subtitle: JUST BE PATIENT MY FRIEND.]

What it is, big papa? My mama no raise no dummies. I see this sitch.
[Subtitle: SIR, I'M NOT STUPID. I UNDERSTAND MY SITUATION HERE.]

Cut me some slack, Jack! Biatch give this chump a job, and she be gone wid my dough.
[Subtitle: GIVE ME A BREAK! THAT LADY HIRED ME, AND SHE LEFT ME WITHOUT PAY!]


+1
Logged
The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

Naturegirl1999

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Re: Losing Is Fun - The Interactive Comic
« Reply #2139 on: March 21, 2020, 02:38:53 am »

Speak in Jive,

Jus' hang loose, blood.
[Subtitle: JUST BE PATIENT MY FRIEND.]

What it is, big papa? My mama no raise no dummies. I see this sitch.
[Subtitle: SIR, I'M NOT STUPID. I UNDERSTAND MY SITUATION HERE.]

Cut me some slack, Jack! Biatch give this chump a job, and she be gone wid my dough.
[Subtitle: GIVE ME A BREAK! THAT LADY HIRED ME, AND SHE LEFT ME WITHOUT PAY!]


+1
+1
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mightymushroom

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Re: Losing Is Fun - The Interactive Comic
« Reply #2140 on: March 21, 2020, 08:42:32 am »

--older quotes snipped--

Good ideas, but remember we are dealing with something that has murdered the population of a whole planet. A door isn’t stopping that thing and Åblel doesn’t know what we’re dealing with, talking is probably our best option.

(Come to think of it, I don’t know if we can talk since we don’t have a mouth...)

I should have said that slamming the doors shut is the first part of the plan (if you can call it a plan, as opposed to blind terror). I mean, it's a kobold and an angel, between the thievery and the building destroyer-ness I wasn't expecting any one portal to stop them. But I'm hoping that the delay(s) will buy time for the Fortress Militia to mobilize and come up with something – either by surrounding them or by activating some sort of trap.

(I was also half expecting to reach the door and find out that Åblel has already locked us in. We may be intrinsically loyal, but wazzocks might have a stunted capacity to reciprocate.)
« Last Edit: March 21, 2020, 08:46:44 am by mightymushroom »
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Anonylemon

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Re: Losing Is Fun - The Interactive Comic
« Reply #2141 on: March 21, 2020, 11:04:35 am »


I should have said that slamming the doors shut is the first part of the plan (if you can call it a plan, as opposed to blind terror). I mean, it's a kobold and an angel, between the thievery and the building destroyer-ness I wasn't expecting any one portal to stop them. But I'm hoping that the delay(s) will buy time for the Fortress Militia to mobilize and come up with something – either by surrounding them or by activating some sort of trap.

(I was also half expecting to reach the door and find out that Åblel has already locked us in. We may be intrinsically loyal, but wazzocks might have a stunted capacity to reciprocate.)
Hesitant +1, as well as finding the emergency lava lever to flood this whole floor, might just kill the one-man genocide.

I’m pretty conflicted since I don’t know enough about our rockboi to know if he’s the talking type or the ohdeitypourlavaonit type.
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stingpie

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Re: Losing Is Fun - The Interactive Comic
« Reply #2142 on: March 22, 2020, 04:19:07 pm »

As the Crystal Man, we probably don't have a brain. In addition, we are also made out of spiky crystal, so we are probably invulnerable, and highly offensive. I think the most realistic action is to charge the evil kobold (but not actually think enough to skewer him).
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MadMonkey

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    • Losing Is Fun - Interactive Web Comic
Re: Losing Is Fun - The Interactive Comic
« Reply #2143 on: March 25, 2020, 03:56:38 am »

We are outmatched, but we are bound nonetheless to protect she who gave us a thinking mind. Position ourselves in front of the stairway, hands spread before us so as to indicate that we cannot allow these summons to pass.

We are outmatched, but we are bound nonetheless to protect she who gave us a thinking mind. Run up the stair following Åblel and lock closed any and all doors or hatches. Preferably by throwing levers, those are harder to unlock.

Good ideas, but remember we are dealing with something that has murdered the population of a whole planet. A door isn’t stopping that thing and Åblel doesn’t know what we’re dealing with, talking is probably our best option.

(Come to think of it, I don’t know if we can talk since we don’t have a mouth...)

You can't talk so you start to disengage.

Your feet are stuck.

Kûbuk's blood is wrapping around your legs and crystallizing.

Matt punches you in the head, fracturing the crystal.



What do you do?
« Last Edit: March 25, 2020, 03:58:36 am by MadMonkey »
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King Zultan

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Re: Losing Is Fun - The Interactive Comic
« Reply #2144 on: March 25, 2020, 04:02:45 am »

Put our hands up and get on our knees, to show we surrender.
Logged
The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?
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