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How fun is SPAMKINGDOM series?

Mind-bogglingly popular game series that you follow from early on and cannot stop, waiting for new installment like a drooling addict.
Long-runner soap opera you're too invested into to just stop watching it.
A fun little comic strip in the daily newspaper that's been around forever.
3/6
Who said it's fun? I didn't for sure.
I'm just waiting here for it to die horribly already so it will stop showing on my Unread Posts list.

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Author Topic: SPAMKINGDOM#: Emperor Houlandin IV of Methiant-Cydwyl!  (Read 729528 times)

Prophet

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Re: SPAMKINGDOM#: Methiantese Civil War!
« Reply #3090 on: November 17, 2017, 07:05:20 pm »

The regency wouldn't be that long anyway. If I've calculated Cyl's age right then he should be 13 and he should be able to become King when he is 15 as that was how long Luath's regency was going to be before Yoe II recovered so it would only be two years. For all we know the Civil War might not even be finished by the time he gets old enough to rule.
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.... You've doomed us all. Granted. Everyone except for traps are executed. Random sci-fi nonsense is required to be taught in schools.
A cute intersex harem with everyone in love with the androgynous king and smart and useful enough into pushing the kingdom forward.

Puppyguard

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Re: SPAMKINGDOM#: Methiantese Civil War!
« Reply #3091 on: November 17, 2017, 07:09:21 pm »

B
« Last Edit: November 17, 2017, 07:13:16 pm by Puppyguard »
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Paxiecrunchle

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Re: SPAMKINGDOM#: Methiantese Civil War!
« Reply #3092 on: November 17, 2017, 07:12:38 pm »

cyle then.

mightymushroom

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Re: SPAMKINGDOM#: Methiantese Civil War!
« Reply #3093 on: November 17, 2017, 07:14:25 pm »

People also think Queen Segeda is a schemer, though I'm not entirely clear why.

Probably because she ignored her husband and was rumored to hang around with unidentified "young persons," then nearly started a civil war once before. To be fair, the question of whether Luath would yield to Cyl one day or keep the throne for his own son had to be answered; but Segeda in my opinion had a very Game of Thrones vibe when she made her demands. That, and Yoe II had paranoid suspicions about her as he was going crazy, which the player base may or may not have absorbed unfiltered.

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Haspen

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Re: SPAMKINGDOM#: Methiantese Civil War! Turn 1!
« Reply #3094 on: November 17, 2017, 07:53:52 pm »

The Civil War Cardgame thus begins!

Playing for Loyalist Side:

Baffler
Prophet
Draignean
milo christiansen
crazyabe
mightymushroom
Twinwolf (Leader)
Paxiecrunchle
Imic
Suppaidaman

Playing for Pretender Side:

Criptfeind
Zbridges
Weirdsound
helmacon
Lucus Casius
vastaghen12
Maximum Spin (Leader)
Puppyguard
Tiruin
Iituem
Harry Baldman

Quote from: Civil War Rules
Each side starts with 5 Loyalty, Treasury and Army.
You get 3 Cards per Turn and need to choose at least 1 to continue. Loyalists' Cards are always processed first.
Each 'unspent' Card will be then discarded and its Cost will be added to your current Loyalty, Treasury and/or Army stats.
Beware! Each Turn (half-year) of the Civil War after the 3rd will have progressively catastrophic consequences to the country.

Battle:
When a Card with Effect: Battle is used, a Battle shall commence. The enemy Side can use their own Cards with Effect: Battle to counter it.
If a Battle Card is not countered, the Enemy gets a penalty to Battle Score equal to half of the maximum value of the Card (for example, a 3d6 Battle Card = 18/2 = -9 Battle Score points)
If a Battle Card is countered, both dice rolls are processed; the 'losing' side gets a penalty equal to the difference between the Battle rolls (example: Pretender gets a total of 18, Loyalist gets a total of 20; Loyalists win and Pretender gets -2 to his Battle Score)
Both sides start with Battle Score equal to 0.

Civil War continues until:
A Side has any Stat (Loyalty, Treasury or Army) at 0 or below.
A Side decides to play a SURRENDER Effect Card.
A Side has a Battle Score equal or below -30.

Spoiler: ALL CARDS ROSTER (click to show/hide)

Civil War, Turn 1 (1113 AD, Autumn)

Both sides, pick the Cards you're gonna use this Turn!

Spoiler: Loyalist Cards (click to show/hide)

Spoiler: Pretender Cards (click to show/hide)
« Last Edit: November 18, 2017, 11:53:59 am by Haspen »
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SigFlags!
Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

Tiruin

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Re: SPAMKINGDOM#: Methiantese Civil War! Turn 1!
« Reply #3095 on: November 17, 2017, 07:59:08 pm »

 :'(
A
As in "Aaaa I am too late to play".
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Haspen

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Re: SPAMKINGDOM#: Methiantese Civil War! Turn 1!
« Reply #3096 on: November 17, 2017, 08:08:08 pm »

Added to Pretender side ;v
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SigFlags!
Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

Maximum Spin

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Re: SPAMKINGDOM#: Methiantese Civil War! Turn 1!
« Reply #3097 on: November 17, 2017, 08:23:50 pm »

I'm thinking we should use the first of our three cards, yes?
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Puppyguard

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Re: SPAMKINGDOM#: Methiantese Civil War! Turn 1!
« Reply #3098 on: November 17, 2017, 08:29:35 pm »

Card 1
« Last Edit: November 17, 2017, 10:29:00 pm by Puppyguard »
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Baffler

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Re: SPAMKINGDOM#: Methiantese Civil War! Turn 1!
« Reply #3099 on: November 17, 2017, 08:32:09 pm »

SpamCivilWar, neat.

Voting for Loyalist Regiments. We need to end this quickly but spending 4 of our 5 army points on turn 1 is a tremendous risk.
« Last Edit: November 17, 2017, 08:34:02 pm by Baffler »
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Quote from: Helgoland
Even if you found a suitable opening, I doubt it would prove all too satisfying. And it might leave some nasty wounds, depending on the moral high ground's geology.
Location subject to periodic change.
Baffler likes silver, walnut trees, the color green, tanzanite, and dogs for their loyalty. When possible he prefers to consume beef, iced tea, and cornbread. He absolutely detests ticks.

mightymushroom

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Re: SPAMKINGDOM#: Methiantese Civil War! Turn 1!
« Reply #3100 on: November 17, 2017, 08:33:04 pm »

I think Paxiecrunchle meant to vote on the Cyl side, there.


Anyhow, the Loyalist side seems to have a strong military draw this turn. So strong that we'll lose if we play them both, in fact.

If we play Grand Campaign we have a good chance of overpowering them for this turn. Given its cost, though, we'll want to recycle Loyalist Regiments to regain army score. Defend the Nation! could go either way, but I'd lean toward using it for army too. Resources (-1 loyalty, -1 treasury, -1 army) for battle effect 4d6.

Or looked at the other way we can play Loyalist Regiments and have a somewhat less dominating military presence but recycle the other two and gain resources for our first turn. Resources (+1 loyalty, +1 treasury, +2 army) and battle effect 3d6.

Given the warning about dragging out the war, I am in favor of the stronger attack. Not only does it maximize our chance of damage, it pretty much forces them to spend resources on a counter.

I have no strong opinion on whom amongst us shall wield the baton of command.

Edit: I don't see in the rules it says we can only play one, just a minimum or we're giving up.
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Haspen

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Re: SPAMKINGDOM#: Methiantese Civil War! Turn 1!
« Reply #3101 on: November 17, 2017, 08:36:08 pm »

Paxiecrunchle added to Loyalist side.

And yes, you can use 1, 2 or all 3 cards a Turn if you wish/resources allow ;v
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SigFlags!
Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

Baffler

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Re: SPAMKINGDOM#: Methiantese Civil War! Turn 1!
« Reply #3102 on: November 17, 2017, 08:37:55 pm »

If we can, then there's no reason not to use Defend the Nation! in addition to one of the two battle options. I still lean Loyalist Regiments, but I'd feel better about using The Grand Campaign if we'll end up with 4 army instead of just 1 at the end of it. Recycling Loyalist Regiments and using Defend the Nation! gives us a final army score of 4 (as opposed to 10) though, which isn't too bad.

I'll support whoever as commander.
« Last Edit: November 17, 2017, 08:41:45 pm by Baffler »
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Quote from: Helgoland
Even if you found a suitable opening, I doubt it would prove all too satisfying. And it might leave some nasty wounds, depending on the moral high ground's geology.
Location subject to periodic change.
Baffler likes silver, walnut trees, the color green, tanzanite, and dogs for their loyalty. When possible he prefers to consume beef, iced tea, and cornbread. He absolutely detests ticks.

Maximum Spin

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Re: SPAMKINGDOM#: Methiantese Civil War! Turn 1!
« Reply #3103 on: November 17, 2017, 08:41:21 pm »

With this in mind I think we should use both our first and third cards. Obviously not the second.
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Detoxicated

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Re: SPAMKINGDOM#: Methiantese Civil War! Turn 1!
« Reply #3104 on: November 17, 2017, 08:45:45 pm »

I wanna play
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