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Author Topic: (Open) Insanity II - Anything (Still) Goes - Chapter 1: New Neighbors  (Read 23617 times)

NRDL

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Re: (Open) Insanity II - Anything (Still) Goes - Chapter 1: New Neighbors
« Reply #15 on: June 03, 2017, 07:47:53 pm »

Manworm:

"Bring it squirrel bitches!"

Devour first squirrel whole.
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GOD DAMN IT NRDL.
NRDL will roll a die and decide how sadistic and insane he's feeling well you do.

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Re: (Open) Insanity II - Anything (Still) Goes - Chapter 1: New Neighbors
« Reply #16 on: June 03, 2017, 08:04:35 pm »

XX121

Again attempt to spawn a Queen.
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Coolrune206

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Re: (Open) Insanity II - Anything (Still) Goes - Chapter 1: New Neighbors
« Reply #17 on: June 03, 2017, 08:17:03 pm »

Name: Frank
Gender: Male
Age: 83
Appearance: An old, cranky man.
Appearance of your house: A typical suburban house with a pink flamingo on the lawn. Oh, and a basement for sacrifices to the ancient ones.
Inventory: (limit 5 basic items, you'll get more later on as you explore your house/the real world)
Personality: Weird and deranged, yet still lovable.
Do not write in this space: Frank can't understand why you whippersnappers have such silly rules.
List three of your favorite things: Dinosaurs, Eldritch Horrors, Pink Flamingos
Fill in the blanks - Insanity: Now with 20% more Eldritch Abominations!
Place whatever you want here: A dinosaur?
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"You are a shameful gaggle of cowards who has made a mockery of the challenge, but you have avoided death. Sit and eat."

Tymewalk

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Re: (Open) Insanity II - Anything (Still) Goes - Chapter 1: New Neighbors
« Reply #18 on: June 04, 2017, 11:31:06 am »

Charles attempts to fly again, trying to recreate the feeling he had when he first flew. If that doesn't work, redirect plummet to soft landing.
Fly: 1d10 = 3

You barely fly, for about a couple of seconds before plummeting to the ground again.

Redirect: 1d10 = 3

WHUD.

You fall straight into a grassy patch. That counts as soft, right?
Manworm:

"Bring it squirrel bitches!"

Devour first squirrel whole.
Devour: 1d10 = 2

You begin gnawing on the squirrel, but it doesn't seem to do anything, and the squirrels are rather unamused.

One of them picks you up by your legs and begins dragging you somewhere, probably their kitchen.
XX121

Again attempt to spawn a Queen.
You already have the redshirts, so you just need to roll for spawning.

Spawn: 1d10 = 7

The queen egg is successfully planted inside the healthy redshirt.
Name: Frank
Gender: Male
Age: 83
Appearance: An old, cranky man.
Appearance of your house: A typical suburban house with a pink flamingo on the lawn. Oh, and a basement for sacrifices to the ancient ones.
Inventory: (limit 5 basic items, you'll get more later on as you explore your house/the real world)
Personality: Weird and deranged, yet still lovable.
Do not write in this space: Frank can't understand why you whippersnappers have such silly rules.
List three of your favorite things: Dinosaurs, Eldritch Horrors, Pink Flamingos
Fill in the blanks - Insanity: Now with 20% more Eldritch Abominations!
Place whatever you want here: A dinosaur?
Are you sure you want to take no items at the start? Your inventory has nothing in it.

Other than that, it's fine, I just want to make sure you know what you're doing.

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Re: (Open) Insanity II - Anything (Still) Goes - Chapter 1: New Neighbors
« Reply #19 on: June 04, 2017, 11:34:18 am »

XX121

While waiting for the Queen, use my other two eggs.
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Whisperling

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Re: (Open) Insanity II - Anything (Still) Goes - Chapter 1: New Neighbors
« Reply #20 on: June 04, 2017, 12:38:24 pm »

Name: Tsem (Talking Sword of Eldritch Magic)
Gender: Metallic
Age: 3 strange aeons.
Appearance: A grey shortsword made from some unknown metal. A catlike eye is embedded in the pommel.

Appearance of your house: Tsem's house is a sheath. It has bloodstains in a few aesthetically pleasing places.

Inventory:
-A black opal of pocket dimension (embedded in pommel). How else is a sword supposed to have an inventory?
-Three eldritch horrors. Release at your own risk.
-An eldritch spellbook. Even terrors of the abyss have a buddy system.

Personality:
Do not write in this space: Y͡͏̵Ó͝͠U͏͟R̴͜ ̸̕M̧̀҉̨Ơ̴̷̕Ŗ̵̧́͠T͢͠À̡͢͠Ĺ̵̡̨̢ ̀͘͏̧Ļ̴̀A͏́͟W̧̛S̵̛͏ ̷́͠͠D͘͝O̧̡͘ ̸͡N̷͝͏̴̧O̧͡͞T͟͟ ͡͠C̶̀O͏̀͠҉N҉̸̨̧͜S̀́͜T̶͡R҉͏͏Á̶̸̕Į͟͢N͜͝ ̢̡͟͟͠M̸̸̢͢͞Ȩ̸͜͠
List three of your favorite things: Eldritch horrors, magic, gibbering mortals.
Fill in the blanks - Lovecraft: Now with 20% more human blood!
Place whatever you want here: T̸hi̢s͏ ưni̴v̷e̵rse i̴s ͝for͏f͞ei͠t. ͡B̸o̵w b̛efor̕e t́he҉ coùn̷c҉i̵l ͜of͏ t̨h̴e vo͜id.̢
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Coolrune206

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Re: (Open) Insanity II - Anything (Still) Goes - Chapter 1: New Neighbors
« Reply #21 on: June 04, 2017, 12:45:02 pm »

(I'm fine with no items.)
Frank makes himself a cup of coffee.
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"You are a shameful gaggle of cowards who has made a mockery of the challenge, but you have avoided death. Sit and eat."

NRDL

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Re: (Open) Insanity II - Anything (Still) Goes - Chapter 1: New Neighbors
« Reply #22 on: June 04, 2017, 12:47:10 pm »

Manworm:

Aim for vital arteries, chew away.
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NRDL will roll a die and decide how sadistic and insane he's feeling well you do.

Tymewalk

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Re: (Open) Insanity II - Anything (Still) Goes - Chapter 1: New Neighbors
« Reply #23 on: June 04, 2017, 01:05:05 pm »

XX121

While waiting for the Queen, use my other two eggs.
Use Egg #1: 1d10 = 3

No dice, the egg simply falls and cracks.

Use Egg #2: 1d10 = 8

The second egg is planted inside another redshirt.

Queen Hatch: 1d10 = 10

The queen explodes out of the redshirt, sending a thin red coat across everything in the area. It's clearly more powerful than it looks.
Name: Tsem (Talking Sword of Eldritch Magic)
Gender: Metallic
Age: 3 strange aeons.
Appearance: A grey shortsword made from some unknown metal. A catlike eye is embedded in the pommel.

Appearance of your house: Tsem's house is a sheath. It has bloodstains in a few aesthetically pleasing places.

Inventory:
-A black opal of pocket dimension (embedded in pommel). How else is a sword supposed to have an inventory?
-Three eldritch horrors. Release at your own risk.
-An eldritch spellbook. Even terrors of the abyss have a buddy system.

Personality:
Do not write in this space: Y͡͏̵Ó͝͠U͏͟R̴͜ ̸̕M̧̀҉̨Ơ̴̷̕Ŗ̵̧́͠T͢͠À̡͢͠Ĺ̵̡̨̢ ̀͘͏̧Ļ̴̀A͏́͟W̧̛S̵̛͏ ̷́͠͠D͘͝O̧̡͘ ̸͡N̷͝͏̴̧O̧͡͞T͟͟ ͡͠C̶̀O͏̀͠҉N҉̸̨̧͜S̀́͜T̶͡R҉͏͏Á̶̸̕Į͟͢N͜͝ ̢̡͟͟͠M̸̸̢͢͞Ȩ̸͜͠
List three of your favorite things: Eldritch horrors, magic, gibbering mortals.
Fill in the blanks - Lovecraft: Now with 20% more human blood!
Place whatever you want here: T̸hi̢s͏ ưni̴v̷e̵rse i̴s ͝for͏f͞ei͠t. ͡B̸o̵w b̛efor̕e t́he҉ coùn̷c҉i̵l ͜of͏ t̨h̴e vo͜id.̢
Accepted.

You wake up in your hou- er, sheath, and notice the commotion going on outside of it.

...speaking of which, why are you in the middle of a yard? Probably best to get out of there.
(I'm fine with no items.)
Frank makes himself a cup of coffee.

All right then.

You wake up in your house, and se-

Oh, you're already up. Huh.

Make Coffee: 1d10 = 9

Dang, that's some good coffee. You gain a +1 Coffee Hype Bonus for 4 actions.
Manworm:

Aim for vital arteries, chew away.
Chew Arteries: 1d10 = 5

You pierce one of the major arteries of the squirrel carrying you, causing it to drop you and flail about as it bleeds out.

The other squirrel attacks you as revenge!

Squirrel Attack: 1d10 = 2
Your Defense: 1d10 = 6

It mildly paws at you, but even if it could hurt you it probably wouldn't do much.

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Re: (Open) Insanity II - Anything (Still) Goes - Chapter 1: New Neighbors
« Reply #24 on: June 04, 2017, 01:06:53 pm »

Use eggs laid by the Queen to build up a swarm of xenomorphs.
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NRDL

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Re: (Open) Insanity II - Anything (Still) Goes - Chapter 1: New Neighbors
« Reply #25 on: June 04, 2017, 01:08:15 pm »

Manworm:

Engulf its arm whole, then bite it off.
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NRDL will roll a die and decide how sadistic and insane he's feeling well you do.

Coolrune206

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Re: (Open) Insanity II - Anything (Still) Goes - Chapter 1: New Neighbors
« Reply #26 on: June 04, 2017, 01:09:13 pm »

Frank looks out his window into the street.
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Tymewalk

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Re: (Open) Insanity II - Anything (Still) Goes - Chapter 1: New Neighbors
« Reply #27 on: June 04, 2017, 03:24:52 pm »

Use eggs laid by the Queen to build up a swarm of xenomorphs.
Two rolls - find hosts and plant eggs.

Find Hosts: 1d10 = 7

Whaddya know, more redshirts!

Use Eggs: 1d10 = 2

Darn, no dice. Most of them shatter immediately.

Those redshirts don't seem to be going anywhere, though, so if you've got more eggs...
Manworm:

Engulf its arm whole, then bite it off.
Two rolls - engulf and bite.

Engulf: 1d10 = 8

You get up to the other squirrel's shoulder, preparing to attack.

Bite: 1d10 = 8

You crush down on the squirrel's shoulder blade with your jaw, instantly severing its arm from its body. You taste the delicious squirrel meat, thinking about what could have been a wonderful dinner had RNGod not forsaken you.

The squirrel runs away in fear.

Oh well. You still have the other dead squirrel.
Frank looks out his window into the street.
You see a man lying on the ground, probably hurt in some way, a giant dead squirrel, another giant squirrel running off, a few Xenomorphs, and a sword.

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Re: (Open) Insanity II - Anything (Still) Goes - Chapter 1: New Neighbors
« Reply #28 on: June 04, 2017, 03:27:20 pm »

XX121

Repeat previous action.
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Whisperling

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Re: (Open) Insanity II - Anything (Still) Goes - Chapter 1: New Neighbors
« Reply #29 on: June 04, 2017, 03:31:03 pm »

Take a look at the spellbook in my pocket dimension and teleport my scabbard (and myself) onto someone nearby.

I͟ ̢̧̢ŗ̸e͏̨q̛ų̴ir͘e̶͠͠ ̴͢à̵̕ ͘͟wį̧͢e̢͏͘l͏͜dé̴̢r̶.̧̨
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