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Author Topic: (4X) Fiefdoms at War - Turn 10  (Read 31263 times)

Kashyyk

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(4X) Fiefdoms at War - Turn 10
« on: June 13, 2017, 02:28:51 am »

Fiefdoms at War

OoC Thread

This game was originally run by Iituem approximately seven years ago, and it has been stuck in my mind since. With his kind permission I'm bringing it back.

Background

The world of Arcanus was once a wild place, filled with barbaric races struggling for survival.  Several great wizards arose, each seeking dominion and driving their people to glory and success whilst trying to destroy the others.  One wizard succeeded, casting the Spell of Mastery and gaining control over all the world's magic.  The spell gave him godlike power and enabled him to create the Arcanan Empire, bringing together the core of the world under his despotic rule.  As a direct result of the spell of mastery however, no other being was capable of spellcasting and so the foundation of wizardry upon which his empire had been built crumbled, making the empire completely dependent on him and his mundane armies to keep it in check.

The wizard ruled for half a century before dying of unknown causes.  The Spell of Mastery was not dispelled by his death and so magic remained barred from mortals, but in his five hundred years of rule technology and progress had ground to a halt.  For five hundred years after, the Empire tried to hold itself together under martial might alone but slowly crumbled from rebellion and mismanagement to the shell it is today.

Recently however a great star burst into being above the world and burned for thirty days.  Across Arcanus, oracles interpreted this as a sign that the Spell of Mastery had at last been broken and that the potential for magic had returned again.  Whether or not they sought to claim the power of magic for their own, the event spurred on many rulers who might otherwise have remained quiet.  The return of magic spurred those fiefdoms to war.

Spoiler: Basic Play (click to show/hide)

Spoiler: Combat (click to show/hide)

Spoiler: Units (click to show/hide)

Spoiler: Heroes (click to show/hide)


Spoiler: Economics (click to show/hide)

Spoiler: Maps (click to show/hide)

Spoiler: Signup Sheet (click to show/hide)



Spoiler: Buildings (click to show/hide)

Spoiler: Technology (click to show/hide)

Spoiler: Units (click to show/hide)

Spoiler: Unit Tags (click to show/hide)

Spoiler: Resources (click to show/hide)

Spoiler: Happiness (click to show/hide)

Spoiler: Hero Promotions (click to show/hide)

For rules on Diplomacy and Religion, click here

Turn 0
Turn 1
Turn 2
Turn 3
Turn 4
Turn 5
Turn 6
Turn 7
Turn 8
Turn 9
Turn 10
« Last Edit: August 15, 2017, 02:57:54 pm by Kashyyk »
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micelus

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Re: 4X - Fiefdoms at War (Signups)
« Reply #1 on: June 13, 2017, 05:00:29 am »

Empire Name: The Barons Illustrious
Leader Name: Baron Cothecs
Starting Territory: Ester
Colour: Brown
Race: Formian
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Taricus

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Re: 4X - Fiefdoms at War (Signups)
« Reply #2 on: June 13, 2017, 05:53:21 am »

Empire Name: Storm Empire
Leader Name: Arzarikad
Starting Territory: C Storm
Colour: Dark Cyan
Race: A mixture of dark elves, dwarves, hobgoblins & kobolds (The reptilian variety, not cutebolds.)
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Criptfeind

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Re: 4X - Fiefdoms at War (Signups)
« Reply #3 on: June 13, 2017, 06:10:25 am »

Well I'd better place myself right up inside you again taricus

Empire Name: The Brimstone Republic.
Leader Name: First Speaker Bartiro
Starting Territory: Maver E
Colour: Mauve
Race: A country ruled by a caste of tiefling overlords, with a random mishmash of other races tightly kept below them in a number of lesser castes.
« Last Edit: June 13, 2017, 06:15:24 am by Criptfeind »
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Sheb

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Re: 4X - Fiefdoms at War (Signups)
« Reply #4 on: June 13, 2017, 06:21:02 am »

Jeez, seven years already... I've been on this forum forever.


Empire Name: The Barnstock Mining Guild
Leader Name: Guildmaster Urist
Starting Territory: Brent Central
Colour:Beige
Race: Dwarves
« Last Edit: June 13, 2017, 08:52:30 am by Sheb »
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Europe consists only of small countries, some of which know it and some of which don’t yet.

Ghazkull

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Re: 4X - Fiefdoms at War (Signups)
« Reply #5 on: June 13, 2017, 08:04:30 am »

Empire Name: The Bannerlands
Leader Name: Grand Marshal Galina Petrova
Starting Territory: Sordell W
Colour: Grey
Race: Orks and Dwarves
« Last Edit: June 13, 2017, 09:05:10 am by Ghazkull »
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Sheb

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Re: 4X - Fiefdoms at War (Signups)
« Reply #6 on: June 13, 2017, 08:11:03 am »

Ghaz, we're friends, right?
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Europe consists only of small countries, some of which know it and some of which don’t yet.

RulerOfNothing

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Re: 4X - Fiefdoms at War (Signups)
« Reply #7 on: June 13, 2017, 08:15:27 am »

Empire Name: Torkal League
Leader Name: Councillor Arlva
Starting Territory: Central Parnassus
Colour: Orange
Race: Ratfolk
« Last Edit: June 14, 2017, 04:29:31 am by RulerOfNothing »
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snow dwarf

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Re: 4X - Fiefdoms at War (Signups)
« Reply #8 on: June 13, 2017, 08:19:33 am »

There is still space, right? If so I'm reserving one and posting a sheet soon.
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Taricus

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Re: 4X - Fiefdoms at War (Signups)
« Reply #9 on: June 13, 2017, 08:19:44 am »

Okay, posting this sheet for Tiruin (Whose unable to post it herself due to connectivity issues at the moment.) If it is an issue that she cannot post it herself, I'll pass the information onto her.

Quote from: Tiruin
Empire Name: The Alliance of Revakn
Leader Name: Talarys Revande
Starting Territory: Owldale N
Colour: Yellow Green
Race: Human
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PaPaj

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Re: 4X - Fiefdoms at War (Signups)
« Reply #10 on: June 13, 2017, 08:20:32 am »

Empire Name: Novatechs
Leader Name: Marcos the Reseracher
Starting Territory: Terret S
Colour: Bloody White
Race: Novakid (i wanted to be original and ended up using the starbound race of space matter cowboys...)
« Last Edit: June 13, 2017, 09:00:56 am by PaPaj »
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Taricus

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Re: 4X - Fiefdoms at War (Signups)
« Reply #11 on: June 13, 2017, 08:23:20 am »

...You better get a new starting territory unless you want a turn one KO :V
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Kashyyk

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Re: 4X - Fiefdoms at War (Signups)
« Reply #12 on: June 13, 2017, 08:29:17 am »

Quote from: Original Message
@Snow Dwarf: Go ahead!

@Taricus re: Tiruin, she's safe.


When I'm not at work I'll update the map with everyone's starting territories.



Back to Top

Spoiler: Diplomacy (click to show/hide)

Spoiler: Religion (click to show/hide)
« Last Edit: August 02, 2017, 04:57:31 pm by Kashyyk »
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PaPaj

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Re: 4X - Fiefdoms at War (Signups)
« Reply #13 on: June 13, 2017, 08:30:43 am »

...You better get a new starting territory unless you want a turn one KO :V
Want peace?
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Taricus

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Re: 4X - Fiefdoms at War (Signups)
« Reply #14 on: June 13, 2017, 08:32:01 am »

The only peace you're getting is if you're my ma' dang island :V
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll
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