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Author Topic: (4X) Fiefdoms at War - OoC/Fluff thread  (Read 7710 times)

Kashyyk

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Re: (4X) Fiefdoms at War - OoC/Fluff thread
« Reply #420 on: August 12, 2017, 04:19:18 pm »

Also, it seems my units in N Terret haven't been updated, no healing or hero recruitment at all which should be fixed. (Naming rights to you because shit that Badass garrison commander has earned the right to pick his own name.
Fixed. Say hello to Commander Phillip de Montfort.
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Taricus

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Re: (4X) Fiefdoms at War - OoC/Fluff thread
« Reply #421 on: August 12, 2017, 04:20:17 pm »

Thanks for the fix ^^
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RulerOfNothing

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Re: (4X) Fiefdoms at War - OoC/Fluff thread
« Reply #422 on: August 12, 2017, 08:14:40 pm »

I should have Armoursmithing I in my tech list.
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Nirur Torir

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Re: (4X) Fiefdoms at War - OoC/Fluff thread
« Reply #423 on: August 12, 2017, 08:19:29 pm »

I have "Open trade with everyone possible" in my action.
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RulerOfNothing

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Re: (4X) Fiefdoms at War - OoC/Fluff thread
« Reply #424 on: August 12, 2017, 08:21:34 pm »

I have "Open trade with everyone possible" in my action.
Good to know.
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Taricus

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Re: (4X) Fiefdoms at War - OoC/Fluff thread
« Reply #425 on: August 12, 2017, 08:57:50 pm »

Also checking, what slot does the wyvern hatchery fall under? Can't see it in the OP at all.
Anyway, updated my turn with my diplomacy with the 'empire. DEATH TO THE FALSE EMPEROR!
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Tiruin

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Re: (4X) Fiefdoms at War - OoC/Fluff thread
« Reply #426 on: August 12, 2017, 09:33:48 pm »

I have "Open trade with everyone possible" in my action.
Good to know.
I've put that down too, given that I'm in contact with Khan, now.

Also, it seems my units in N Terret haven't been updated, no healing or hero recruitment at all which should be fixed. (Naming rights to you because shit that Badass garrison commander has earned the right to pick his own name.
Fixed. Say hello to Commander Phillip de Montfort.
You got a free hero o_O??
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Taricus

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Re: (4X) Fiefdoms at War - OoC/Fluff thread
« Reply #427 on: August 12, 2017, 09:36:55 pm »

I still had to pay for him. Kashyyk just got naming rights due to... well, the commander being the glorious bastard who put the wyvern into the ground.
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Tiruin

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Re: (4X) Fiefdoms at War - OoC/Fluff thread
« Reply #428 on: August 12, 2017, 09:47:21 pm »

Spoiler (click to show/hide)
Oh uh, Kashyyk, this is pretty much my IC points to the tax person. I edited it a bit here so the original post doesn't have some edits.
With a rather big point being "We'll really focus more on diplomacy but we need both a tiny bit of your money [not emphasizing 'tiny'] to help our military, and if you want us to help you out fully in military, send us big moneys"

I mean nobody knows Talarys' thoughts on standing against the Empire but :3
I seriously need to trade with Nirur fast. I think I can establish a trade route through Khan already, but that means my caravan only hits them after the next turn so... >_>
« Last Edit: August 12, 2017, 10:04:18 pm by Tiruin »
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Nirur Torir

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Re: (4X) Fiefdoms at War - OoC/Fluff thread
« Reply #429 on: August 12, 2017, 10:16:04 pm »

I seriously need to trade with Nirur fast. I think I can establish a trade route through Khan already, but that means my caravan only hits them after the next turn so... >_>
Well, with 4 trading partners I *can* get it to you next turn, but I feel like the agreed on tech will be public domain shortly regardless, and want more than just that for making a tech only I have public domain.
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Tiruin

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Re: (4X) Fiefdoms at War - OoC/Fluff thread
« Reply #430 on: August 12, 2017, 10:19:59 pm »

I seriously need to trade with Nirur fast. I think I can establish a trade route through Khan already, but that means my caravan only hits them after the next turn so... >_>
Well, with 4 trading partners I *can* get it to you next turn, but I feel like the agreed on tech will be public domain shortly regardless, and want more than just that for making a tech only I have public domain.
Err, how can your tech even be public domain? @_@
Or mine? :v
I keep track of where it's traded unless those I've traded with, traded it too.
Seriously nothing is public domain yet as we need 5 people.

Also the trade route with Khan (Yorturim/Cyan people) was as I feel, agreed upon a turn after I traded with Taricus and him with Taricus, Kashyyk? :O
« Last Edit: August 12, 2017, 10:23:13 pm by Tiruin »
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Kashyyk

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Re: (4X) Fiefdoms at War - OoC/Fluff thread
« Reply #431 on: August 13, 2017, 02:21:01 am »

I should have Armoursmithing I in my tech list.
I'll fix that.

Also checking, what slot does the wyvern hatchery fall under? Can't see it in the OP at all.
It's a military building. I'll actually add those items into the OP now, I haven't done it at all yet.


Also the trade route with Khan (Yorturim/Cyan people) was as I feel, agreed upon a turn after I traded with Taricus and him with Taricus, Kashyyk? :O
Khan is the dark blue one. Pretty sure you are trading with him?


Edit: Have some imperial missives.




« Last Edit: August 13, 2017, 02:44:31 am by Kashyyk »
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PaPaj

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Re: (4X) Fiefdoms at War - OoC/Fluff thread
« Reply #432 on: August 13, 2017, 02:52:12 am »

Now that i have Infrastructure II i get additional 500$ of profit and one additional building to build right?
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Kashyyk

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Re: (4X) Fiefdoms at War - OoC/Fluff thread
« Reply #433 on: August 13, 2017, 03:03:55 am »

Now that i have Infrastructure II i get additional 500$ of profit and one additional building to build right?
Instead of being restricted to earning 250/turn basic income, you can now invest to get up to 500/turn basic income. Remember your palace provides a separate 500 of income, which is treated as basic income with regards to resources and buildings, but is in't actually basic income. Thus with that tech your capitol can be invested in enough to eventually produce 1000/turn.

Also, it is Infrastructure III that adds new slots.
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Taricus

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Re: (4X) Fiefdoms at War - OoC/Fluff thread
« Reply #434 on: August 13, 2017, 03:14:10 am »

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