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Author Topic: Outer Colony  (Read 66754 times)

Asgarus

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Re: Outer Colony
« Reply #135 on: November 03, 2017, 12:33:50 pm »

Great news ;) Well, not about the car, but all the others stuff :P

Good luck with finding a replacement!
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Gabeux

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  • Addicted to building stuff.
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Re: Outer Colony
« Reply #136 on: November 03, 2017, 12:45:02 pm »

Good luck, man. Outer Colony is high on my 'to play' list, and I've been watching the thread.

I'm currently juggling playthoughs of Oxygen Not Included, Rimworld and Prison Architect...while being forced to manage the thing called 'real life', soooo

I'd love to see developments in the UI/graphics front to be honest. Resolution issues is something that put me off from Aurora for years (and still haven't got back into it). There's a good amount of people interested in this sort of games - been seeing youtubers with loyal followings that basically only plays things ONI/Rimworld, and OC fills right in, even if it seems a bit more complex.  Just a matter of time :)
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It honestly feels like a lot of their problems came from the fact that their entire team was composed of cats, and the people who were supposed to be herding them were also cats.

Ehndras

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Re: Outer Colony
« Reply #137 on: November 03, 2017, 09:30:25 pm »

Best of luck! My most favorite aspect of this game is analyzing all the complex triggers and personalities, constantly checking for new events, seeing what causes their fear or joy... I also try to match folks up with their optimal pair by way of a slightly godly influence in their traits/behavior, but as shown in the genius-rando marriage, sometimes that doesn't work out. The genius male, my colony's Adam experiment, was stuck on a static guard post I couldn't get him out of so the random guy got the kills, and thus, lady's favor. ;)

Speaking of, I combed through the website, googled to death, watched LPs, watched your combat videos, but... How in the hell do I get my soldiers on guard/patrol to stop doing that? Its like I tell them to move to point A, they arrive, engage "Guard" duty, and then never want to do anything else but stand there and even ignore kill orders on passing enemies.

Have I discovered "I don't get paid enough to risk my life" security guards in OC? :P
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Quote from: Yoink
You're never too old to enjoy flying body parts.  
Quote from: Vector
Ehndras, you are the prettiest man I have ever seen
Quote from: Dorsidwarf
"I am a member of Earth. I enjoy to drink the water. In Earth we have an internal skeleton."

ollobrains

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Re: Outer Colony
« Reply #138 on: November 10, 2017, 08:47:38 pm »

now that im on youtube ill make some time to do a few lets plays
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( Tchey )

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    • http://jeux1d100.net/
Re: Outer Colony
« Reply #139 on: November 11, 2017, 03:51:35 am »

Any new version coming out very soon ? I ask before i retry the game again in a few days probably, so if a new update is on its way i would delay a little.
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ollobrains

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Re: Outer Colony
« Reply #140 on: November 19, 2017, 10:43:12 pm »

havent seen anything played another hour of existing version - save game on the weekend.  Doing some youtube stuff with it now, waiting on an update as well
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VoyagerGames

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  • Lover of Dwarf Fortress, developer of Outer Colony
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Re: Outer Colony
« Reply #141 on: November 19, 2017, 10:52:07 pm »

Hi, Tchey! Thanks as always for keeping tabs on things, man. And thanks to you, too, ollobrains - I appreciate your guys keeping an eye on things, and I hope I can squeeze in some more programming on OC during the upcoming holiday season.

I'm targeting another release around the end of the month, but it'll be a fairly minor patch. The biggest visible thing I'm addressing is the issue with too many colonists giving their children duplicate names. Most of the work in the release will be in writing support code needed for the upcoming isometric rendering framework.

Most of the last couple weeks' work has been focused on recruiting a new team member for the upcoming graphics overhaul. I'll hold off on details until everything is official, but I think you guys are going to be stoked when you see who'll be assuming responsibility for the game's new aesthetics.

Finally, the other essential task that was knocked out in the last couple weeks: I'm back on the road! Behold, the new set of wheels:


'99 Dodge Caravan - It's a lot of car for $950. Got it with 90k miles and a brand new state inspection. The thing runs like a champ and costs next to nothing to insure, so it should help keep funding available for the upcoming graphics overhaul. Things are moving right along!

Quote
Speaking of, I combed through the website, googled to death, watched LPs, watched your combat videos, but... How in the hell do I get my soldiers on guard/patrol to stop doing that? Its like I tell them to move to point A, they arrive, engage "Guard" duty, and then never want to do anything else but stand there and even ignore kill orders on passing enemies.

Sorry I forgot to respond to this, Ehndras. It sounds like you've identified a new bug here, and I'll add it to our issue tracking system ASAP. Thanks as always for all your testing!
« Last Edit: November 19, 2017, 10:57:03 pm by VoyagerGames »
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Ehndras

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Re: Outer Colony
« Reply #142 on: November 20, 2017, 04:02:06 pm »

About that bug, it looks like the captain of the guard is the one who refuses to stop guarding, while you can de-militarize the other perma-guards and assign them to other jobs. Little workaround I discovered.

Captain of my guard, even after being removed from the military altogether, refuses to stop guarding the random spot I last told him to move to. He doesn't even do his job! He just stands there, menacing with spikes of adama- rage, letting enemies waltz by while I mobilize others to go blast them damn food-stealin' varmints.

Maybe it has to do with his maxed out loyalty/determination/etc/etc. ??? I mean, ffs, the man takes his job far too seriously :P
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Quote from: Yoink
You're never too old to enjoy flying body parts.  
Quote from: Vector
Ehndras, you are the prettiest man I have ever seen
Quote from: Dorsidwarf
"I am a member of Earth. I enjoy to drink the water. In Earth we have an internal skeleton."

( Tchey )

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Re: Outer Colony
« Reply #143 on: November 21, 2017, 04:10:31 am »

Alright, your car's story is amazing, but could you post a teaser or something about your artist too, or a picture of your work station ?

I, we, like to check on the game because i, we, think it has a huge potential to become something great.

So, go, quit your daily job, sell your house, go to a motel, and focus !
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HopFlash

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Re: Outer Colony
« Reply #144 on: November 21, 2017, 04:20:58 pm »

Very nice game...it remembers me of Rimworld and Dwarf Fortress ;)

Sorry, if this bug-report is duplicate...I looked around here and in your forum and found nothing exactly similar (but I had not read all postings, sorry).

At the moment I can't place any items because when I use the "place item" and click in the map there will be this dirtpile with the tool. That item placing was broken after I used the "Specify Construction Node Type" menu (selected power lines). When I wait that the "placed" item is build then there are power lines (but without the icon for power lines it is still dirtpile-tool). And I think important to mentioned that I never saw the powerlines-icon like I saw in the screenshot in the tutorial.

ok...perhaps a little bit difficult to explain but I hope you understand it...I could provide a save game (medium map) if you want. ;)

I don't know which game version I have but downloaded today from your site and after installation there popped up the updater to get a new version.

and the most important thing at last... Keep up the good work! You have several nice features in your game :)
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GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Inactive Therian Saga Char: Stormhead
Dominions: 4.03 Berytos; 4.06 Pangaea; 4.08 Arcoscephale; 4.11 Shinuyama
Inactive Wurm Online Char: Stormhead

Ehndras

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Re: Outer Colony
« Reply #145 on: November 22, 2017, 01:19:55 am »

I think I know what you're doing wrong: you're trying to place thing IN the surface layer, and not ON it. Ie, you're placing things in the solid ground, and not building a wall/table/etc over it. That confused me too, at first, but once I realized this unspoken eccentricity, I quickly worked around it.
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Quote from: Yoink
You're never too old to enjoy flying body parts.  
Quote from: Vector
Ehndras, you are the prettiest man I have ever seen
Quote from: Dorsidwarf
"I am a member of Earth. I enjoy to drink the water. In Earth we have an internal skeleton."

HopFlash

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Re: Outer Colony
« Reply #146 on: November 22, 2017, 01:49:30 am »

Sadly not... I tried different layers... Surface, in air and underground in a tunnel
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GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Inactive Therian Saga Char: Stormhead
Dominions: 4.03 Berytos; 4.06 Pangaea; 4.08 Arcoscephale; 4.11 Shinuyama
Inactive Wurm Online Char: Stormhead

Ehndras

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Re: Outer Colony
« Reply #147 on: November 22, 2017, 01:54:17 am »

Huh. Weird. No issue on my end. Might be some sort of clunkiness in task selection, or an isolated bug?
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Quote from: Yoink
You're never too old to enjoy flying body parts.  
Quote from: Vector
Ehndras, you are the prettiest man I have ever seen
Quote from: Dorsidwarf
"I am a member of Earth. I enjoy to drink the water. In Earth we have an internal skeleton."

HopFlash

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Re: Outer Colony
« Reply #148 on: November 23, 2017, 12:28:53 pm »

ok...reloading the world let me place items again...now I try to put the powerlines...we will see ;)

Edit: ok, powerlines still look weird (https://www.dropbox.com/s/wtk1ut6sq0enwow/PowerLinesBug.png?dl=0):


possible only a visual bug...I don't have lights or something in my "rooms" ;)

Edit: and it looks like when I produce 5 lamps and and want to place one lamp then I have 5 to place because I can't choose an other item.
« Last Edit: November 23, 2017, 04:51:26 pm by HopFlash »
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GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Inactive Therian Saga Char: Stormhead
Dominions: 4.03 Berytos; 4.06 Pangaea; 4.08 Arcoscephale; 4.11 Shinuyama
Inactive Wurm Online Char: Stormhead

The Scout

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Re: Outer Colony
« Reply #149 on: December 03, 2017, 05:58:41 pm »

After landing in a Marshy Jungle/Xeric Shrubland next to a Warm Sea, all the Pit Trap Beasts from the Xeric Shrubland began to roam into the Warm Sea to get to another part of the Xeric Shrubland to have babies.
Spoiler (click to show/hide)
Spoiler (click to show/hide)
May be related to my previous bug of people from trade ships vanishing into the ocean.
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