Dwarf Fortress > DF Modding
How to mod creatures to add to your civ
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joffree:
I have captured a few titans and dieties and want to know what all i have to mod in the raws to be able to add them to my civilization
bloop_bleep:
Titans are randomly generated creatures created at worldgen, so they don't have any raws.
Quietust:
--- Quote from: bloop_bleep on June 29, 2017, 11:14:48 pm ---Titans are randomly generated creatures created at worldgen, so they don't have any raws.
--- End quote ---
Not strictly true - they do have raws, but they're stored inside world.dat/world.sav (and you can extract them using special tools).
I'm still curious to know exactly how the original poster managed to capture a deity...
Atkana:
--- Quote from: Quietust on June 30, 2017, 07:00:46 am ---I'm still curious to know exactly how the original poster managed to capture a deity...
--- End quote ---
I'd assume it's a clown impersonator who's part of a neighboring civ.
In theory DFhack could be used to make this work, but there are enough stages that I don't really have the knowledge of how to achieve it.
* The first stage is simply adding it to your civilisation, which I think "tweak makeown" might be able to accomplish. There's probably a script out there somewhere if it can't...
* ... but since they're considered megabeasts/semimegabeasts, any civilian is hardcoded to attack/run away from them, so you'd have to remove the appropriate tokens from that creatures raw file (accessible via DFhack)...
* ... but since they've most likely inflicted some horrific atrocities in the past (what with them being megabeasts) civilians are still likely to attack/run away from them because they're considered an enemy of the civilisation. In order to fix that there's probably some editing to history/entity links or somesuch to be done...
* ... and then there's any unexpected things that might crop up from it...tl;dr: It's possible but probably not easily achievable :P
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