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Author Topic: Grunts!: Second Wave  (Read 43729 times)

Ozarck

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Grunts!: Second Wave
« on: June 28, 2017, 09:27:10 pm »

Original Thread

Grunts
Second wave

War. It's what we do. We were bred for it. Grown for it. Trained for it. We fight and die for it. For the Empire. For Mankind.

Spoiler: Character Sheet (click to show/hide)

Spoiler: Dice rolls (click to show/hide)




« Last Edit: July 09, 2017, 10:17:40 am by Ozarck »
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Ozarck

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Re: Grunts!: Second Wave
« Reply #1 on: June 28, 2017, 09:27:38 pm »

Character classes in Grunts: Second Wave

Grunt: your basic cannon fodder. This is the base of the class tree. no special abilities, low survivability rate.

tier one: reached on 5 deaths as a grunt, or on successful accomplishment of a Mission. One class is unlocked per mission or per 5 deaths. One can unlock a second class on 5 deaths within this tier, or on successful completion of a Mission as a tier-1. So, if one were a Soldier, and wanted to unlock shooter, one would either die 5 times as a soldier, or would succeed in a Mission as Shooter.
Soldier: gains one level of armor
Brute: wields a melee weapon in addition to the standard laser. capable of great feats of strength.
Grenadier: carries three fragmentation grenades, one EMP grenade, and one smoke grenade.
shooter: gains a bonus to aimed fire. One must be stationary, and in a stable stance, to gain the bonus. USes Class Action Take Aim, which grants the bonus for as long as the shooter remains stationary.
Assault Gunner:wields a more powerful, slug throwing weapon. capable of multiple shots per round.
driver:can drive standard ground vehicles: jeeps, hoverboats, APCs, tanks
technician:operates machinery, such as radios, electronic doors and surveillance systems
Medic:can stabilize wounded Grunts. Can reduce wounds by one level, except maimings.
chaplain:Grants bonuses to morale and possibly to actions as well through prayer and their Holy Presence on the battlefield. May counteract mental status effects such as disorientation or drunkenness

tier two: Unlocked on 5 deaths as a tier-1 unit. Each tier-2 unit is unlocked after 5 deaths of the corresponding tier-1 unit, or on successful completion of a Mission as the respective tier - 1 unit. thus, to unlock berserker, you either die 5 times as heavy, or you succeed in a mission as a Heavy.
NCO: advancement of the soldier class
Berserker:advancement of the Brute Class
Demolitions:advancement of the grenadier class
Marksman:advancement of shooter class
Heavy Weapons Gunner:advancement of the assault gunner class. Wields a gatling laser or heavy machine gun.
Pilot:advancement of Driver class
Operator:advancement of technician class
Field surgeon:advancement of medic class
Priest:advancement of chaplain class

prestige classes:unique successes or exemplary roleplay as a tier 2 class (or in special cases, as a tier 1) will unlock a prestige class within that branch of the tree. examples of prestige classes (as seen in the original Grunts game) are: kung fu priest, eel rider, wyvern rider, shocktrooper, and cyborg. other prestige classes exist, or will exist.

Kung Fu Priest: (upgrade from chaplain/priest class) gains bonuses to unarmed melee, acrobatics. +1 vs. individual close combat death rolls.
shocktrooper: (upgrade from Brute class) carries Electroshock Melee weapon. +1 to disable struck enemies.
cyborg: varies. upgrades class of Grunt cyborgized.
riders: upgrades driver/cavalry. bonuses based on mount.

Equipment
standard grunt equipment includes: weapon(varies by class), backpack(contains most other equipment) helmet, artrificial imitation chewing resin substitute (or variation thereof), Combat knife, standard rations, clothing, blanket, spare socks, small sewing kit, small cup and bowl, spork, and spoon. (other standard equipment TBD.)
« Last Edit: September 15, 2017, 09:34:46 pm by Ozarck »
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Ozarck

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Re: Grunts!: Second Wave
« Reply #2 on: June 28, 2017, 09:28:32 pm »

equipment:

defensive:
Helmet: must be worn at all times. Lose this, and sufer a -1 to all defense rolls. Chaplains and Priests gain Presence bonuses for going unhelmeted on the battlefield
armor: each layer of armor can absorb one unit of damage,reducing or negating the effects of such damage by one level. Minor wounds are completely negated by one layer of armor. Other wounds are reduced, and the armor layer is expended in the process.

offensive:
Laser carbine: the standard arm of the grunt class. somewhat innacurate and prone to malfunction. don't leave home without it
Laser rifle: a longbarrel version of the carbine - not technically a rifle. More accurate and with better range.
Slug thrower: basic weapon for the heavy weapons guy. Two modes: more powerful slugs, or automatic fire.
grenades: you throw them, they explode.

utility:
backpack: standard military containment and carryall unit. contains the basic military items such as lunch, extra socks, and the Empire's Military Handbook
Special Ration: Grants +1 to action or death rolls for three rounds. Which applies must be declared at teh time of the action.
Field medkit: Medic item. Has 5 charges. Can fix minor wounds as an action with no cost. Serious wounds take a charge to heal. the Serious Wound is then tagged as (healed) rather than removed from the sheet. Maimings can be averted, if the medic can address them within one round. A maiming thus treated becomes a Stitched Maim.
« Last Edit: September 15, 2017, 09:33:34 pm by Ozarck »
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Sarrak

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Re: Grunts!: Second Wave
« Reply #3 on: June 28, 2017, 10:30:12 pm »

Lets roll!

Platoon: 1
Designation: Rak001
Class: Grunt
Status: Healthy, -
Inventory: Helmet, Laser carbine, Backpack and Imitation Artificial Chewing Resin Substitute
« Last Edit: June 29, 2017, 07:02:28 am by Sarrak »
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Re: Grunts!: Second Wave
« Reply #4 on: June 28, 2017, 10:43:11 pm »

Platoon:
Designation: OcE007
Class: Grunt
Status: Healthy!
Inventory: helmet, las carbine, backpack, cherry flavored sawdust resin
« Last Edit: June 28, 2017, 10:50:28 pm by Egan_BW »
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Re: Grunts!: Second Wave
« Reply #5 on: June 28, 2017, 10:44:57 pm »

Sure, why not?

Platoon: ?
Designation: MC001
Class: Grunt
Status: Healthy, -
Inventory: Helmet, Laser Carbine, Backpack, Imitation Artificial Chewing Resin Substitute
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Re: Grunts!: Second Wave
« Reply #6 on: June 28, 2017, 10:45:43 pm »

Platoon: 1
Designation: Pork001
Class: Grunt
Status: READY TO ROCK
Inventor: Helmet, Carbine, Backpack, Artificial Gum-Like Substance. Ham Sandwhich is in Grunt-Class Lunchbox
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Re: Grunts!: Second Wave
« Reply #7 on: June 28, 2017, 11:25:01 pm »

Platoon: 1
Designation: FKD001
Class: Grunt
Status: I'm not dead yet
Inventory: helmet, laser carbine, backpack, strawberry flavored ham scraping composite
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Re: Grunts!: Second Wave
« Reply #8 on: June 28, 2017, 11:47:06 pm »

Platoon: 1
Designation: BLD001
Class: Grunt
Status: Aching for the Reunion Round.
Inventory: helmet, laser carbine, backpack, Imitation Artificial Chewing Resin Substitute, and a picture of mama vat.
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Re: Grunts!: Second Wave
« Reply #9 on: June 29, 2017, 06:47:34 am »

Platoon: 2
Designation: Zii001
Class: Grunt
Status: Healthy.
Inventory: Helmet, Laser Carbine, Backpack (lunch (Egg Sandwich), extra socks and the Empire's Military Handbook), Imitation Artificial Chewing Resin Substitute.
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Re: Grunts!: Second Wave
« Reply #10 on: June 29, 2017, 06:57:15 am »

Platoon: 2
Designation: Pzf001
Class: Grunt
Status: Healthy
inventory: helmet, laser carbine, backpack, Imitation Artificial Chewing Resin Substitute
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Re: Grunts!: Second Wave
« Reply #11 on: June 29, 2017, 06:59:59 am »

Platoon 2:
Designation: NL001
Class: Grunt
Status: Healthy
Inventory: Helmet, laser carbine, backpack, Imitation Artificial Chewing Resin Substitute
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Re: Grunts!: Second Wave
« Reply #12 on: June 29, 2017, 08:13:50 am »

Platoon 2:
Designation: KH001
Class: Grunt
Status: Healthy
Inventory: Helmet, laser carbine, backpack, Imitation Artificial Chewing Resin Substitute
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Re: Grunts!: Second Wave
« Reply #13 on: June 29, 2017, 01:10:28 pm »

Platoon : ?
Designation: Fel001
Class: Grunt
Status: Healthy
Inventory: Helmet, laser carbine, backpack, Imitation Artificial Chewing Resin Substitute
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Re: Grunts!: Second Wave
« Reply #14 on: June 29, 2017, 02:19:29 pm »

Platoon:
Designation: Zr001
Class: Grunt
Status: Healthy
inventory: Helmet, laser carbine, backpack, and Imitation Artificial Chewing Resin Substitute
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