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Author Topic: (SG) Rise of the Smith Lord  (Read 19378 times)

IronyOwl

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Re: (SG) Rise of the Smith Lord
« Reply #195 on: July 27, 2017, 04:45:09 pm »

If we make an artifact using the troll hunting feat, I feel we should use a large number of troll based materials and make a weapon fr her to wield. (Like oh I don't know, a Massive sword capable of tearing people caught in its swing in two)
Backup plan for if we fail to stop the demons acquired?
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The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

hachnslay

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Re: (SG) Rise of the Smith Lord
« Reply #196 on: July 28, 2017, 08:12:49 am »

I agree on the whorehouse idea, but making that many artifacts will take a lot of time, time we need to dedicate to establishing our rule. As well as the fact that I'd rather not piss off the drone with a nuke who expects us to fix an artifact for him. I would love to make a set of wedding rings, but if we do we should make them normally. If we make an artifact using the troll hunting feat, I feel we should use a large number of troll based materials and make a weapon fr her to wield. (Like oh I don't know, a Massive sword capable of tearing people caught in its swing in two)
My point is to establish our rule through our husbands, which are the rulers of their homes and to make the drow less united.
Strengthening them after recreating the Trident is a good longterm investment, unless you want to have them have an accident and take their realms for ourselves.

Questions for GM:
How long is each post in ingame time?

What are the laws for ruling widows?

If more than one of our husbands die could we marry again?

Are there non digger races that are compatible with digger races?

Are we ageless and can we spawn kids indefinitely?

Do we have ANY idea when the drowgeddon happens?

What are the Neighbors of each area controlled by either us or our husbands and what is the political climate with their neighbours like (war, open hostilities, standstil, neutral, undefined, unknown, truce, alliance)?
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Dopl

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Re: (SG) Rise of the Smith Lord
« Reply #197 on: July 28, 2017, 12:03:53 pm »

we are not killing our husbands, that's a terrible idea. Just horrible. As for having them rule for us... Two reasons. 1) that makes us appear lazy and/or incapable to the population which will lead to heavy dissatisfaction, and maybe even a cou de grace. 2) they are kings. They are busy managing their own kingdoms. And on the topic of killing them, the instant we go down that path we will be surrounded by potential enemies on all sides, whereas right now we have allies around us, let's not betray their trust alright?
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hachnslay

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Re: (SG) Rise of the Smith Lord
« Reply #198 on: July 31, 2017, 06:23:00 am »

we are not killing our husbands, that's a terrible idea. Just horrible. As for having them rule for us... Two reasons. 1) that makes us appear lazy and/or incapable to the population which will lead to heavy dissatisfaction, and maybe even a cou de grace. 2) they are kings. They are busy managing their own kingdoms. And on the topic of killing them, the instant we go down that path we will be surrounded by potential enemies on all sides, whereas right now we have allies around us, let's not betray their trust alright?

We? no. The drow we are in an open war with? They will kill them solely to weaken our position if we give them the chance.
Our Husbands - They already rule. we just have power over them because of our status.
« Last Edit: July 31, 2017, 08:21:23 am by hachnslay »
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Weirdsound

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Re: (SG) Rise of the Smith Lord
« Reply #199 on: August 03, 2017, 06:22:16 pm »

Anyway, I'm back in town. They kept me longer than I thought they would, and I didn't have much free time, so I didn't get much done save for a partially complete lore dump on races (which I wont post until finished). Updates will resume tonight.
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Weirdsound

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Re: (SG) Rise of the Smith Lord
« Reply #200 on: August 03, 2017, 11:32:26 pm »

"I shall make no heirs, so that none will mourn when I give my life to save the emperor's."

-Oath of the Order of Sterility, Verse II


Smith Lord Aurora Wordfire, Refuge Queen of Silent Hammers, Empress Consort of the Southernfrost, and Queen Consort of Bedlamb and the Marble City
Spoiler (click to show/hide)

Refuge City of Silent Hammers
Spoiler (click to show/hide)

You call Liula and Brother Anders to your chambers, to discuss the situation of the sorcerer and the inn. The young elf is confident that assuming the troublemaker has been a were-eagle for at least half a year, she can identify him by sight without any sort of up-close examination. Brother Anders is likewise confident that he and his monks should be able to protect your physician and apprehend a single sorcerer.

Before they leave, you pull Liula aside and ask for her take on the Pubic Eyeballs outbreak. She pauses briefly for thought before answering. "I... I'm not entirely positive. 80% of the drowish ailments that present with pubic eyeballs are mostly harmless, and through my personal examination of several local patients and considering that we are dealing with something sexually transmitted, I have been able to rule out most of the absolute worst case situations included in the other 20% of possibilities."

"So you think it is harmless then? Can it be treated?"

The young physician squirms, clearly uncomfortable with being put on the spot. "...Erm. I think. My texts and reference materials make it impossible to determine precisely what we are dealing with. I'll likely be able to figure it out eventually, but it will take time, experimentation, and perhaps a few causalities. There is a book, however, that should contain everything I need to diagnose the issue with speed in saftey. It is a rare tome, written by the first digger called Merguth the Mender, entitled 'Index of Drowish Curses and Ailments Transmittable to Diggerfolk'. If you have trouble finding a copy, I could make a pilgrimage back to Blackhearth Academy, where I studied, and take notes off of the copy housed there, but I'd hate to leave your side like that while you are with child."

Medical texts were never your area of expertise, so you don't have the faintest idea as to where you might find a copy of Merguth's book. You do, however, have an idea as to where you might start. Merguth made a pilgrimage to the Oven of Origin about 200 years ago, and since you have not received news of his death since, it is reasonable to assume the author of the book is still alive. You are fairly certain the mender sided with the dwarves in the great divide, so if you ask around your dwarven highborn and those living under Ukareem's rule, you might learn where he is and how to contact him.

---

After demanding a new quarry be constructed, and that your existing quarry and farm be staffed, you make arrangements to travel to Goldears so that you may meet with the Tiger Heads and bid in the silent auctions. Your court insists that you do not travel alone, so a unit of food is spent so that Princess Myguwen and her Elf Rangers may accompany you.

Princess Myguwen is quite confident that between her, her troops, and the train of spouses and offspring who accompany her everwhere, that a proper appraisal of the wood auction lot can be provided.

---

Upon arriving in Goldears, Count Chance arranges for you to be put up in an apartment on the estate of his (much) younger brother Baron Chance, which sits just outside of the city walls. Your host is a generous and military minded young man, but is otherwise unremarkable. Not yet married, he lives with an elfish mistress and her half-breed infant son which he swears is not his own child.

An object hanging in Baron Chance's dining hall catches your eye. It is a tower shield, of apparent artifact quality, made from bronze, gold, and some sort of exotic leather. It is cracked in a few places and bent out of shape, and has likely been in such a state for at least several human generations. You recognize traditional draconic claw-stitching on the leather bits, leading you to believe that a dragon is responsible for creating the piece. Perhaps someday you might offer to repair the shield, and inscribe it with a feat so as to gain a degree of influence over the Baron...

---

Your meeting with the Tiger Heads goes quite well. The group's leadership consists of three members, each of whom is pleased to make your acquaintance. Captain Sweet-Marrow, a Tiger Head in early middle age with impressive white and black head fur, is the band's political and military leader, while his wife, Great Mother Ukareea, handles more mundane day to day affairs. Their spiritual leader is Possessor Truestalker, an ancient digger who wields 'The Second Claw' a simple steel and orc leather dagger you once made for a Tiger Head tribe that attended to you while you created a much more complicated artifact that left you entranced for the better part of a century.

Captain Sweet-Marrow explains that his group is a decent sized independent nomadic band that operates within the Beetle Queendoms, Human Kingdom of Narm, Territories of the Pinewoods Elf Tribes, and The Southernfrost Empire. They make their living as mercenaries and raiders, but their true purpose is to seek out and rescue digger artifacts that they feel have fallen into unworthy hands. Their leadership had traveled to Silent Hammers to initially pay you homage, but were turned away by your guards and citizens.

Great Mother Ukareea explains that she was planning on sending you tribute, and would like to know if you would prefer an offering of food, bronze, pillaged elfish woods, or stolen magical resources.

The Captain happily explains the five divisions of troops at his disposal, should you ever wish to hire them. He explains that he usually hires out divisions for 5 Wealth a month, but for the legendary Smith Lord, any of his divisions would gladly provide a month of service for 3 Wealth.

Spoiler (click to show/hide)

After some more conversation, you get Possessor Truestalker to reveal to you the list of artifacts the Tiger Head band seeks to 'liberate'. The Holy Digger quickly convinces the Captain that you would be a worthy owner of any digger artifact, and makes Sweet-Marrow agree to provide you with free troops and council should you seek to acquire any of the following for yourself:

Spoiler (click to show/hide)

---

You take your elfish escort down to the auction lots, and get a young human named Harvey Von Stym to show you the two lots of interest to you. Both lots are exactly as advertised. Your elfish companions take a few hours to examine the lot of wood and talk amount themselves before reporting back to you.

"At least a third of that wood is Forest Steel, which a skilled druid can combine with any sort of humanoid or exotic bone to make military gear," Princess Myguwen explains. "This is of particular use to us now, as a druid would not need any sort of foundry or factory to make the stuff. Just give her some guards and laborers, and send her off into the forest to work her magic. If you purchase the wood and the need to arm more troops finds us before the means to do so does, I can write home for a druid to help us out."

The elf then leans in to whisper in your ear. "Also... if you are willing to risk scandal... the human lad running the auction was flirting pretty aggressively with a few of my husbands. I always pity the love lives of humans. They have a drive that almost matches us elves, and a homophobic prudishness that almost matches you diggers. If I were to instruct my husbands to accept his advances, there is a good chance they might convince him to tell us what the leading bids are, or even rig the whole auction in our favor!"

---

A little over two weeks remain before the silent auction concludes, leaving you with a choice; Return home, or spend more time exploring Goldears. The town has a marketplace, military garrison, and several historic and abandoned castles to visit. You could also use this time to get better aquainted with the families of Count Chance and/or Princess Myguwen.

---

What the hell. I usually don't like answering IC questions OOC, but its been awhile and its good to be back, so I'll make an exception.

Questions for GM:
How long is each post in ingame time? Varies greatly from post to post. Some are only a day or two, some represent weeks of travel or months of artifact production.

What are the laws for ruling widows? Widows typically come after offspring and siblings, but before uncles, aunts, and cousins, in the line of succession for most Digger Kingdoms. Bloodlord Haigen has no sibblings, so his kingdom would likely be yours should he die, but your other two husbands have multiple brothers and sisters.

If more than one of our husbands die could we marry again? Custom dictates that first diggers are allowed to marry three times max. Exceptions are sometimes made for those with very few heirs, but in general Diggers view sex as a necessary evil for the production of children only, and believe that even a first digger could be corrupted by more than three husband's-lifetimes worth of intimacy.

Are there non digger races that are compatible with digger races? Fey, and the Elves and Drow who descend from them, are naturally compatible with just about any opposite-sex lifeform. With powerful enough magic, however, anybody can produce offspring with anybody regardless of race or gender.

Are we ageless and can we spawn kids indefinitely? First Diggers are indeed ageless, and can theoretically produce offspring forever. Your husbands, however, are not. Ukareem is 1/2 first digger himself, and only 500 years old; He could easily make another 8-9 thousand years. Emscythe's blood isn't quite as long lived, but he could still be around for another millennia or two. Haigen's exotic bloodlines are poorly documented, so you have no idea how long he might last.

Do we have ANY idea when the drowgeddon happens? Only a vague one. You first saw the prophecy 120 years ago (it took you awhile to make the World Weld). The furthest-away timewise the Prophecy of Embers is known to see is about 800 years.

What are the Neighbors of each area controlled by either us or our husbands and what is the political climate with their neighbours like (war, open hostilities, standstil, neutral, undefined, unknown, truce, alliance)? This one calls for a whole infodump to answer, sorry. I'll give a brief rundown though. Ukareem's land is largely bordered by other Dwarven Kingdoms, who are all at least neutral with him, but his reputation took a serious hit for agreeing to share a wife with a couple drugar. On that note, Ukareem and Haigen share a border, and Haigen is pretty much hostile with all his civilized neighbors except Ukareem. Emscythe is fairly isolated, trapped between the Beetle Queendoms and the Eastvile; The Human Kingdom of Narm (in which your lands lie) is pretty much his only trade partner.
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hachnslay

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Re: (SG) Rise of the Smith Lord
« Reply #201 on: August 04, 2017, 06:43:10 am »

The Questions for the gm were because of:
Just a quick housekeeping note: I'm going to be traveling on busniess through Sunday, and I doubt I will have internet while I'm away. I should still be able to follow the thread on my phone, and write a turn by pre-loading a reply page on my Chromebook, but if I don't have web access, I won't be able to post anything until I get back home.

I might actually write some lore dumps to keep busy, and to keep me focused on the game. (Lots of my SGs die because I get separated from the web/lack time to write, lose focus, and think of something else I want to write about when I get back to b12). Any particular area you guys want lore on?

--- Current actions
Chat with Baron Chance about the Shield - where did he get it (we want to prevent another dragon situation and the elf is suspicious)? something like "Interesting shield, do you know which dragon crafted it?"

Great Mother Ukareea - The dwarf in me says magical resources, but food seems more sensible. Do we know what is most needed in their region? if so take whatever isn't needed out of the two.

---future actions
How likely is it that the drow prostitutes know how to cure the ailment they spread? - talk to our first drow - future spymaster should be present.

Do we have access to silver and can we create a minor artifact from silver that prevents unwilling transformation? any feat of the sourcerer will work.

While Tigerheads are near - mention artifacts and generally concern yourself with those they have, for example - "Oh, the second claw. I remember forging it for X for protecting me while i was forging Y. Has it served you well?" This will both put us on friendly terms with them and lets us dig for powerful feats.

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omada

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Re: (SG) Rise of the Smith Lord
« Reply #202 on: August 04, 2017, 12:20:47 pm »

sugestion time!

Tiger-heads:

-Say that the tribute of the pike of storms (held by drow) or the breastplate (held by enemy humans) would be nice tributes

-Hire barbarians to pillage drows and get food

-If we are already in good terms with the county about the valley (did we accept?), offer that they can stay freely in the valley rest their wounded if they might protect our settlements from hostile sources. They could even put some of their units to train with our monastery and they get some were-stuff hunting unit for them to profit. But first we need to make a nice contract with the county.

- As hachnslay said: "While Tigerheads are near - mention artifacts and generally concern yourself with those they have, for example - "Oh, the second claw. I remember forging it for X for protecting me while i was forging Y. Has it served you well?" This will both put us on friendly terms with them and lets us dig for powerful feats."

Human province stuff:

-As hachnslay said: chit-talk about the shield

-Give permission for the elves for they little cheat, but make sure they act as we don't know nothing about it.

-Oh, a bit of exploration and getting info from our neighboor is always nice, but i still don't see any clear advantage in other things than the market, we could get closer to the noble family and do the city tour together, and while deciding the terms of the contract we might ask if they need something, if they need a mine staffed, a castle repaired, we could offer an workforce for a nice price i dunno.

-Non related but useful. While that we should try to think how much time is needed to create the necklace artifact to control the beasts, and how hard would be to put one on the neck of a beast.


Book:

-Send a letter to ukareem (or he is still with us?) and a invitation to see an old fellow?

-Send letter to the academy requesting a copy? Say that the scholars might be housed and protected if they want to study the region?
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Weirdsound

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Re: (SG) Rise of the Smith Lord
« Reply #203 on: August 06, 2017, 02:43:38 am »

"Let my death, and the death of my victim, serve as a warning:
Physicians invite disaster by dabbling in the trance of creation."

-Suicide Note of Dr. Urist Cleansheets


Smith Lord Aurora Wordfire, Refuge Queen of Silent Hammers, Empress Consort of the Southernfrost, and Queen Consort of Bedlamb and the Marble City
Spoiler (click to show/hide)

Refuge City of Silent Hammers
Spoiler (click to show/hide)

After spending a night to think it over, you give Princess Myguwen your blessing to send her husbands to seduce Harvey Von Stym, the young auctioneer, for information. "Just make sure I'm not connected with this whatsoever," you warn.

The elf nods, swears she will keep your reputation clean, and departs to spread the good news amoung her family.

---

You get Baron Chance talking about the shield over breakfast. It isn't difficult; He is quite proud of the artifact.

"That is The Frostblood Tower, our most treasured family heirloom." He explains, "It was made from the skin and weapons of a frost giant at the dawn of time, and given as a gift to King Eunice of Bardhill, who founded the Chance Bloodline, for his loyal service. In its heyday, it granted the wielder mighty ice magic, and repelled the inborn magic of sorcerers, giants, and dragons without fail."

"I can see that its power is suppressed by the damage it has taken. Dragon artifacts don't injure easily. What happened to it?" you ask.

"Rakeem the Pyromancer happened. He united the three counties through a combination of force and famine, founding the Kingdom of Narm. My ancestors could repel his magic with the Frostblood Tower, but he owned an artifact of his own, a Scythe of lead, dragonscale, and iron called Peasantbreaker, which proved capable of destroying our shield. The Frostblood Tower was cut into three pieces during the unification war 177 years ago."

"But it is in one piece now..." You muse.

"Indeed. 40 years ago, my father was challenged to a duel by a champion of one of the Beetle Queens. Looking for an edge in this fight, he had the Frostblood Tower taken to the Dwarven Empire of Southernfrost, in hopes of getting the shield restored. He appealed to Ukareem the Silver for aid, and as your eventual husband is no friend of the drow, Ukareem granted his request and had his best smith, Queen Mowsoot of the Charcoal Tribe, repair it. The elf-queen was able to put the fragments of the shield back together, and restore a small degree of its supernatural durability, but was unable to reclaim the artifact's full power."

The Baron sighs. "My father won the duel, but the shield retained damage in the fight. It hasn't seen use since. Five years ago, my brother the count gave it to me as thanks for letting him have the daughter of the king I was supposed to wed. I hope to someday work up the funds to return to Southernfrost and have the elf-queen repair it again. I still have many years left in my fighting prime, so it is not unreasonable to assume that I will get to play a part in the artifact's history."

You can't help but feel a tad embarrassed by the fact that before you came along, your Ukareem's best smith was an elf. You consider the shield, and conclude none of the materials are unfamiliar to you. You cannot be positive, but you are fairly certain that if you had a feat to inscribe upon it and chose not to add any extra materials, you could enter a trance and have the shield fixed up within half a year.

Deciding to take a shot in the dark, you fire up Feat-o-Vision. You are not shocked when neither the young baron nor any member of his court has a notable feat to their name, so you decide to give the city of Goldears a scan in its entirety.

Available Feats in the City of Goldears:
Spoiler (click to show/hide)

---

You meet with the Tiger Heads once more, and open the conversation by bringing up the offer of tribute. You inquire if they might be able to obtain some of the artifacts they are after for you in lieu of sending resources. Captain Sweet-Marrow denies this request, noting that if his band felt they were capable to taking any of the artifacts and withstanding the consequences of doing so, they would have them already. The Tiger Heads will gladly provide troops and advice should you seek any of their quarry for yourself, but cannot get them for you.

After some debate, you agree to recieve small shipments of food and magical resources from the Tiger Heads, as well as their intel files on the Pike of Storms and Blue Dawn, which are furnished at once. You also decide to hire their barbarians to pillage the Beetle Queendoms for food, and write home to request three wealth so that they might get started right away.

Intel on the Pike of Storms:
Spoiler (click to show/hide)

Intel on Blue Dawn:
Spoiler (click to show/hide)

After reviewing the files, you spend some time making small talk with Possessor Truestalker. "Is that the Second Claw you carry? I remember forging that knife for a strapping young Tiger Head named Simba, who was in charge of the tribe that attended to me while I was entranced to create the crossbow Straightcaster. May I ask how it came into your possession?"

The old Tiger Head breaks into a huge grin; Little pleases his kind more than getting to talk about the artifacts they worship. He spends the better part of two hours writing down the story of how he came to wield the second claw.

Truestalker's Story:
Spoiler (click to show/hide)

---

You spend two weeks hanging out in Goldears without major incident. On the morning before the auction closes, Princess Myguwen reports back to you with her husbands' findings. "Currently the leading bid on the lot of bricks is seven wealth, and the leading bid on the wood is nine wealth. If you are willing to cheat, Harvey Von Stym would announce one of my husbands as the winner of the brick auction if he were to bid just five wealth. What say you, my queen?"
« Last Edit: August 06, 2017, 02:51:20 am by Weirdsound »
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Mithras

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Re: (SG) Rise of the Smith Lord
« Reply #204 on: August 06, 2017, 05:16:13 am »

Doing some calculations we can easily afford to spend 8 wealth on bricks and then spend a bunch of food to transport it all back in one month so long as we do not use our LU for anything else apart from manning our mine and farm in that month. While quite expensive I believe this will be a significant boon to our infrastructure and definitely worth doing.

I have a personal preference for buying both lots without cheating, thus spending all out 18 wealth units and committing the majority of our population to haulage for the next two months, while a risk I think the resources will be helpful in the long run.

Separately, we should see what count Chace is willing to offer in return for having his family artefact repaired, since we would be willing to give him a preferential rate (helping him will help us) and be paid partly in labour, land and raw materials we might be able to work out a deal which helps us grow more swiftly.

I cannot remember if we decided where to build the cloister offered us but I would say that for now the watchtower at Axeltax is the safest place with space.

(Do we need to come up with a food spend plan for this month? I'll do one if Irony isn't around to do it for us)

I think it might be time to think about our next artefact project, I think their is a choice of three things take priority The Chace family shield (any payment Count Chace can provide will only be good until the civil war breaks out, and  this artefact will help them in said civil war), the trident (the sooner that is done the better, and it if we do end up needing the help to squash the halfling/dragon problem then we'll have a demon in our back pocket), or the giant sized sailor skin suit, while this project has some rather large technical limitations the payout of having both a follower in our court with a magic skin suit and being able to expand across predator lake and make use of it's fauna might be well worth it.

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IronyOwl

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Re: (SG) Rise of the Smith Lord
« Reply #205 on: August 06, 2017, 06:44:20 am »

Doing some calculations we can easily afford to spend 8 wealth on bricks and then spend a bunch of food to transport it all back in one month so long as we do not use our LU for anything else apart from manning our mine and farm in that month. While quite expensive I believe this will be a significant boon to our infrastructure and definitely worth doing.

I have a personal preference for buying both lots without cheating, thus spending all out 18 wealth units and committing the majority of our population to haulage for the next two months, while a risk I think the resources will be helpful in the long run.

Separately, we should see what count Chace is willing to offer in return for having his family artefact repaired, since we would be willing to give him a preferential rate (helping him will help us) and be paid partly in labour, land and raw materials we might be able to work out a deal which helps us grow more swiftly.
I agree with all of these. Notably, if the favored contender for the crown is a powerful sorceress, Chance and/or us will greatly, greatly benefit from a magic-repellent shield.

(Do we need to come up with a food spend plan for this month? I'll do one if Irony isn't around to do it for us)

I think it might be time to think about our next artefact project, I think their is a choice of three things take priority The Chace family shield (any payment Count Chace can provide will only be good until the civil war breaks out, and  this artefact will help them in said civil war), the trident (the sooner that is done the better, and it if we do end up needing the help to squash the halfling/dragon problem then we'll have a demon in our back pocket), or the giant sized sailor skin suit, while this project has some rather large technical limitations the payout of having both a follower in our court with a magic skin suit and being able to expand across predator lake and make use of it's fauna might be well worth it.
I assume so, but I suppose it depends on what exactly we get up to next update. If we jump right into an artifact we'll presumably want a labor plan; if we intend to wine with Baron Chance it might not come up next turn.

As for artifact creation, remember we need a feat to go with them and we have to deliver the artifact to their bearer, which complicates things. My vote would normally be the shield, but I'm not sure we have any good candidates for it. Notable guesses:
-The elf who had his children declared legitimate also held a storm dragon hostage for its hoard, which might fit well with the shield's anti-sorcerer/dragon/giant abilities; the elf would certainly be willing to accept the shield in order to deliver it for payment as well
-The ability to cast Fire Typhoon might mesh well with the shield granting potent ice magic, and the fact that they're in the palace suggests giving them the shield might ensure it ends up where it needs to be
-Somebody living on the outskirts of town once drank a hill giant under the table. When in doubt, choose alcoholism?

As an idle thought, somebody in the Trollish Wastes is a drow noble now because they turned somebody in the King's court into a vampiric spy. This means the drow are aware a civil war looms and that one of the contenders is aligned with diggers. Accordingly, they almost certainly have plans to back at least one of the other two contenders.
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Mithras

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Re: (SG) Rise of the Smith Lord
« Reply #206 on: August 06, 2017, 06:55:11 am »

I think, that since Baron Chace owns the shield and has no feats to his name we should use one of our own feats to repair the shield as, given the history of the artefact, I do not think the Chace family would agree to giving the shield to someone outside the family (even if they were in their court). We have some good contenders for feats amongst our own but I think our destruction of the oven of origin is the most relevant, as it implies a certain dominance over any artefacts that came from that oven.

Ah yes, I forgot about the vampire. I believe we should at the very least notify Count Chace to its existence, and see if between himself, us and Mril-Minda we can't remove the problem, or at least be ready to remove the problem when the time comes.
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VoidSlayer

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Re: (SG) Rise of the Smith Lord
« Reply #207 on: August 06, 2017, 11:03:02 am »

Geez, blue dawn is really nice, we did some great work back then!

I just got a funny idea of getting baron chance blue dawn, the pike and fixing the shield in order to strengthen count chance in the coming war.  A champion armed with those is immune to artifacts and magic, can use ice and lighting as a weapon and can recover instantly from anything less then an instantly fatal blow.

Anyway, let's bid the 18 wealth on the lots, use our food and LU to get it all back to us and then set up a plan for what to build.  Then we reforge the trident for the eastvile drone and can do some other stuff later.

omada

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Re: (SG) Rise of the Smith Lord
« Reply #208 on: August 06, 2017, 11:22:12 am »

We can send our artifact-powered assassin to remove the pike of storm, it's better for it to be in our hands.

For the other artifact it is still dangerous for us to steal it right now.

By the way, look. She were going to kill some beloved assassin of her mothers, we put her to talk with her mother to know more about the political issues, we don't know the internal political issues yet and the assassin is cooking for an enemy of her mother. it's, suspicious

->Talk with the blackmail merchant. See if we can make a deal of using his trade route to make a trade route between two of our husbands, a dwarf and a drugar and a bunch of humans cities using this guy as a proxy. He will certainly profit a lot and us and our husbands too. (and even without increasing profit doing a military installation in the trollish breedlands our tax stuff could increase it's profitability

->Talk/call/send a letter to our homosexual dwarf on the woods and ask for a medic tiger head, that simba could be useful as fuck as a friend/spy/doctor (Also, funny how we made him pretty important just by giving an artifact knife)

->Retroactively thanks the Tiger head for making sure artifacts aren't in the hands of the bad guys. Give her even a hug  if needed, it will make the tribes day.

->We can put the shield in the negotiation, but remember that we will be spending 6 months to do this.

Oh, okay, we could not cheat, but remember we are building a second quarry, we will be getting only +1 wealth per month

By the way, where are all that resources from the opal elves?

->I am still not trusting the eastville with the trident.

-> I forgot what i was going to talk here.
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VoidSlayer

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Re: (SG) Rise of the Smith Lord
« Reply #209 on: August 06, 2017, 11:40:35 am »

If we use one of our feats to reforge the trident we can gain influence over whoever wields it.
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