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Author Topic: (SG) Rise of the Smith Lord  (Read 19372 times)

Weirdsound

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Re: (SG) Rise of the Smith Lord
« Reply #210 on: August 06, 2017, 06:04:20 pm »

(Do we need to come up with a food spend plan for this month? I'll do one if Irony isn't around to do it for us)

As you can see below, The Peons are carrying out the last food plan Irony came up with while the Smith Lord is at Goldears.

---

"At first the guards were reluctant to let the Opal Elves past the gate,
their kind is, after all, an offshoot of the wicked drow. But when they
saw the wagons full of bounty, and heard that it was all for their Queen
and Smith Lord, distrust quickly became celebration."

-Diary of Urist the Lefthanded


Smith Lord Aurora Wordfire, Refuge Queen of Silent Hammers, Empress Consort of the Southernfrost, and Queen Consort of Bedlamb and the Marble City
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Refuge City of Silent Hammers
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You write home once more, requesting a majority of Silent Hammer's accumulated wealth so that you may bid on both the lots of wood and brick. You then return to the auction lots once more and do just that. Two days later you receive word that you have won both auctions.

---

You pay a visit to Count Chance's palace within the city, both to scout the source of the Fire Typhoon feat and to warn him of the vampire spy within the King's Court.

The former matter is quickly resolved. Activating feat-o-vision in the count's throne room reveals that the mighty Fire Mage is a young and well dressed human woman sitting alone in the corner of the room. When the opprotunity arises, you ask Count Chance about her.

"Oh, her? That is my wife, Lady Chance. I can't say I'm terribly fond of her, but she is a daughter of the king. Both of the other counts have married into the royal family, so I felt I had no choice but to do the same if I wanted a legitimate claim to the throne once Razor dies."

The count sighs. "Poor girl. I do pity her. She spent most of her so far short life locked away on the Barren Isle, learning to control the fire magic that runs deep in the royal bloodline. Until they shipped her to my castle on the eve of her 18th birthday she hadn't had contact with anybody save for her teachers and occasionally her sisters since she was three. She takes after her father in that she doesn't possess the wicked heart her family is known for, but unlike the king she hasn't been spared the insainity that runs in the bloodline; She refuses most interaction with others, for fear she might turn out to be evil if given the chance, and wont give me children out of the fear that they will turn out like her sisters."

He glances at his wife and offers a grim laugh. "I just hope she grows up a bit before her father dies. When the war comes, I fear her sisters will understand that she doesn't have the heart to make fire rain down on their lands and people, and so they will cast Fire Typhoon on my county with impunity as their great grandfather once did."

You make far less progress on the matter of the vampire spy at the King's Court. Count Chance promises to keep your warning in mind, but refuses to take any action on the matter without actual evidence. Even if evidence were to be provided, you are not sure Chance would care all that much. "Honestly," he informs you, "I would rather the Drow take the kingdom than either of the other counts if I cannot have it."

---

Before departing for home, you approach Baron Chance one more time to discuss possibly repairing the The Frostblood Tower for him. It takes some convincing to make the Baron even entertain the idea; Unlike his older brother, Baron Chance is rather oblivious to Digger culture and history, and as such he has a hard time believing that you are actually qualified for the job.

To make matters worse, aside from his mansion, a few farms, and the artifact himself, Baron Chance has little to give. He commands a good number of troops, but is already his brother's vassal, so he does not have the right to pledge any to you. Eventually he does come up with an offer. "Tell you what. If you can actually fix the shield, I'll have my wagons help with your trade and shipping. For as long as I live, I will provide the carts and men to move ten resources, or thirty wealth, to Silent Hammers from any other point in Bardhill County each month. Does that sound fair to you, 'Smith Lord'?"

---

You arrive back home to find a great feast in progress. The Opal Elves have arrived to deliver the resources they promised in exchange for the artifact you made them, and as the general population is unaware you preformed a service for the elves to acquire their goods, both your people and theirs assumed the delivery was a tribute made to ensure some sort of lasting friendship.

Silent Hammers fails to live up to its name tonight. Your town is alive with music and revelry. When you begin to read the monthly reports, however, you note that for you and your court, the occasion is a mournful one...

Report on the Investigation at the Suspicious Inn:
Spoiler (click to show/hide)

Oddearth Cliffs Construction Report:
Spoiler (click to show/hide)

Labor Report from Dung Heap Farm:
Spoiler (click to show/hide)

Labor Report from Oddearth Quarry:
Spoiler (click to show/hide)

Monthly Court Report:
Spoiler (click to show/hide)
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VoidSlayer

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Re: (SG) Rise of the Smith Lord
« Reply #211 on: August 06, 2017, 07:24:51 pm »

We should keep some wreth leaf on hand, 1 or 2 units, in case we need it for an artifact, otherwise that wealth sounds good...

Helping the unsocial princess seems like a good idea, maybe we can forge something to assist her in using her pyromatic skills defensively or in a constructive manner?  Maybe we could even teach her how to craft artifacts...

For the inn keeper, we should probably demand compensation from him for the deaths that have occurred due to his "guest"  She lived there for so long.. how do we, and the general population, not know if he was working with her the whole time.  Look into his finances, Something, something, threaten him with execution, something.  Not a full plan.

One advantage of using our own feat to reforge the trident is we do not have to hand it off to anyone, so once it is complete we can make sure payment is done before giving it to the Eastvile Drone.  I vote we set up a plan and then get to work on making the trident into a smaller artifact, with the same powers, using one of our feats.

omada

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Re: (SG) Rise of the Smith Lord
« Reply #212 on: August 06, 2017, 07:43:09 pm »

So we are using this plan right now:
Ye Glorious Plan
Work Dung Heap Farm
-2 LU Mixed/Assorted Diggers
-2 LU Halfling Commoners
-2 LU Human Commoners
-4 FU Human Phalanx (guard)

Work Oddearth Quarry
-5 LU Goblin Slaves (free, stone if we have to choose a material)
-1 LU Hobgoblin Drivers (free, stone)
-2 LU Mixed/Assorted Diggers (stone)
-5 FU Goblin Warslaves (free, guard)

Build Brick Quarry at Oddearth Cliffs
-8 LU Assorted/Mixed Diggers

Investigate Suspicious Inn
-Liula, personal physician
-Weremule Warmonks (free)

20 (paid) F/LU: -4 Food

So we have 4 halflings commoners left, and a bunch of highborn  that i don't know if they can work hauling stuff

OH WAIT, LU stands for labor unit and FU for Force unit. I just understood it now :v

Sugestion time:

Branding iron:
->Is to our "farmacy friends from branding iron? 35 wealth is nice! sell the stuff
->Inquire about progress and info on their trips to beetle kingdom
->Put our info that we want a material rescued from a drow , just say it's a magical staff, show that maybe would be easier if they waited for him to go to the trolish wastes
->

Opal elves:
-> Say to the court that if we draw attention just say that the others diggers are lacking vision of future, it's better to help the commercial drows that hate the digger-killers. As they are "cleaner" by the gold we should do a long-term "racial cleaning" making the drows less evil and more dwarfy, at least till they get acceptable
->Let her in!

Bodyguards and trouble:
- Keep close, they are few but in a small scale conflit they shall still be powerful one day we might grow them to a considerable strenght again.

- argh, if we get to sell the leafs to the branding iron, pay it. But say that he should be more careful on accepting witches in his tavern, If he is thinking in threat us say that he is also responsible on the were-eagle attack, let's see who our population will hate more?.

-AAARRGH we need that were-hunting stuff asap. The sorcerer will for certain come back to revenge or join one of our enemies. even if we don't put it on the valley, put on the trolish breedlands so we can train fighting feral stuff killing trolls

Bricks and wood:
How much LU is needed? (i know that is x3 effective trading with them.)

- Or we put our highborn to carry them
- or we pay 10 wealth for shipment (need to accept the branding iron sell)
- Or we stop other stuff.

Fungal heap farmer (and their goblins 'friends'):

We already are using 7 units of free humans it leave us with 8 units free
4 are in the fungal farm
-we could put 10 FU of humans (including the 4 already there) and spend 1 food to put 5 drugar/dwarven militia, cause they have a bonus fighting underground and might guide them, and with 15 units we destroy them (and make some goblin slaves?)
-or deploy for once 12 units of humans for a total of 17 vs 8 and make them drop weapons in fear.
(that if overwhelming force is useful, it's large enough? it will be useless bringing too much troops when only a few will get to combat)
Food:-5 total, not counting on the transportation of resources

We should keep some wreth leaf on hand, 1 or 2 units, in case we need it for an artifact, otherwise that wealth sounds good...

Helping the unsocial princess seems like a good idea, maybe we can forge something to assist her in using her pyromatic skills defensively or in a constructive manner?  Maybe we could even teach her how to craft artifacts...

For the inn keeper, we should probably demand compensation from him for the deaths that have occurred due to his "guest"  She lived there for so long.. how do we, and the general population, not know if he was working with her the whole time.  Look into his finances, Something, something, threaten him with execution, something.  Not a full plan.

One advantage of using our own feat to reforge the trident is we do not have to hand it off to anyone, so once it is complete we can make sure payment is done before giving it to the Eastvile Drone.  I vote we set up a plan and then get to work on making the trident into a smaller artifact, with the same powers, using one of our feats.

Oh yes, almost forgot and you remembered me, we could one day create a mini world-welder something that can force someone to have a artifact trance, and we can have people working on artifacts in our control. Or a forge that make artifact making easier and can suport multiple people.

Each leaf will be worth between 3-4 wealth maybe we could remove a bit?

The problem on the drone is that he can use that against us. Cook him will be dangerous cause he is a "friend" of branding iron. although his first offer could kill easily the hobbits
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VoidSlayer

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Re: (SG) Rise of the Smith Lord
« Reply #213 on: August 06, 2017, 08:47:29 pm »

If we reforge the trident then it will have the power of the World Weld and can subtly influence the Drone to be our big fan and see how useful we can be as an ally.  Other artifacts do not have this effect, so it is extremely unlikely he will notice or have a defense against it, particularly if we are subtle about it.

Can we put our mining operation on hold to haul all the bricks?

We should send the 15 FU of human phalanx to help destroy the goblin problem.

hachnslay

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Re: (SG) Rise of the Smith Lord
« Reply #214 on: August 07, 2017, 09:42:45 am »

We cannot kill the hobbits without having a replacement for them because their crime cartels might start a miniature civil war against each other in our city. Which would be bad.

Hooray for our Opal Elf friends. welcome them.

Ask our future spymaster if she is interested in running a brothel.

Talk to the princess if she wants to protect the people around her.
---

Artifact - Wickedsalts, Limonite and Mithiril Staff - Polished to a mirror sheen using the feat of mastering the Fire Typhoon spell. Any area spell cast while the targeted area overlaps with the staff's position will instead be centered on the caster. As will every spell cast using the staff as a focus. Give it to the Princess and completely explain it to her. - Make it right after the trident:

Start the repair of the trident. Feat: Control of the Demon - doubling down on the control aspect.


How likely is it that the Drone can take over / help with the goblins? he is in the area and has a powerful toy with which to throw magic around.
« Last Edit: August 07, 2017, 09:46:03 am by hachnslay »
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Mithras

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Re: (SG) Rise of the Smith Lord
« Reply #215 on: August 08, 2017, 12:51:22 pm »

This is my take on this month's plan, it reinforces the Quarry with a few spare FU, overspends on food and reduces work on the Quarry but ensures the entirety of the wood shipment, allowing us to spend 5 wealth to pay someone else to ship the bricks to us should we accept Branding Iron's offer, which we should, we need the money. Once the materials have been produced we can finish the Quarry and begin construction of a dark fortress, both to protect one of our buildings and to start producing a suitable goblin workforce. This plan does carry a risk, it empties the city of population, exposing it to were-eagle attack, however the majority of our military is stationed there so it should be ok and a escort has been provided to our grand caravan in case of the same. The other risk is getting the nobles doing manual labour (and mixing with the Feather Drugar) but I think it is important that we drive home that everyone needs to muck in to make this city viable, and at the moment that means infrastructure.



Build Brick Quarry at Oddearth Cliffs
-8 LU Assorted/Mixed Diggers

Right here is my take on our food plan for this month

Dung Heap Farm (Same people as usual)
-2 LU Mixed/Assorted Diggers
-2 LU Halfling Commoners
-2 LU Human Commoners
-4 FU Human Phalanx

Oddearth Quarry
-5 LU Goblin Slaves (free)
-1 LU Hobgoblin Drivers (free)
-2 LU Mixed/Assorted Diggers
-5 FU Goblin Warslaves (free)
-3 FU Dwarf/Drugar Militia

Quarry Building
2 LU Assorted and Mixed Breed Diggers
1 LU Educated Drugar Acolytes
2 LU Highborn Drugar

Haulage (Wood)
6 LU Assorted and Mixed Breed Diggers
6 LU Halfling Commoners
4 LU Highborn Dwarves
2 LU Highborn Drugar
2 LU Educated Drugar Acolytes
3 FU Charcoal Elf Rangers
2 FU Human Phalanx

45 FU/LU for 9 food

As for everything else:

Trade 10 Wraith Leaf for 35 wealth, we have plenty of ingredients without it. While we are talking to Branding Iron, it may pay to see if he is interested in hunting down the vampire the human court, he is aligned with us against the drow after all.

 Baron Chace's offer, although insulting, is actually not bad considering the amount of trading we are doing and the amount of trading (especially in smaller quantities once we produce something worth buying) I would say we should make repairing the shield with our feat of creating the world weld (As an ever present reminder to the good Baron that we are indeed the greatest forger of magic artifacts and he should never assume some elf is better than us again- along with any other actual bonuses it might bring.)

Build the werebeast hunting cloister, I don't care where but get it built! My personal vote is still near the tower of Axeltax

As we are selling stuff to branding iron, get the owner of the inn his 6 wealth compensation, however let him know how worried we are that he was giving room and board to someone who attacked the city on multiple occasions and ask him to keep an eye out for anyone else who's acting strangely so we can avoid any future unfortunate incidents.

Meet Princess Truffle of the Opal elves. I think we can play on our first diggerness here, we deal with all those who deal fairly with us and are above petty squabbles.

Let the court know that we are actively considering the Eastville Drone's offer but that we are prioritising tasks right now. They do not need to know of the danger yet.
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Weirdsound

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Re: (SG) Rise of the Smith Lord
« Reply #216 on: August 11, 2017, 01:51:26 am »

"As repugnant ones go, the folk who call themselves Opal Elves
are particularly detestable. They seek wealth blindly, and care not to
gain more power than is necessary to enforce their bargains. In
addition to this dreadful lack of ambition, they are also more than glad
to do busniess with any race, up to and including Orcs and Diggers!
Demons related to the sin of greed look upon the Opal Elves as favorable
offerings, but that is their only redeeming quality. I would not own them
or allow my underlings to own them except as livestock for the altar."

-Encyclopedia of the Inferior Subraces, by Sir Madspire


Smith Lord Aurora Wordfire, Refuge Queen of Silent Hammers, Empress Consort of the Southernfrost, and Queen Consort of Bedlamb and the Marble City
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Refuge City of Silent Hammers
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You give a brief speech to your court, defending your choice to deal with the opal elves as friends and partners against the fear that other diggers might turn against you. "Other Diggers lack vision and foresight. I am the Smith Lord, and I alone among diggerkind possess the prophecy of embers! If the others will not respect my decisions, and my right to deal fairly with others, it will be at their own peril. As for the opal elves, they hate the true drow as much as we do, if not more. We would be fools for not aligning with them."

Only Captain Balrogsim, commander of your siege engines and half sister to your husband Emscythe, dares offer a rebute. "With respect, Queen, I fear you underestimate the Drugar's hate of all drowkind. If Emscythe follows your lead with the Opal Elves, that could very well be grounds for several of his vassals closest to the Drow Lands to rebel against him..."

You nod, promise to keep the Captain's warning in mind, and order that Princess Truffle be brought before you. The Opal Elf is in high spirits, and is far from the paranoid and standoffish person you met several months ago. You assume that some combination of you filling you end of the bargain and making the artifact and the warm hospitality of your people has won her over. She produces a bottle of expensive looking cave-wheat liquor, takes a sip to prove it isn't poisoned, and hands it off to you as a gift.

"The Song of Gunsmoke is a hot commodity," the Opal Elf reports. "We managed to start a bidding war between the lesser nobles of the Greatwalls Alliance looking to gain an edge in their respective court or own something made by the mighty Smith Lord. As it stands, your cut of the sale is guaranteed to be at least 17 wealth."

She grins. "I think you have proven yourself a worthy business partner, and somebody trustworthy enough to possibly consider as a friend. I have heard rumors that this city sits on a deposit of decortive gems, is this true?"

You blink. How did this not cross your mind? Opal Elves are famous for dragging as much value and use as possible from the most common of gems. "The soil survey my people conducted seems to indicate that such a vein exists under our very feet here in the center of town."

Princess Truffle pauses for thought for several seconds, and her smile shrinks just a bit, before she answers. "You don't know for sure then... But I suppose I can trust the prospecting skill of the diggers. I'll take a gamble. Would you care to sell me the land under the City Center district for 200 Wealth? My people would make fine residents of your fair city, and if we are able to establish industrial centers, we will pay tax in either coin or resources. Does that seem like a fair deal to you?"

Your court mubles over the idea, and several members express various opinions on the Princess' proposal. Captain Balrogsim reitterates her concern about getting too close to beings who are technically drow. Your steward Bort, noting your largely empty treasury, urges you to take the deal for the money. Lord Urist the Left Handed notes that in taking the Opal Elves under your wing, you would not have to depend on the seemingly incompetent Prince Neptune to construct a drowish gem foundry.

"Neptune is a fool," Princess Truffle chimes in, "I wouldn't do business as him as an equal. I got him to promise me ten wealth in exchange for about four wealth worth of goods and services."

---

You inform your court that you are actively considering the Eastvile Drone's offer, noting that even if you sell to Princess Truffle, you still have two potential underground neighborhoods to develop in Silent Hammers that he might help you with. Bort is quick to speak up against the proposal.

"I... I can not recommend accepting this course of action. The ancient Giants were wicked. They stood in opposition to creation, and found the very idea of mortal life itself to be offensive. Their artifacts exist only to end civilization, destroy most life, and return the world to its pre-creation state of ice and dust. I would not tamper with such things if I were you, Queen."

---

Before going to bed, you prepare a letter to Ukareem, requesting that he send people and resources to construct a werebeing hunting cloister somewhere in the Trollish Wastes, perhaps near Axeltax.

---

The following morning you pay another breakfast visit to Branding Iron. You offer him the Wraith Leaf for 35 wealth, and after some diliberation, he accepts the deal. You then turn the discussion to Drowish politics.

"Ahh... Yes..." The halfling grins, "I suppose there is going to be some... interesting times... in the Beetle Queendoms soon. My beloved daughter-in-law is going to be cooking for Beetle Queen Hashmirth soon, and once the meal has been served Beetle Queen Trolldrinker, Mril-Minda's mom, will invade Hashmirth's lands. It is going to be pretty bloody."

"You contract with the Drow directly?" You ask, rather shocked.

"Indeed," The old halfling replies. "I always did a bit. The best way to advance in Drowish culture is to cook your superiors and sibblings... how you say... fine meals. I am getting even more contracts now. With her new kitchenware, Mril-Minda was able to cook for the greatest chef in the Beetle Lands. With the competition eliminated, I've been getting far more inquiries."

Don Huck leans back in his chair, and takes a large gulp from his drink. "I wont be able to keep Mril-Minda a... secret... forever. The Beetle Queens will eventually figure out who the mysterious masked master assassin is, and try to court her favor. If she wasn't so head over heels in love with my darling son, I'd be afraid she might defect. The Queens, aside from perhaps her mother, wont be likely to accept a half-breed who loves halflings into their respective courts anyhow. They will want a degree of separation when doing business with her, and shall contract her talents through the family business."

"So you stand to strike it rich then?"

"Indeed." Don Huck agrees, "and I also stand to weaken and sow chaos amoung the Drow. That is what you want, no? So long as we do not let the other dons get in our way, Digger Queen, I suspect that we will be... great friends... for a very long time."

---

By the end of the day, Don Huck's people have hauled away the Wraith Leaf and left coin in its place. Once the newfound wealth is in your possession, you order that the trouble making inn-keeper be sent the money he demands, along with a strongly worded letter questioning his loyalty to the city and suggesting that he is suspected of willingly sheltering a werebeing.

---

It looks like you will either make Lady Chance an artifact, or take up the Eastvile drone on his offer real soon. Don't forget you may add components to the trident if you are re-forging it. Next turn will likely involve artifact creation, so lets plan ahead for several months.
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IronyOwl

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Re: (SG) Rise of the Smith Lord
« Reply #217 on: August 11, 2017, 07:57:04 am »

I'm opposed to selling our land to the Opal Elves. It's a lot of wealth, sure, but we're now filthy rich in building materials and our economy is starting to come online. I'd rather develop a gem mine (and gem forge and regular forge) down there ourselves and then sell the gems to the elves or hire them to bring out their full utility. That said, I do approve of closer relations with them.

So hey, quick thought regarding artifact creation: We are pregnant again. It's a little ambiguous whether it was conception and/or gestation that absorbed murdermask taint last time, but I would nonetheless avoid repairing the trident if we don't want our second child infected with the destiny of seizing it back and using it to destroy all life or something.

Side Thought: Consider that our murderson's father is a legendary engineer. I foresee duergar power armor in his future.

Anyway, my vote is for a Lady Chance artifact, presumably out of Deep Sapphire (sorcerous power), Bronze (!!FIRE!!), and Singing Wood (social skills!). If we wanted to bring madness to ourselves and others (and what digger doesn't), we could throw in Singing Wood (organic transmutation), Plum Copper (metabolism), and possibly Limonite (resistance to heat and/or improved metallurgy) in the hopes of something that lets her eat fire and/or transform into a flame demon elemental. Maybe a chalice for variety.


So um, monthly/coming months plans, let's see...

...we have a 75 brick lot and a 60 wood lot, the ratio for hauling is... 1:1 normally because our organization sucks, but 3:1 because Goldears is so very close. Or we could just pay 5 wealth per lot, which at x3 speed is 1 wealth for 4 LU (wood) or 1 wealth for 5 LU (bricks). Since we're going to be losing more wealth to upkeep soon, I suggest we handle it ourselves unless there's a harsh time limit for moving the lots.
This does completely ignore the meddling goblin tribes at Dung Slope Farm, but I'd sort of like to consider alternatives to just murdering them all anyway. Once the Dark Fortress goes up we'll have mad street cred and also more military flexibility, so we should be able to handle it in whatever manner we like, if we think it's an issue.

Also, uh, did we just rent out 7 FU of Expert Pillagers for a few wealth? Because I assume we should use those to murder the shit out of the drow and/or their infrastructure if so. We could do it manually or use it as the first test of our cycling staging point thingy I promised the Dons forever ago, where promising allies and lackeys get temporary command of some of our stuff and then get rated on how well they use opportunity. I wouldn't be opposed to renewing their contract for several months for that purpose.

...say, wasn't Branding Iron going to vote on whether to murder us in our sleep in a few months a few months ago? That might become relevant soon.
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Mithras

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Re: (SG) Rise of the Smith Lord
« Reply #218 on: August 11, 2017, 09:44:29 am »

As usual +1 to Irony Owl's plan. Would like to be clearer on the artifact for Lady Chace though, the components are good, Deep Sapphire, Bronze and Limonite. It seems to me that singing wood would not go to well in  a fire mages item. What we offer with this simple artifact is protection, it seems fire, wickedness and madness are linked in the king's bloodline, I suggest we make her a belt or circlet which allows her to control and resist the madness and wickedness as it does the fire (if it boosts her skills then all the better, but the most valuable thing we can do for the and Count Chace is find a way to bring her out of her fear.)

As for the opal elves, as bringing them close might damage one or more of our husbands it is only fair that we have the courtesy to ask their advice. If we are set on working with the opal elves then we should at least see if we can do something to compensate any husband who would be damaged by our actions. That said, I think this is going to be either all or nothing, if we want to work with the opal elves selling them some of the land underneath the city helps us overcome our two most pressing bottle necks, labour and wealth. While 200 wealth is nice, finding ways to obtain and house extra LUs should be a priority right now and we don't know how much the dark fortress will go to solving that problem.
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Mithras

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Re: (SG) Rise of the Smith Lord
« Reply #219 on: August 11, 2017, 09:48:43 am »

I forgot to ask, if we are making lady Chace an artifact that she has not asked for, are we presenting it as a gift or will we expect some recompense. Personally I think giving it as a gift (or even a loan for life. If our child will become destined to wield it) serves us best. But if we do intend to extract a price for it we'll have to agree it with the Chaces before hand, otherwise we might have difficulty handing it off to the person who's feat is written into it.
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omada

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Re: (SG) Rise of the Smith Lord
« Reply #220 on: August 11, 2017, 11:22:26 pm »

Bit drunk, hard to read, going to suggest anyway

The Lady is afraid to be like her evil sisters, right? He is a nice girl too scared of the world

Give her an artifact where she can transform his violent magics in protective ones, or something that could make sure her offspring won't be evil

Or something that might cure her madness.
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IronyOwl

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Re: (SG) Rise of the Smith Lord
« Reply #221 on: August 12, 2017, 02:15:10 am »

I forgot to ask, if we are making lady Chace an artifact that she has not asked for, are we presenting it as a gift or will we expect some recompense. Personally I think giving it as a gift (or even a loan for life. If our child will become destined to wield it) serves us best. But if we do intend to extract a price for it we'll have to agree it with the Chaces before hand, otherwise we might have difficulty handing it off to the person who's feat is written into it.
Oh. Uh. This is a good question! I should also clarify that I intended to write her mastery of Fire Typhoon into the artifact.

Hm... the fact that we don't quite know what the artifact will do complicates efforts to sell it. Count Chance will probably go for anything that empowers his wife, but we don't know what, if anything, he has to offer us beyond what he's already given/loaned out. Developmental ownership of the valley is a noteworthy exception, but I'll reiterate that the valley would stretch our military thin while mostly giving us more of what we already have.

What I'd really like to do with it is convince her to have an heir and gain control over it somehow, but that involves complicated reactions from at least two people. Lady Chance might sell us her firstborn child for a tool to stop her sisters from taking the throne, and Lord Chance might agree with and approve of such an arrangement for a variety of reasons, but it could just as easily fail or anger someone.

A milder version would be for their children, first child, or first few children (if any) to be given over to us, either as vassals or just for proper tutoring. Since neither participant really thinks there's going to be any children (at least soon), it's basically free (at least if they don't win the war). Since we can then pressure Lady Chance into different plans, that should then hand us a very close relationship with and substantial control over the eventual heir to the kingdom.


Alternatively, we could just give it to her to make friends with her, and then try to drag her out of her shell.
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Mithras

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Re: (SG) Rise of the Smith Lord
« Reply #222 on: August 12, 2017, 08:24:18 am »

My vote is that we make it a gift, and ask the lady to pass it down to the next potential fire mage. I think if we do want to foster their first child we should be able to ask for this as part of the gift, we can educate and indoctrinate them but it doesn't sound as scary and fairytaleish as asking them to give us their first born.
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omada

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Re: (SG) Rise of the Smith Lord
« Reply #223 on: August 12, 2017, 12:33:59 pm »

Ok, bit sober now.

Ask her if she wanna wanna increase her powers, make sure her powerfull spells aren't going to be used for evil, guarantee that hers heirs are healthy and untouched by evil (or even by the magic of her blood) or a artifact that might remove the "clouds of her vision so she can have her next steps with less fear"  (Ring of cure madness?) say sincerely that we also like to being a bit isolated and we are only dealing with the world cause we feel obliged to use our gifts to stop those mean people, and we saw in her opportunity to avoid great harm. Our mission is to unite

Depending of her answer we make a gift that better suits her needs

Opal elves:

If they offer 200 wealth, they know that it is worth more,  offer an co-use of the mine, we could offer to escort their wagons while they mine/sell and we split the profit (Plus with our guards they won't have to pay our watchtower taxes, a minor cost reduce)

They could build the mine use one improvement slot to build the workshop, one to put their masses to work, and maybe even some educated house if some of their educated/highborn elves want a trip to the sun or supervision the work/improve their network. They will have to pay a bit of taxes, but also have military protection from persecution

Better for her to bring some people with sweet voice, and start making a new image for the opal elves, try to disconnect them from the drows and put some image as anti-drowish between the diggers
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Re: (SG) Rise of the Smith Lord
« Reply #224 on: August 12, 2017, 03:00:22 pm »

"Princess Nietharth was by far the weakest sorceress among her sisters,
but this really mattered not. When one can indiscriminately slaughter tens
of thousands with a thought and a gesture, one possesses the tools to rule
through fear and check other such tyrants through mutually assured destruction."

-Inscription upon the Chalice of the Inferno Monarchs


Smith Lord Aurora Wordfire, Refuge Queen of Silent Hammers, Empress Consort of the Southernfrost, and Queen Consort of Bedlamb and the Marble City
Spoiler (click to show/hide)

Refuge City of Silent Hammers
Spoiler (click to show/hide)

You decide to turn Princess Truffle's offer to purchase your land down. The opal elf takes this surprisingly well. "I respect your eye for long term profit over a short term cash infusion. My people would be glad to purchase your gems, or contract to work them on your behalf, once your mine is active."

---

Gathering your court, you present a six month plan to haul your recently purchased resources, dig out a new quarry, and raise a dark fortress in the Trollish Wastes before explaining that you are about to enter another artifact making trance and will be indisposed for at least that long.

You then retire to your workshop with some Deep Sapphire, Bronze, Limonite, Singing Wood, Bleeding Wood, and Plum Copper. Time passes in a rhythmic fashion to the sound of hammer on anvil. You give birth during this time, but your trance is so deep not even going into labor is enough to interrupt your labor. Visions of flame, terror, and mighty human monarchs pass before your eyes, blocking out much of reality.

---

You snap back to reality with a scream and a jolt of pain. For some reason, this time, your trance didn't spare you from the pain of childbirth, but merely delayed the agony. You note a Bronze Chalice in your hand. It takes all the strength you have to order it sent to Lady Chance as a gift before you pass out. By the time you come too, another week and a half has passed. The artifact you made is gone, and you have missed your window to properly study its powers. You can tell by meditating upon the World Weld, however, that Lady Chance has received her gift. It also seems that the Opal Elves found a buyer for The Song of Gunsmoke, but you don't know anything about him save for his name, title, and hometown, which is one of the many city states in Emscythe's Greatwalls Alliance.

Once you have regained your bearings, you inquire about your children. The newborn is a female of dwarven blood, named Aurora the Younger by your court. Your forge has cooled while you were recovering, so you cannot read her fate at the moment. Your son Dremscythe is now walking, and the toddler antics of him and his trolls are driving your poor steward Bort crazy.

In addition to your family, your court has also grown. While you were entranced, the halfling mafia situation seems to have sorted itself out. Fifteen FU of Drugar Blood-Troopers, soldiers wielding heavy bloodstone weapons, arrived from the Kingdom of Bedlamb and aided Don Huck and Donna Sherry in purging their rivals within the organization. The leader of these troops, Deathlord Morgu the Massive, is a high ranking officer in Bloodlord Haigen's secret police who has joined your court as a military adviser in hopes of earning points with his master by aiding his master's wife. 10 FU of his men are now at your disposal, while the rest answer to Don Huck, the new Don of Dons. Donna Sherry, meanwhile, has retired as leader of the drug runners and taken the role of coin-keeper for the Halfling mob while also joining your court as spymaster.

It seems that you have been out for just over seven months. You request a condensed briefing on what has happened in this time from your court.

Oddearth Cliffs Quarry Construction Report:
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Oddearth Cliffs Dark Fortress Construction Report:
Spoiler (click to show/hide)

Labor Report from Dung Heap Farm:
Spoiler (click to show/hide)

Labor Report from Oddearth Quarry:
Spoiler (click to show/hide)

Hauling Report:
Spoiler (click to show/hide)

Court Report:
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« Last Edit: August 12, 2017, 03:03:09 pm by Weirdsound »
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