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Author Topic: Idea for community human race based mod.  (Read 6738 times)

Dunmeris

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Re: Idea for community human race based mod.
« Reply #45 on: January 04, 2018, 12:06:36 pm »

I'm thinking if I post more updates, I'll probably just post them as an actual thread in Mod Releases. Perhaps as the entire big mod in its entirety (or at least what I have finished). Probably not much reason to continue posting them in this thread aside from tradition.

I was wanting to wait until I finished the alchemy and summoning systems, but I guess that could just be a future version.
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Dunmeris

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Re: Idea for community human race based mod.
« Reply #46 on: January 09, 2018, 11:52:38 am »

Quick update! Apparently I accidentally had the cults as playable, and I also had them starting in cities rather than caves. This was unintended and basically just a matter of carelessness. I fixed this, and also updated the graphics a bit.
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Dunmeris

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Re: Idea for community human race based mod.
« Reply #47 on: January 11, 2018, 12:18:43 am »

Oops! I hadn't assigned the Demerians (normal or cultic) the right language file. I just fixed that in a quick update.

Jesus christ how did I even miss that how shameful
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