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Author Topic: Tunnel Quest [SG]  (Read 6103 times)

hops

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Re: Tunnel Quest [SG]
« Reply #15 on: July 14, 2017, 03:49:39 am »

We have enough food. We construct a shelter and have Seer construct a workshop to make a weapon with.
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she/her. (Pronouns vary over time.) The artist formerly known as Objective/Cinder.

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Mooply

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Re: Tunnel Quest [SG]
« Reply #16 on: July 15, 2017, 01:05:02 am »

Spoiler: Note (click to show/hide)

In the third week of Mundar...

With the immediate concerns of food worked out for now, Seer and you decide to begin renovating the alcove to make it a better place to live. You set Seer with the task to build a workshop so that tools can be fashioned from the materials nearby. You set yourself to the task of creating a proper totem for the iron tablet that you collected. You collect a few stones of the right size and stack them on top of each other carefully. The bio-luminescent bugs are gathered and crushed into a fine paste before being painted carefully onto the totem in intricate patterns. The totem glows faintly in the dark to signify hope and to welcome the eventual light at the end of the dark season. The stone tablet rests on top of the totem and it is secured carefully with branches from the flesh-fruit vines. A tad macabre looking, but it is enough to raise the spirits of both yourself and Seer.

Seer's work with the workbench goes smoother than expected. He states that he would often work making tools in his youth before he became the chief. The mud fire pit he dug into the ground sparks to life and a welcome fire illuminates the alcove. A clearer examination of the alcove with proper light shows that it has been lived in before. It is a square chamber of stone and iron with yellow and black cave paintings inscribed with an unfamiliar lettering. There are depictions of humans performing work of some kind with simple tools. As you examine the walls, Seer hands you a stone spear, sharpened by rocks and tied together with vine. It's a crude fire-sharpened weapon but it will ensure a good hunt in the future. Seer says that more tools of the same quality can be made without much hassle, given enough time.

-2 food
+2 favor

Some unexpected guests arrive...

As you and Seer share a meal of freshly cooked flesh-fruit over the new fire pit, the two of you hear hurried footsteps approach from the dark. Through the thickness of the dark, you see the silhouettes of a group of 3 people running from a pack of creatures. It is difficult to tell, but the creatures look to be diminutive, stump-legged, bipedal, having a sharp-looking tail, and a pointed lizard-like maw. The group yells for help.

A) Attack the creatures and attempt to save the group.
B) Lure the creatures away with a share of your food.
C) Conceal yourself and leave them to their fate. Scavenge what remains from those that get cut down.
D) Grab torches, cover yourself in bio-luminescent paint, and scare off the creatures. (Spend 3 favor)

Spoiler: Group (click to show/hide)
Spoiler: Lore (click to show/hide)
Spoiler: Knowledge (click to show/hide)

How do you spend your people tokens?

Spoiler: Gather (click to show/hide)
Spoiler: Hunt (click to show/hide)
Spoiler: Construct (click to show/hide)
Spoiler: Explore (click to show/hide)
Spoiler: Worship (click to show/hide)
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hops

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Re: Tunnel Quest [SG]
« Reply #17 on: July 15, 2017, 03:38:27 am »

D. If three people are running away from the pack, then it's unlikely one more person will turn the tide. Psychological warfare ho!
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she/her. (Pronouns vary over time.) The artist formerly known as Objective/Cinder.

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Glass

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Re: Tunnel Quest [SG]
« Reply #18 on: July 15, 2017, 07:54:45 am »

D. If three people are running away from the pack, then it's unlikely one more person will turn the tide. Psychological warfare ho!
Sounds reasonable. +1.

Now, as for people tokens:
We'll hunt, Seer should continue making spears, and we should try to get these 3 new people to help do some gathering and praying (1 gather, 2 pray).
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

hops

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Re: Tunnel Quest [SG]
« Reply #19 on: July 15, 2017, 08:50:16 am »

D. If three people are running away from the pack, then it's unlikely one more person will turn the tide. Psychological warfare ho!
Sounds reasonable. +1.

Now, as for people tokens:
We'll hunt, Seer should continue making spears, and we should try to get these 3 new people to help do some gathering and praying (1 gather, 2 pray).
+1
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she/her. (Pronouns vary over time.) The artist formerly known as Objective/Cinder.

One True Polycule with flame99 <3

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Mooply

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Re: Tunnel Quest [SG]
« Reply #20 on: July 15, 2017, 11:24:21 am »

Since the game is done in weeks worth of time, you don't need to specify creating individual weapons. You already have stone tools and any future immigrants will have access to them.

You can, however, attempt to improve the weapons if that's what you mean.
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Pavellius

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Re: Tunnel Quest [SG]
« Reply #21 on: July 15, 2017, 12:39:54 pm »

D. If three people are running away from the pack, then it's unlikely one more person will turn the tide. Psychological warfare ho!
Sounds reasonable. +1.

Now, as for people tokens:
We'll hunt, Seer should continue making spears, and we should try to get these 3 new people to help do some gathering and praying (1 gather, 2 pray).
+1
Because we all have access to stone tools, then the other guy should hunt with us instead of gathering, and the seer should try to improve the tools.
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Madman198237

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Re: Tunnel Quest [SG]
« Reply #22 on: July 15, 2017, 01:01:58 pm »

Definitely go save those people. I'd say both Seer and yourself need to chase after those creatures. And don't forget to invite them to join you and your now-forming tribe.
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Glass

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Re: Tunnel Quest [SG]
« Reply #23 on: July 15, 2017, 01:26:16 pm »

...don't forget to invite them to join you and your now-forming tribe.
Well, of course. That's a given. People we save have to go to work.
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Mooply

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Re: Tunnel Quest [SG]
« Reply #24 on: July 15, 2017, 11:45:37 pm »

Acting swiftly, Seer and you cover yourself in bio-luminescent paint and grab fresh torches which illuminate a frightening light. The pair of you rush towards the group running from the lizard-like creatures, spread the furs of your clothing wide in an attempt to appear larger, and wave the torches around frantically. At first, the group believes you to be attacking them and scatters towards cover while the pair of you holler at the creatures. The creatures react fearfully to the flames and noise and scatter away from the both of you into the sprawling passageways. You and Seer continue to stomp your feet and chant into the darkness until satisfied that the creatures truly are dispersed. Seer calls out to the group, explaining that they are safe and are welcome in your shelter and they, hesitantly at first, oblige. The group is composed of a young male, a middle aged female, and a middle aged male.

Around the fire pit, the group explains that they are a family that left their old tribe and got lost in the dark quite some time ago. They have been searching for safe haven. Admittedly, you explain that there are not many people here besides yourself and Seer but would be very happy to accommodate them if they chose to stay and help the two of you. They agree, though a bit halfheartedly, explaining that they hoped to find more people here. Nonetheless, they would take any shelter in the dark.

+3 people
-3 favor

In the fourth week of Mundar...

You take one of the newcomers on a small hunt with the new, freshly constructed spears. As well, the torches to blind any dark-dwelling creatures would prove helpful. The hunt takes the two of you down to an old enclosed animal pasture that had been constructed with stairs and iron gates to contain beasts. The pastures have long been bereft of any domesticated creatures but smaller game still call this place their home. The hunting party snakes its way through the pastures and eventually comes across a small huddle of flightless biped birds. Long grown accustomed to the dark, these birds have withered out eyes and now only patches of skin where eyes should be remain. Despite their lack of eyesight, they have acute hearing. Your new hunting partner riles the pack by disturbing a stone and sends them running. The hunting party manages to bag two of the birds before they scamper off.

Upon returning through the passageways, the hunting party gets a glimpse of an unusual sight. 3 lanky, unhealthily thin creatures covered in thick blue scales with black bug eyes walk by, holding arcane instruments of magic in their hands. Your hunting partner raises a spear to attack them but you push it down and shake your head. They say that the creatures are the Gyar and that they walk with blessings from Elly'Asim. Such creatures do not bother with humans, nor do they see them as a threat. Any tribe that attacks them faces their wrath. There has never been a story of a successful skirmish against them.

 +5 food

The rest of the group stays behind, giving thanks and blessing to the totem and performing rituals for a safe hunt. The rituals are simple and involve rhythmically creating smoke shapes over a fire with a wet tarp. The smoke raises into the cacophony of stone and steel above towards Elly'Asim to carry the prayers and hopes of your people. It allows the new residents some time to adjust and cope with the trauma of the past few weeks.

+3 favor

Seer continues work on constructing new designs to aid in hunting and gathering. The result is a technique in weaving flesh-vines and drying them out so that the weaves tighten and overlap with one another, giving it a tight seal. This allows for easier transportation of plants to and from the shelter while also allowing for the weaving of slings to kill small game with. The slings provide a bit of competition between the group and everyone tries their hand at tossing a stone further than the other into the dark. It will be a bit easier to gather loose items from the wilds and the slings provide additional tools for the hunters.

Most of the wild game is eaten this week as more hands means more mouths to feed. Nonetheless, everyone is in good spirits for the first time in quite some time.

-5 food

The first month went smoothly and you feel as if this land could be your new home. With such a change comes a new life and a new identity.

What should you call yourself now?

Spoiler: Group (click to show/hide)
Spoiler: Lore (click to show/hide)
Spoiler: Knowledge (click to show/hide)

How do you spend your people tokens?

Spoiler: Gather (click to show/hide)
Spoiler: Hunt (click to show/hide)
Spoiler: Construct (click to show/hide)
Spoiler: Explore (click to show/hide)
Spoiler: Worship (click to show/hide)
« Last Edit: July 15, 2017, 11:49:16 pm by Mooply »
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hops

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Re: Tunnel Quest [SG]
« Reply #25 on: July 16, 2017, 02:35:13 am »

The group, or us as a person?
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she/her. (Pronouns vary over time.) The artist formerly known as Objective/Cinder.

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Pavellius

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Re: Tunnel Quest [SG]
« Reply #26 on: July 16, 2017, 03:45:32 am »

How about "the cult of the fleshvine"
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Glass

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Re: Tunnel Quest [SG]
« Reply #27 on: July 16, 2017, 04:52:55 am »

Let's set out 2 gatherers, 2 hunters, and leave Seer to pray. I want to get that agriculture progress.
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

hops

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Re: Tunnel Quest [SG]
« Reply #28 on: July 16, 2017, 05:07:06 am »

I think we should build some traps. Can't rely on hunting alone.
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she/her. (Pronouns vary over time.) The artist formerly known as Objective/Cinder.

One True Polycule with flame99 <3

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Pavellius

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Re: Tunnel Quest [SG]
« Reply #29 on: July 16, 2017, 06:41:00 am »

Let's set out 2 gatherers, 2 hunters, and leave Seer to pray. I want to get that agriculture progress.
Seems legit. +1
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