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Author Topic: Silicon Zeroes (Hardware puzzle game)  (Read 11393 times)

AlStar

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Re: Silicon Zeroes (Hardware puzzle game)
« Reply #45 on: August 12, 2017, 05:55:07 pm »

    Grabbed key #9 - thanks for the opportunity!

    Cavalcadeofcats

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    Re: Silicon Zeroes (Hardware puzzle game)
    « Reply #46 on: August 12, 2017, 05:57:57 pm »

    Grabbed key #9 - thanks for the opportunity!
    Sure! I hope you enjoy it :)
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    AlStar

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    Re: Silicon Zeroes (Hardware puzzle game)
    « Reply #47 on: August 12, 2017, 07:50:12 pm »

    Just finished all the first tier puzzles - it's all (well, aside from "placeholder graphic" in the intro) looking great!

    Aklyon

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    Re: Silicon Zeroes (Hardware puzzle game)
    « Reply #48 on: August 13, 2017, 01:13:27 pm »

    I've taken Key #7, thanks!
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    Crystalline (SG)
    Sigtext
    Quote from: RedKing
    It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

    Cavalcadeofcats

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    Re: Silicon Zeroes (Hardware puzzle game)
    « Reply #49 on: August 13, 2017, 05:53:13 pm »

    Just finished all the first tier puzzles - it's all (well, aside from "placeholder graphic" in the intro) looking great!
    Thanks!

    I've taken Key #7, thanks!
    Let us know how it goes!
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    AlStar

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    Re: Silicon Zeroes (Hardware puzzle game)
    « Reply #50 on: August 18, 2017, 11:58:36 pm »

    I must say, this game fulfills exactly the same part of my brain that 'playing' SpaceChem or Infinifactory does - you've got this problem, and you're beating your head against it again and again... and then suddenly everything just clicks, and you watch this device you've built perform flawlessly at the task that you've been given - ah, the rush!

    This brought to you by finally getting the level "Basic CPU" working correctly (with the ideal number of parts, no less!) even though I'm still not 100% sure what exactly it does.  :P
    « Last Edit: August 19, 2017, 12:00:20 am by AlStar »
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    Cavalcadeofcats

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    Re: Silicon Zeroes (Hardware puzzle game)
    « Reply #51 on: August 20, 2017, 10:27:01 pm »

    I must say, this game fulfills exactly the same part of my brain that 'playing' SpaceChem or Infinifactory does - you've got this problem, and you're beating your head against it again and again... and then suddenly everything just clicks, and you watch this device you've built perform flawlessly at the task that you've been given - ah, the rush!

    This brought to you by finally getting the level "Basic CPU" working correctly (with the ideal number of parts, no less!) even though I'm still not 100% sure what exactly it does.  :P

    Box cover quote :) Thank you!

    (And what does the Basic CPU do? It computes, obviously!)
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    Cavalcadeofcats

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    Re: Silicon Zeroes (Hardware puzzle game)
    « Reply #52 on: August 21, 2017, 07:29:29 pm »

    New update today! Features:
    • Sound effects are in!
    • New music!
    • Various bugfixes and tweaks...
    • And two more secret things.
    Roughly one month left to release...
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    Cavalcadeofcats

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    Re: Silicon Zeroes (Hardware puzzle game)
    « Reply #53 on: August 28, 2017, 04:51:55 pm »

    New preview article is up!



    The game's music and sound effects are just about done now. Three weeks to launch, and there's not much left to put in!
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    Cavalcadeofcats

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    Re: Silicon Zeroes (Hardware puzzle game)
    « Reply #54 on: September 05, 2017, 11:45:20 am »

    A new closed beta is out!



    Changelist:
    • New puzzle: “Slowstall”, in the “High Speed” board.
    • New music for the second half of the game.
    • More new sound effects.
    • Steam achievements, for those using Steam.
    • Customizeable wire paths (above).
    • Edge scrolling (per goon request!)
    • And a large number of smaller fixes and tweaks.
    I've also, experimentally, created a Discord channel for the game. Feel free to drop in and chat!

    People here might also be interested in a design post I wrote, on the History of Wires.

    Finally: if you like the game, or if you don’t know if you like it yet and want a verdict from someone less biased than the developer… please send a message to your favorite games writer or streamer, and ask them to cover Silicon Zeroes! (If you don’t have a favorite, I recommend RPS’s Alice O’Connor; she’s written quite a lot about similar games.)

    If you yourself are some kind of games press, I can be reached for keys at pleasingfung@gmail.com or https://twitter.com/pleasingfungus. Every bit helps!
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    Cavalcadeofcats

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    Re: Silicon Zeroes (Hardware puzzle game)
    « Reply #55 on: September 18, 2017, 11:04:51 am »

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    n9103

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    Re: Silicon Zeroes (Hardware puzzle game)
    « Reply #56 on: October 15, 2017, 07:56:00 pm »

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