Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Clothes moths  (Read 146 times)

SixOfSpades

  • Bay Watcher
  • likes flesh balls for their calming roundness
    • View Profile
Clothes moths
« on: July 16, 2017, 02:11:43 pm »

Per the Wikipedia article, common clothes moths lay eggs whose larvae eat just about every kind of fiber, though with a preference for wool. They will eat stored foodstuffs as well, though most forts keep their food in sealed containers, so I doubt that angle would be worth implementing.

The game already has regular moths, that do nothing but fly around as vermin--nothing special about them. But if a certain percentage of those were clothes moths, and you don't have enough cats, they could flutter in and lay their eggs unnoticed. If left unchecked for a couple of years, these moths could spread throughout the fort, causing unhappy thoughts about nearly-new clothing already having holes, and the constant annoyance of the moths themselves . . . essentially a low-grade clothing tantrum spiral. Not only would this provide a new kind of challenge (and a completely non-lethal one at that, another welcome novelty), but the countermeasures will be fun as well: Will you build a full-time Laundry, feverishly boiling every piece of fabric in the fort three times over? Will you dig the dwarven equivalent of a sheep dip? Will your Pressers get to work manufacturing lavender oil? Will you switch to all leather clothing for a couple of years, and weather the liaison's and merchants' complaints about picking up moths at your fort? Will you dig some all-new temporary dormitories and food stockpiles, while you flood the old fort with water (for a week) or even magma (for an hour)? Will the infestation get so bad that you encourage your dwarves to use hair oils, brushing it into their scalps & beards to deter the pests?

Making (or reworking) other invasive pests, like cockroaches, carpenter ants, etc., would follow a similar template, and be just as much fun to get rid of, but they lack the clothing angle, which I think makes the moths uniquely interesting.
Logged
Dwarf Fortress -- kind of like Minecraft, but for people who hate themselves.

Azerty

  • Bay Watcher
    • View Profile
Re: Clothes moths
« Reply #1 on: July 17, 2017, 03:44:29 am »

Per the Wikipedia article, common clothes moths lay eggs whose larvae eat just about every kind of fiber, though with a preference for wool. They will eat stored foodstuffs as well, though most forts keep their food in sealed containers, so I doubt that angle would be worth implementing.

The game already has regular moths, that do nothing but fly around as vermin--nothing special about them. But if a certain percentage of those were clothes moths, and you don't have enough cats, they could flutter in and lay their eggs unnoticed. If left unchecked for a couple of years, these moths could spread throughout the fort, causing unhappy thoughts about nearly-new clothing already having holes, and the constant annoyance of the moths themselves . . . essentially a low-grade clothing tantrum spiral. Not only would this provide a new kind of challenge (and a completely non-lethal one at that, another welcome novelty), but the countermeasures will be fun as well: Will you build a full-time Laundry, feverishly boiling every piece of fabric in the fort three times over? Will you dig the dwarven equivalent of a sheep dip? Will your Pressers get to work manufacturing lavender oil? Will you switch to all leather clothing for a couple of years, and weather the liaison's and merchants' complaints about picking up moths at your fort? Will you dig some all-new temporary dormitories and food stockpiles, while you flood the old fort with water (for a week) or even magma (for an hour)? Will the infestation get so bad that you encourage your dwarves to use hair oils, brushing it into their scalps & beards to deter the pests?

Making (or reworking) other invasive pests, like cockroaches, carpenter ants, etc., would follow a similar template, and be just as much fun to get rid of, but they lack the clothing angle, which I think makes the moths uniquely interesting.

Invasive pests would be useful to modify the management of the stockpiles of wood, clothes and especially food.
Logged
"Just tell me about the bits with the forest-defending part, the sociopath part is pretty normal dwarf behavior."