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Poll

Should this comic continue?

Yes please!
- 12 (100%)
I don't care enough.
- 0 (0%)
I don't care about this one in particular, but I'd like to see more comics from you in the future!
- 0 (0%)

Total Members Voted: 12


Pages: 1 [2] 3 4 ... 35

Author Topic: The Outpost: Illustrated Community Game  (Read 61368 times)

Cathar

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Re: The Outpost: Illustrated Community Game
« Reply #15 on: July 21, 2017, 03:20:18 pm »

I totally love your style which is absolutely adorable, and I'm quite eager to begin actually :D
I hope you won't mind me interjecting stupid doodles from time to time

Monitor Lisard

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Re: The Outpost: Illustrated Community Game
« Reply #16 on: July 21, 2017, 03:29:30 pm »

I totally love your style which is absolutely adorable, and I'm quite eager to begin actually :D
I hope you won't mind me interjecting stupid doodles from time to time

Of course I will not! If fact, all kinds of art and creative writing are strongly encouraged, because, well, we need some backstory and character development to rely on.
« Last Edit: July 21, 2017, 03:40:52 pm by Monitor Lisard »
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This artwork relates to the killing of the troll Ozyydif Kuilat by the cheese Eritoy Awexog in the early spring of 71

Cathar

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Re: The Outpost: Illustrated Community Game
« Reply #17 on: July 21, 2017, 03:39:55 pm »

Well, considering Chenda, he is an obvious rip off from this gentleman. He's more a bandit than a barbarian, and in the wild, he mostly rackets villages for his subsistance. He's lazy, hard to discuss with, not bright at all, absolutely helpless in front of a problem that cannot be solved by brute force, but he's very brave and all around pretty loyal.

In the context of the story, he was separated from his clan after an altercation with any force you deem appropriate, but as long as he's fed, he doesn't mind a bit. Long story short he's a big cat with a big cat mentality

Enemy post

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Re: The Outpost: Illustrated Community Game
« Reply #18 on: July 21, 2017, 03:41:33 pm »

I liked your personality for Gluk. I've been trying to think of a new way to write his dialogue, since it turned out my idea was very similar to Cathar's.
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Glass

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Re: The Outpost: Illustrated Community Game
« Reply #19 on: July 21, 2017, 04:37:13 pm »

Jack definitely looks like the kind of elf to hang out with dwarves.
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Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Imic

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Re: The Outpost: Illustrated Community Game
« Reply #20 on: July 21, 2017, 04:48:46 pm »

Name: Imic
Home: The mountainhomes
Profession: Half Hammerdorf - half Arcitecht.
Bio: Imic is very old, and served in the Queen's army for many years. He was interested by buildings and design al l his life, and decided to be ome a building designer as well. He likes bread, beer, being nice and grumpy at the same time, doing the Queens bidding, designing large crazy buildings, and killing goblins. He has a short, tidy grey beard, and short grey hair. He has blue eyes. He is very strong. He is wise from his many expiriences and age. He also has an awful temper.
(Sorry so much stuff...)
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Enemy post

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Re: The Outpost: Illustrated Community Game
« Reply #21 on: July 21, 2017, 05:48:21 pm »

I can't draw, but I can do a bit of image editing.



Gluk squirms over to Chenda. A horrid maw that Nature never intended to grant speech slides open, flicking fangs and drool as it attempts the Dwarven language.

hYYYYY bLuDsackkkk...

After that, Gluk snaps his teeth shut, as if embarrassed. Then he continues in his own language.

Ng cho, kww nrr ba srr do rrt?

(Sorry about that, honored Tigerman. I hope my conversing in leech-speak is no burden to you. It will be good to have another animalman on this quest, I should say.)
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Sanctume

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Re: The Outpost: Illustrated Community Game
« Reply #22 on: July 21, 2017, 07:54:18 pm »

Diggy thinks to himself, "Mother's old <+copper pick+> is worn down anyway, and I miss my -bronze toy hammer-.  But this is more awesome, I can have my own smith's hammer and anvil!



Monitor Lisard

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Re: The Outpost: Illustrated Community Game
« Reply #23 on: July 24, 2017, 11:58:26 am »

"Fellow jeweler? Could you show me the tools you use then?"



"Oh. I see now".



"...I'll be frank, Goden. Th' Queen wants me to look after you guys, so you won't do anything foolish. Like, y'know, join the barons or sumthin'... I do hate spying on people, but that's an order, and I never go against orders. What I wanted to say here, Goden, is that I trust you, but be warned. Young Ber is fumin' with anger, so you better not give her yet another reason to call for hammerer. It's up to you whether you pick me or not. Ber thinks I should go".

"Uhmm... Well, I-"



"OI BOSS! Goin' on adventure? Sign me up, can't wait to kick some undead butt!"

"...We're full! We're full, sorry! Go talk to my assistant, they will have you assigned to the second caravan!... I beg your pardon chief, we're fully staffed already. Can't lay off anyone, valuable specialists, y' know. You ought to wait for th' next caravan".



"Alright, gentlemen. Before we set off... We still got some crowns and some load to spare. If you need any specific items, it's time you requested those or brought them in..."





Sorry for the wait, lads and lassies! I've been out of town during the weekend, so the update is somewhat rushed. Didn't turn out as good as I wanted. anyway, here's Scourge, Imic and Spinor! As per usual, waiting for your comments.

By the way, nice edits you got there! I totally don't mind. If you need something more complex, pm me.
« Last Edit: July 24, 2017, 12:08:09 pm by Monitor Lisard »
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This artwork relates to the killing of the troll Ozyydif Kuilat by the cheese Eritoy Awexog in the early spring of 71

Glass

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Re: The Outpost: Illustrated Community Game
« Reply #24 on: July 24, 2017, 01:14:03 pm »

First off: no crowns.
Now... we'll need an anvil, maybe two just in case, and some breeding pairs of livestock, and as much metal as is practical...
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

crazyabe

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Re: The Outpost: Illustrated Community Game
« Reply #25 on: July 24, 2017, 01:32:46 pm »

"Eh, I say 'e shood bwing some wood, I'v 'erd that twees don't gwow very we'l in the north."
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Enemy post

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Re: The Outpost: Illustrated Community Game
« Reply #26 on: July 24, 2017, 01:48:41 pm »

"Nt gla vit gqwk si ba. Vg. Sppa vwyra?"
"<Large animals would be good. I'll be honest, I'm probably going to drink their blood. Also, if we're going up north, may I have a coat of some kind?>"
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scourge728

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Re: The Outpost: Illustrated Community Game
« Reply #27 on: July 24, 2017, 01:54:24 pm »

Brrrring wood, I'll be fine, but ta rrrrrrest of you won't fairrrrr zo well in ta cold, alzo, catz arrrrre fun

(I tried to do an accent thing because bear)

Maximum Spin

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Re: The Outpost: Illustrated Community Game
« Reply #28 on: July 24, 2017, 04:31:38 pm »

Did I hear there's room on the caravan? There might not be enough space on the next one, so, just in case, I'm sure nobody will mind if I use gremlin stealth to slip aboard some of my spare magma-safe mechanisms, maybe some trap components, mustn't forget pipe sections for pumps, hey, is that gnomeblight, I've always wanted to see that in action, yeah, and these rings and crowns and things are pretty cool and shiny, oh, neat, look at all these instrument parts...
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Glass

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Re: The Outpost: Illustrated Community Game
« Reply #29 on: July 24, 2017, 04:43:04 pm »

these rings and crowns and things are pretty cool and shiny...
NO. CROWNS.
Have I made myself clear?
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.
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