Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2]

Author Topic: Goblinoids (and Orcs) Mod!  (Read 1896 times)

Asin

  • Bay Watcher
  • Competent Modder
    • View Profile
Re: Goblinoids (and Orcs) Mod!
« Reply #15 on: October 07, 2017, 11:34:32 am »

Added a new poll!

Asin

  • Bay Watcher
  • Competent Modder
    • View Profile
Re: Goblinoids (and Orcs) Mod!
« Reply #16 on: October 12, 2017, 01:31:59 pm »

I have added in Pigfaces and Mountain Goblins, both civs.

Pigfaces are basically the orcs from the first edition of D&D.

Mountain Goblins are still going through some changes. They die often in world gen. Who knows? Maybe they'll get scrapped.

Dunmeris

  • Bay Watcher
    • View Profile
Re: Goblinoids (and Orcs) Mod!
« Reply #17 on: October 12, 2017, 09:33:52 pm »

The only civ I see in the entity file is the orc civ. There are also no pig orcs in the creature file.
Logged

Asin

  • Bay Watcher
  • Competent Modder
    • View Profile
Re: Goblinoids (and Orcs) Mod!
« Reply #18 on: October 12, 2017, 09:35:51 pm »

Maybe I should have clarified... It's a preview for what to expect for the next version.

Dunmeris

  • Bay Watcher
    • View Profile
Re: Goblinoids (and Orcs) Mod!
« Reply #19 on: October 12, 2017, 10:22:42 pm »

Oh, right. Ok
Logged

bloop_bleep

  • Bay Watcher
    • View Profile
Re: Goblinoids (and Orcs) Mod!
« Reply #20 on: October 12, 2017, 10:56:53 pm »

PTW.
Logged
Melting in a giant, bacon-smelling inferno caused by trying to build a castle out of giant chunks of meat. Overall, not the worst way to go.

Asin

  • Bay Watcher
  • Competent Modder
    • View Profile
Re: Goblinoids (and Orcs) Mod!
« Reply #21 on: November 08, 2017, 09:39:10 pm »

0.6 is here with 3 new civs!

Amostubal

  • Bay Watcher
    • View Profile
Re: Goblinoids (and Orcs) Mod!
« Reply #22 on: November 12, 2017, 12:59:22 pm »

ptw
Logged
Legendary Dwarf Fortress
Legendary Discord Group
"...peering into the darkness behind the curtains, evokes visions of pixies being chased by dragons while eating cupcakes made of coral iced with liquid fire while their hearts burn out with unknown plant substances..." - a quote from the diaries of Amostubal

Paxiecrunchle

  • Bay Watcher
  • I'm just here, because actually I don't know*shrug
    • View Profile
Re: Goblinoids (and Orcs) Mod!
« Reply #23 on: November 17, 2017, 11:48:11 am »

Asin

  • Bay Watcher
  • Competent Modder
    • View Profile
Re: Goblinoids (and Orcs) Mod!
« Reply #24 on: December 12, 2017, 07:43:31 pm »

Working on a new update.

The features:

*A new race, the Kåbu-Smusm. They're half orc, half goblins who live in caves.

*Special mounts and pets for the races (Having trouble with this).

MottledPetrel

  • Bay Watcher
  • If only I knew what was going on
    • View Profile
Re: Goblinoids (and Orcs) Mod!
« Reply #25 on: December 12, 2017, 08:22:09 pm »

Have you updated the civs to work on 44.02?
Logged
Got any spare, broken (or actually working) RAWs? Come drop them off at Modded Hell and we'll try to patch them in poorly with all the other eclectic mods we have. After all, confliction is what we do best.
http://www.bay12forums.com/smf/index.php?topic=167813.0

Asin

  • Bay Watcher
  • Competent Modder
    • View Profile
Re: Goblinoids (and Orcs) Mod!
« Reply #26 on: December 12, 2017, 08:28:35 pm »

Yep. The only things needed are adding in the new pedestals and display cases, and the [ANIMAL] tokens. Otherwise, it's the same.
Pages: 1 [2]