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Poll

Should "sub-goblinoids" be a thing in this mod? Note: Sub-goblinoids are distant relatives to the goblin family of creatures. Effectively, they're other kinds of trickster creatures like boggarts, imps, redcaps, pukwudgies, tikoloshes, etc.

Yeah!
- 6 (85.7%)
Nope.
- 1 (14.3%)

Total Members Voted: 7


Pages: 1 [2]

Author Topic: Goblinoids (and Orcs) Mod!  (Read 1159 times)

Asin

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Re: Goblinoids (and Orcs) Mod!
« Reply #15 on: October 07, 2017, 11:34:32 am »

Added a new poll!

Asin

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Re: Goblinoids (and Orcs) Mod!
« Reply #16 on: October 12, 2017, 01:31:59 pm »

I have added in Pigfaces and Mountain Goblins, both civs.

Pigfaces are basically the orcs from the first edition of D&D.

Mountain Goblins are still going through some changes. They die often in world gen. Who knows? Maybe they'll get scrapped.

Dunmeris

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Re: Goblinoids (and Orcs) Mod!
« Reply #17 on: October 12, 2017, 09:33:52 pm »

The only civ I see in the entity file is the orc civ. There are also no pig orcs in the creature file.
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Asin

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Re: Goblinoids (and Orcs) Mod!
« Reply #18 on: October 12, 2017, 09:35:51 pm »

Maybe I should have clarified... It's a preview for what to expect for the next version.

Dunmeris

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Re: Goblinoids (and Orcs) Mod!
« Reply #19 on: October 12, 2017, 10:22:42 pm »

Oh, right. Ok
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bloop_bleep

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Re: Goblinoids (and Orcs) Mod!
« Reply #20 on: October 12, 2017, 10:56:53 pm »

PTW.
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