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Author Topic: All of my mods!  (Read 3421 times)

KittyTac

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All of my mods!
« on: July 28, 2017, 10:12:00 pm »

This is a mod compilation for easier following. Includes some really small mods that didn't warrant a thread. HAD TO MOVE RAINBOW DRAGONS INTO A THIRD COMMENT TO SAVE SPACE


Felids v1.4

Adds a cat race! They're not humanoid, but have a grasp at their head. They tend to die out very quickly, however.

CHANGELOG:
1.4 Faster...Faster... FASTER!!!!!!
1.3 Makes them, ahem, repopulate faster.
1.2:Adds clothing!
1.1 Fatal bug fix: added [EQUIPS] REMEMBER TO ADD THAT TO THE CREATURE ENTRY/b]

Add this to a creature file:
Spoiler (click to show/hide)

This to entity_default.txt:
Spoiler (click to show/hide)

And this to body_default.txt:
Spoiler (click to show/hide)

Make a language_CAT file: https://pastebin.com/vCnzcc6w

Have !!FUN!! starting in a young world as a felid and saving your race from extinction!

Draconians v1.5

A small mod, adds a draconian race. Can either breathe normal fire or spit slade. Variations keep coming in. DUNGEON CRAWL INTENSIFIES

CHANGELOG:
v1.5 Adds differing colors for different varieties.

v1.4 Adds speedy draconians. They have the maximum walking speed the game can handle. Fixes naming bug that has been present since the first version and causes the draconian civilization being names for the last variation in the file. Now they all should be "draconians", and only individual ones you meet in adv mode and see in legends should be named for variations.

v1.3 Add cavein var.

v1.2 Fixes bugs with blazesteel making.

v1.1 gives them access to a steel-grade metal. REDOWNLOAD ENTITY_DEFAULT TO MAKE THEM ACTUALLY USE IT, THEN REGEN THE WORLD

Add this to a creature file:

Spoiler (click to show/hide)

And this to entity_default.txt:
Spoiler (click to show/hide)

This to inorganic_metal.txt:
Spoiler (click to show/hide)

And this to reaction_smelter.txt:
Spoiler (click to show/hide)


They're also siegers. Have !!FUN!!  :P
« Last Edit: September 11, 2017, 10:42:17 pm by KittyTac »
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KittyTac

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Re: All of my mods!
« Reply #1 on: July 28, 2017, 10:17:29 pm »

SLADE-THEMED ARENA-ONLY MODS

Edgy sladeath blenders (requires edgy slade)

Use it in combat with multi-attack+heavy attack on many different bodyparts. It can fully delimb a humanoid in basically one turn.

Add this to creature_standard.txt:

Spoiler (click to show/hide)

And this to body_default.txt:

Spoiler (click to show/hide)

Sladogs

Can fire slade at a WAIT_TIME of 1.

Spoiler (click to show/hide)

Slade colossi

Yup.

Spoiler (click to show/hide)

Edgy slade

You'll see why it is edgy.

v1.1 Was buffed. THX Putnam.

Spoiler (click to show/hide)
« Last Edit: September 03, 2017, 10:00:31 pm by KittyTac »
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KittyTac

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Re: All of my mods!
« Reply #2 on: July 30, 2017, 09:54:37 pm »

RAINBOW DRAGONS
Rainbow dragons v1

Can fire the heaviest colored material of each color (not white or black or gray) at a WAIT_TIME of 1. Don't ask.

Add this to a creature file:
Spoiler (click to show/hide)
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IndigoFenix

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Re: All of my mods!
« Reply #3 on: July 31, 2017, 07:17:51 am »

Numbers set too high will experience overflow.  The actual sharpness of your edgy slade will depend on how many times it has overflowed.

Bearskie

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Re: All of my mods!
« Reply #4 on: July 31, 2017, 08:37:24 am »

Also, I don't think MAX_EDGE is the main factor in calculating sharpness.

KittyTac

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Re: All of my mods!
« Reply #5 on: July 31, 2017, 08:54:39 pm »

Also, I don't think MAX_EDGE is the main factor in calculating sharpness.

Can't think of other factors. The edgy slade is still OP. For some reason, a night troll turned up with an edgy slade meat cleaver. My party didn't last. One could say Armok teamed up with the RNG to "troll" me!  :P
« Last Edit: August 01, 2017, 08:29:11 am by KittyTac »
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