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Author Topic: Helmedlion, the fort of the shark  (Read 8039 times)

vp

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Helmedlion, the fort of the shark
« on: August 04, 2017, 02:40:48 am »

So I have almost built another something, It's basically a shark:

Spoiler (click to show/hide)

My dwarves embarked in 5x3 area, you can see it whole here:

Spoiler (click to show/hide)

The shark is 211 tile long, 60 tiles wide and 72 tiles high. In subsequent weeks it'll get much higher because of dorsal fin. Maybe 100 tiles high, I don't know.

Spoiler (click to show/hide)

Dark gray is gabbro, white is silver, pink is rose gold. The shark consists of 36K blocks and 9K bars.

The shark spites magma:

Spoiler (click to show/hide)

Here I fiilmed the very first run of the magma-spitting device, it was in 34th year of the fort. By the way, the current game year is 39th.

The same thing zoomed in:

Spoiler (click to show/hide)

I tried to make this device to spit magma in form of a dwarf figurine, it's not what I really got but that's a close call, I guess.

This is the spitting device itself, it consists of 28 hatches and a lot of mechanisms:

Spoiler (click to show/hide)

This is a thing that makes hatches open and close:

Spoiler (click to show/hide)

It's a traditional minecart-based impulse generator. Inside the track you see a lot of chalk hatches over jet floor. When minecart rides, they open and close according to a program hardcoded with mechanisms.

Spoiler (click to show/hide)

Interior view of higher half of the shark:

Spoiler (click to show/hide)

And lower half:

Spoiler (click to show/hide)

That's all for now, but stay tuned, it's to be continued.

If you read Russian or don't fear online translator you may read more about this fort at http://vadim-proskurin.livejournal.com/tag/helmedlion

My previous fortress was Boatsdash:

http://www.bay12forums.com/smf/index.php?topic=160306
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Re: Helmedlion, the fort of the shark
« Reply #1 on: August 04, 2017, 05:02:13 am »

I like the rose gold here. Reminds me of sand. 

Similarly, the lower half interior is also nice, reminding me of frozen valley.

The dancing dwarf, both hatch rendition and the original, leaves me bemused. I don't think I've ever seen someone digging out everything but the large clusters, either.

And...oh hell. Using hfs on sieges. Oh wow, perhaps I should unrust my russian and read.

So, why a shark, this time?

oldmansutton

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Re: Helmedlion, the fort of the shark
« Reply #2 on: August 04, 2017, 07:35:32 am »

 :o  This is amazing.  How long did it take to build thus far?
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I suggest using kilokittens. As cats are 10X the volume of kittens. That way, 50 cats would be .5 kilokittens.

100 cats would be 1 kilokitten.

bloop_bleep

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Re: Helmedlion, the fort of the shark
« Reply #3 on: August 04, 2017, 04:08:40 pm »

This is probably the most epic goblin death machine ever.
"Hey, what's that in the sky?"
"Oh Armok IT'S A SHA--"
*encased in magma*

Also, how does your computer handle all this?? I don't see any volcanos, so your magma pump stack must be 200+ z-levels tall!
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StagnantSoul

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Re: Helmedlion, the fort of the shark
« Reply #4 on: August 04, 2017, 11:24:40 pm »

Well... Woah. Congrats on making something so big that actually works, I assumed it'd derp out heavily or just crash your fort.
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Eschar

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Re: Helmedlion, the fort of the shark
« Reply #5 on: August 05, 2017, 03:46:11 pm »

Congratulations. Now you just need to shut off the magma flow just long enough to build certain nobles a bed under it.
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MrLurkety

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Re: Helmedlion, the fort of the shark
« Reply #6 on: August 06, 2017, 02:32:01 pm »

This is awesome. ptw.
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vp

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Re: Helmedlion, the fort of the shark
« Reply #7 on: August 09, 2017, 02:12:15 pm »

So, why a shark, this time?

Found a suitable 3D model. I planned to built something big and spitting magma in sophisticated figurines. Shark was a random choice.

How long did it take to build thus far?

11 months.

Also, how does your computer handle all this??

FPS is 5 right now.

I don't see any volcanos, so your magma pump stack must be 200+ z-levels tall!

181 so far.

Edit: typo.
« Last Edit: August 09, 2017, 02:17:22 pm by vp »
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oldmansutton

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Re: Helmedlion, the fort of the shark
« Reply #8 on: August 10, 2017, 09:37:48 am »

How long did it take to build thus far?

I'm assuming 11 months real time, vs 11 months game time?  11 months dwarf time seems.... super fast.
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I suggest using kilokittens. As cats are 10X the volume of kittens. That way, 50 cats would be .5 kilokittens.

100 cats would be 1 kilokitten.

vp

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Re: Helmedlion, the fort of the shark
« Reply #9 on: August 10, 2017, 12:12:49 pm »

I'm assuming 11 months real time, vs 11 months game time?  11 months dwarf time seems.... super fast.

11 months real time, 38 years dwarf time.
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vp

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Re: Helmedlion, the fort of the shark
« Reply #10 on: August 10, 2017, 01:50:40 pm »

So let's continue.

There's no magma-safe metals on the embark except adamantine, also the embark lacks any sand. So dwarves make magma pumps from crystall glass:

Spoiler (click to show/hide)

There's a tavern in the fort but it's more like a club than a real tavern. There are neither drinks nor food within, it's just the place to recite poems, sing and dance:

Spoiler (click to show/hide)

Invaders arrived: 5 necromancers and 14 zombies, rotten as fuck:

Spoiler (click to show/hide)

There were no problems with them, 3 necromancers were captured, all others were sliced in weapon traps.

Dwarven writers love their motherland:

Spoiler (click to show/hide)

Mechanics built a hydro power plant of 237 wheels in 3 rows:

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Dwarves built an arena for fun:

Spoiler (click to show/hide)

1 level up they built a standard mass-pit system:

Spoiler (click to show/hide)

Then insert necromancers into the inner gallery and captive goblins outside:

Spoiler (click to show/hide)

And then goblins met a female ettin named Izkil:

http://i.imgur.com/mFVeagc.gifv

To be continued.
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Re: Helmedlion, the fort of the shark
« Reply #11 on: August 10, 2017, 03:19:32 pm »

Oh jeez. Crystal glass pump parts? Such opulence.

Though somehow I forgot you could produce (crystal) glass without sand. Rock crystals need kind of lot of digging, buuut DS's Roomcarnage could have used this instead of adamantine screw pumps.
(Though adamantine superweapon is not bad megaproject.)

It's probably better from the point of view of fulfilling needs to place food and drink outside the tavern anyway, because dwarves can otherwise keep picking socialize even if their need to pray is in the reed.



That's a ... powerplant. 23700 *0,9 power...I assume about all of this was necessary. How many mechanisms did you produce?


Perhaps one of the case where stacking waterwheels vertically on top of each other makes sense, for a watercube.



4x4 stairs - how many dwarves did you have? I'm thinking over a 100, with the 5 fps.



Maybe should have turned Izkil into a vampire or werebeast first, for luck. 

vp

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Re: Helmedlion, the fort of the shark
« Reply #12 on: August 11, 2017, 04:12:32 am »

How many mechanisms did you produce?

2.5K. Pumping machinery gets 5.3K power, it's much less than waterwheels generate.

how many dwarves did you have? 

195 right now. Strict population cap = 200.
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vp

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Re: Helmedlion, the fort of the shark
« Reply #13 on: August 11, 2017, 05:26:03 am »

The story goes on.

Ettin Izkil killed everyone and suddenly died due to infected wound.

Spoiler (click to show/hide)

Elven merchants don't like what they see:

Spoiler (click to show/hide)

Dragon arrived. Dwarves captured her and throw to the arena, it was a mistake, she immediately stopped all the fun including restrained necromants:

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Dwarves had to recapture her:

Spoiler (click to show/hide)

Titan arrived. Dwarves tried to make them fight and almost made a huge mistake, I had to savescum to avoid it.

Spoiler (click to show/hide)

Apparently dragonfire destroys all kinds of constructions including raised drawbridges. If a dragon sees a drawbridge, he has no reason to cast fire on it, but if he does for some reason, the bridge is destroyed as all the dwarves a little later. It's good that this didn't happen.

The actual encounter was very brief:

Spoiler (click to show/hide)

The titan cast web, the dragon cast fire. Fire wins.

I decided to make the dragon fight clowns. Dwarves released the dragon near the hellgate:

Spoiler (click to show/hide)

Set up hell-opening device:

Spoiler (click to show/hide)

Something went wrong, magma poured onto this place:

Spoiler (click to show/hide)

The dragon resisted but...

To be continued.
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Re: Helmedlion, the fort of the shark
« Reply #14 on: August 11, 2017, 08:44:42 am »

Ah, grandness for grandness' sake.

Izkil did better than expected.

Poor necros. It was predictable that shieldless goblins and necros would insta-die to dragon, but still.

That's some excitement you had there. For bridges, the heat of the center tile is only one that matters. You can check which one is center with d-b-key functions. A 3x3 wooden bridge can hold up 8 squares of magma, as long as center tile is cast obsidian.

||

I'm not sure how far dragonfire heat spreads, though for pillboxes I guess you could use bridges that jut out enough to the side that their center tile doesn't heat above mechanism melting point.

Fire beats webs, I see.

I recall dragons drown in magma. Alternate way to open hell would be to build downstairs above floor with hfs open space beneath, then dig a tile that is directly above downstairs.
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