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Author Topic: Vordak`s Graphic Tileset - Reconstruction  (Read 152737 times)

Meph

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Re: Vordak`s 32x Dwarf Tileset
« Reply #30 on: December 28, 2017, 02:35:12 am »

Mercenary and Criminal if I'm not mistaken.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
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Vordak

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Re: Vordak`s 32x Dwarf Tileset
« Reply #31 on: December 28, 2017, 11:46:58 am »

What professions do these two dwarves represent?:

It's both CRIMINAL. My tileset uses the left. Second is not used.
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jecowa

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Re: Vordak`s 32x Dwarf Tileset
« Reply #32 on: December 28, 2017, 03:59:31 pm »

Thank you. I noticed the one on the right was unused and was worried it was an error.

Vordak 0.2.2 works fine with Meph 1.6.1, but several things were changed and moved around in Meph 1.7.
Here's some modified PNGs that work with Meph 1.7:

Main Graphics Tilesheet:
Spoiler: Meph_32x32.png (click to show/hide)
Spoiler: Meph_32x32-bg.png (click to show/hide)
Spoiler: Meph_32x32-top.png (click to show/hide)

TWBT Items Overrides Tilesheet:
Spoiler: _MDF_items.png (click to show/hide)
Spoiler: _MDF_items-bg.png (click to show/hide)
Spoiler: _MDF_items-top.png (click to show/hide)

And you should also delete the "_MDF_trees.png" from v0.2.2 of Vordak's pack and use the "_MDF_trees.png" from Meph's pack.
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Vordak

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Re: Vordak`s 32x Dwarf Tileset
« Reply #33 on: December 28, 2017, 06:30:29 pm »

jecowa, thanks for the work done - excellent temporary solution.
I do not have time, at least a few more days there will be no update.
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Vordak

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Re: Vordak`s 32x Dwarf Tileset v0.3.0
« Reply #34 on: December 29, 2017, 09:25:14 pm »

RELEASE 0.3.0

Spoiler: Dwarves 0.3.0-x2 (click to show/hide)
Spoiler: Dwarves 0.3.0-x1 (click to show/hide)

Download link - v0.3.0

How to install:
1) Install Meph Tileset.
2) Delete next Meph Tileset files:
    ...\raw\graphics\graphics_dwarves.txt
3) Delete if there is a file:
    ...\raw\graphics\graphics_example.txt
4) Archive with this mod unzip into the game folder with overwriting.
5) Do not forget to update your save.

Checked for Meph Tileset - 32x graphic pack with TWBT - v1.75.

Below you can see the difference between tiles of Meph set(left pic.) and Vordak set(right pic.).
Spoiler: _MDF_items (click to show/hide)
Spoiler: _MDF_decorations (click to show/hide)
Spoiler: _MDF_trees (click to show/hide)
Spoiler: Meph_32x32 (click to show/hide)
« Last Edit: December 29, 2017, 09:59:29 pm by Vordak »
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Meph

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Re: Vordak`s 32x Dwarf Tileset v0.3.0
« Reply #35 on: December 29, 2017, 10:38:00 pm »

Wow, fast work. :)

I just noticed that you also change the statue in the decorations, that's so cool.



You/I/We/whoever could make an entire set of them, showcasting all your beard and head types. The player builds a statue ingame and picks from a huge list of Vordak-Statues. :)
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Vordak

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Re: Vordak`s 32x Dwarf Tileset v0.3.0
« Reply #36 on: December 30, 2017, 07:49:59 am »

You/I/We/whoever could make an entire set of them, showcasting all your beard and head types. The player builds a statue ingame and picks from a huge list of Vordak-Statues. :)

I drew a 291 beard and unknown number of hairstyles. Means at least 291 statues - I do not think that it makes sense to write a huge code for someone (1 player out of 100) to want to build a museum of The Beard.
« Last Edit: December 30, 2017, 08:38:44 am by Vordak »
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Vordak

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Re: Vordak`s 32x Dwarf Tileset v0.3.1
« Reply #37 on: December 30, 2017, 08:54:44 pm »

RELEASE 0.3.1

Spoiler: Dwarves 0.3.1-x2 (click to show/hide)
Spoiler: Dwarves 0.3.1-x1 (click to show/hide)

Download link - v0.3.1

How to install:
1) Install Meph Tileset.
2) Delete next Meph Tileset files:
    ...\raw\graphics\graphics_dwarves.txt
3) Delete if there is a file:
    ...\raw\graphics\graphics_example.txt
4) Archive with this mod unzip into the game folder with overwriting.
5) Do not forget to update your save.

Compatibility for Meph Tileset - 32x graphic pack with TWBT - v1.75.

Below you can see the difference between tiles of Meph set v1.75 (left pic.) and Vordak set v0.3.1 (right pic.).
Spoiler: _MDF_items (click to show/hide)
Spoiler: _MDF_decorations (click to show/hide)
Spoiler: _MDF_trees (click to show/hide)
Spoiler: Meph_32x32 (click to show/hide)

Upd. 2017.12.31: Little fix - image projection of work tables and return original sprite of assembled trap.
« Last Edit: December 31, 2017, 10:15:45 am by Vordak »
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BionicMeatloaf

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Re: Vordak`s 32x Dwarf Tileset v0.3.1
« Reply #38 on: January 01, 2018, 01:18:52 am »

This is some fantastic work!!! how often do you work on this and can you give a rough % of how many tiles you've done in relation to how much there is left?

Also I noticed with the guard sprites they're all incredibly varied depending on what armor and or clothes they're wearing, can we expect this level of detail for everything?


Sorry I'm just extremely excited for how ambitious this seems
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Vordak

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Re: Vordak`s 32x Dwarf Tileset v0.3.2
« Reply #39 on: January 01, 2018, 11:27:16 am »

RELEASE 0.3.2

Spoiler: Dwarves 0.3.2-x2 (click to show/hide)
Spoiler: Dwarves 0.3.2-x1 (click to show/hide)

Download link - v0.3.2 - not work with ☼Meph Tileset☼ V1.8

How to install:
1) Install Meph Tileset V1.75.
2) Delete next Meph Tileset files:
    ...\raw\graphics\graphics_dwarves.txt
3) Delete if there is a file:
    ...\raw\graphics\graphics_example.txt
4) Archive with this mod unzip into the game folder with overwriting.
5) Do not forget to update your save.

Compatibility for Meph Tileset - 32x graphic pack with TWBT - v1.75.

Below you can see the difference between tiles of Meph set v1.75 (left pic.) and Vordak set v0.3.2 (right pic.).
Spoiler: _MDF_items (click to show/hide)
Spoiler: _MDF_decorations (click to show/hide)
Spoiler: _MDF_trees (click to show/hide)
Spoiler: Meph_32x32 (click to show/hide)
« Last Edit: January 02, 2018, 10:06:58 am by Vordak »
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Kromtec

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Re: Vordak`s 32x Dwarf Tileset v0.3.2
« Reply #40 on: January 02, 2018, 03:26:00 pm »

Can't wait for your update that works with mephs tileset 1.8!

Meph

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Re: Vordak`s 32x Dwarf Tileset v0.3.2
« Reply #41 on: January 02, 2018, 03:54:23 pm »

I'm still debating if I shouldn't somehow include his dwarf-sprites by default. They are much better than mine and it would mean more people will see them.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Kromtec

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Re: Vordak`s 32x Dwarf Tileset v0.3.2
« Reply #42 on: January 02, 2018, 04:14:11 pm »

I'm still debating if I shouldn't somehow include his dwarf-sprites by default. They are much better than mine and it would mean more people will see them.
The dwarves in your set look good but I find them too similar to the humans. I always have to look twice if it's a dwarf or a human in the tavern. Vordaks dwarves look a lot like warhammer dwarves and I love that style with the big beards.

@Vordak
I'm also very excited about the goblins you teased in your second post. If they will be a little bit like their warhammer counterpart I would be so happy!
« Last Edit: January 02, 2018, 06:06:04 pm by Kromtec »
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Vordak

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Re: Vordak`s 32x Dwarf Tileset v0.4.0
« Reply #43 on: January 02, 2018, 11:14:49 pm »

RELEASE 0.4.0

Spoiler: Dwarves 0.4.0-x2 (click to show/hide)
Spoiler: Dwarves 0.4.0-x1 (click to show/hide)

Download link - v0.4.0

How to install:
1) Install Meph Tileset V1.8.
2) Delete next Meph Tileset files:
    ...\raw\graphics\graphics_dwarves.txt
3) Delete if there is a file:
    ...\raw\graphics\graphics_example.txt
4) Archive with this mod unzip into the game folder with overwriting.
5) Do not forget to update your save.

Compatibility for Meph Tileset - 32x graphic pack with TWBT - v1.8.

Below you can see the difference between tiles of Meph set v1.8 (left pic.) and Vordak set v0.4.0 (right pic.).
Spoiler: _MDF_items (click to show/hide)
Spoiler: _MDF_decorations (click to show/hide)
Spoiler: _MDF_decorations_2 (click to show/hide)
Spoiler: _MDF_trees (click to show/hide)
Spoiler: Meph_32x32 (click to show/hide)
« Last Edit: January 02, 2018, 11:51:17 pm by Vordak »
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Meph

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Re: Vordak`s 32x Dwarf Tileset v0.4.0
« Reply #44 on: January 05, 2018, 04:16:48 pm »

Looking through the text file and main dwarf set, I noticed that you have 8x2 sets of military dwarves. The game only ever uses 2x1 of these; based on weapon skill. For example swordsdwarf and master-swordsdwarf.

You could copy your graphics_Vordak_dwarves.txt 8 times and alter it to enable one each. That way players could pick if they want to have one of these as their active military sprites:
 - Militia
 - Fortress Guard
 - Royal Guard
 - Adventurer
 - Beast Hunters
 - Mercenaries
 - Monster Slayers
 - Scout

They could even swap them within the same save. :)

PS: Or maybe even 10 sets, considering the bone-helmet version and the gold-atzec/mayan dwarves of the evil twins...
« Last Edit: January 05, 2018, 04:23:07 pm by Meph »
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::
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