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Author Topic: Vordak`s Graphic Tileset - Reconstruction  (Read 150273 times)

Vordak

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Re: Vordak`s 32x Dwarf Tileset v0.8.2
« Reply #105 on: May 07, 2018, 01:30:06 pm »

I'm curious why you got rid of the transparency for vermin in the Meph_32x32-top.png in version 0.8.2.
It is my mistake with Photoshop layers, thanks for taking notice - file are re-uploaded.
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Nefarian

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Re: Vordak`s 32x Dwarf Tileset v0.8.2
« Reply #106 on: May 10, 2018, 05:48:52 pm »

Any news on the Evil Dwarfs?

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Vordak

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Re: Vordak`s 32x Dwarf Tileset v0.8.2
« Reply #107 on: May 11, 2018, 11:40:44 am »

Any news on the Evil Dwarfs?
In recent time, the work was not carried out on their, I can not focus on one thing and finish it) Especially it is difficult because I now have every day birthdays and other holidays - May is difficult month.
But sprites of dark dwarves are almost finished, just need to insert different heads.
In their raws files only it is required a little to change domestic animals and add some pet-monsters for warfare - and draw these creatures.
« Last Edit: May 11, 2018, 11:49:31 am by Vordak »
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Nefarian

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Re: Vordak`s 32x Dwarf Tileset v0.8.2
« Reply #108 on: May 11, 2018, 01:34:14 pm »

In recent time, the work was not carried out on their, I can not focus on one thing and finish it) Especially it is difficult because I now have every day birthdays and other holidays - May is difficult month.
But sprites of dark dwarves are almost finished, just need to insert different heads.
In their raws files only it is required a little to change domestic animals and add some pet-monsters for warfare - and draw these creatures.

Don't worry, take your time. I just wanted to hear something since it was quite a while since we last heard of them ^^
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Vordak

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Re: Vordak`s 32x Graphic Tileset v0.9.1 - Goblin update
« Reply #109 on: June 12, 2018, 05:42:23 pm »

RELEASE 0.9.1 - Goblin update

- added new graphic for goblins
- at now this is Vordak`s 32x Graphic Tileset

Spoiler: Goblins-x2 (click to show/hide)

Download link - v0.9.1

Spoiler: How to install: (click to show/hide)

Compatibility for PeridexisErrant's Starter Pack (64bit) - v0.44.10-r03
                       Meph Tileset Launcher + Utilities -v3

Normal work is guaranteed only with the above versions of packs and tilesets.

Spoiler: P.S. (click to show/hide)
« Last Edit: June 14, 2018, 12:15:12 pm by Vordak »
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DwarfMines

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Re: Vordak`s 32x Graphic Tileset v0.9.1 - Goblin update
« Reply #110 on: June 15, 2018, 06:35:06 pm »

This tileset is amazing!

I can't play this game without it any more.

It launched the graphic representational possibilities of Dwarf Fortress into a whole new level.
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Vordak

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Re: Vordak`s 32x Graphic Tileset v0.9.2 - Goblin update
« Reply #111 on: June 24, 2018, 08:00:56 am »

RELEASE 0.9.2 - Goblin update

- added new graphic for profession MESSENGER for dwarves and goblins
- minor changes in structure at dwarves.png
- changed ferric elves in fortress_defence.png

Spoiler: Dwarves-x2 (click to show/hide)
Spoiler: Goblins-x2 (click to show/hide)
Spoiler: Ferric elves-x2 (click to show/hide)

Download link - v0.9.2

Spoiler: How to install: (click to show/hide)

Compatibility for PeridexisErrant's Starter Pack (64bit) - v0.44.10-r03
                       Meph Tileset Launcher + Utilities -v3

Normal work is guaranteed only with the above versions of packs and tilesets.
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DWARFFRAWD

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Re: Vordak`s 32x Graphic Tileset v0.9.2 - Goblin update
« Reply #112 on: July 06, 2018, 11:46:26 am »

uh, i have a question.

In fortress defense mod, where is scorpion's entity?

scorpion's creature txt exists. but i cant find entity files.
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Vordak

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Re: Vordak`s 32x Graphic Tileset v0.9.2 - Goblin update
« Reply #113 on: July 07, 2018, 02:39:59 am »

uh, i have a question.

In fortress defense mod, where is scorpion's entity?

scorpion's creature txt exists. but i cant find entity files.
I have no idea. I'm just drawing graphics.
Address your question in Fortress Defense Mod II R v21
or better in ☼Meph Tileset☼ - 32x.
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Meph

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Re: Vordak`s 32x Graphic Tileset v0.9.2 - Goblin update
« Reply #114 on: July 07, 2018, 03:17:35 am »

There is no entity file, because they are not a civ, but warbeasts / mounts. Some of the invaders bring them along like goblins bring beak dogs or trolls.

Vordak,  great work as always! I cant mod atm, I'm on tour, so its especially great to see more 32x sprites being made while I'm away. :-)

EDIT: PS: could you do me a favour and make a handful of Kobold/human sprites?  Just like 2-3 military versions, I'd like to know what your ideas are for them. Then I have an overview of your design for all 5 races.
« Last Edit: July 09, 2018, 05:25:48 am by Meph »
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Vordak

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Re: Vordak`s 32x Graphic Tileset v0.9.2 - Goblin update
« Reply #115 on: July 13, 2018, 02:11:55 pm »

EDIT: PS: could you do me a favour and make a handful of Kobold/human sprites?  Just like 2-3 military versions, I'd like to know what your ideas are for them. Then I have an overview of your design for all 5 races.
In general I represent human soldiers as WHFB Bretonnian peasantry troops.
Spoiler: humans (click to show/hide)

About kobolds I do not have a clear idea - they are naked rats or something like lizards? I can draw like WHFB skavens or like D&D kobolds.
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Meph

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Re: Vordak`s 32x Graphic Tileset v0.9.2 - Goblin update
« Reply #116 on: July 13, 2018, 02:51:18 pm »

DF kobolds are weird. They are about 20kg heavy, have brown skin, large pointy ears and glowing-yellow eyes...  so more like skaven, yes. 5 fingers, only 3 toes. But they also lay eggs... like reptiles. Do as you please, either one is fine.

I think a lot of people either see them as "cutebolds" that look like little puppies, or like D&D kobolds, more tiny-reptile like.

I was asking because I was thinking about making a couple of "ethnic styles" for civs. Themes like "medieval knights", "roman legion", "greek", "samurai", "vikings", "saracens" and the like. It's mostly changes to ethics, language and items in the entity file, without changing the actual creature. Not much work, except of course that I have a 32x tileset that they would have to fit in. :D
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Vordak

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Re: Vordak`s 32x Graphic Tileset v0.9.2 - Goblin update
« Reply #117 on: July 13, 2018, 03:01:45 pm »

I was asking because I was thinking about making a couple of "ethnic styles" for civs. Themes like "medieval knights", "roman legion", "greek", "samurai", "vikings", "saracens" and the like. It's mostly changes to ethics, language and items in the entity file, without changing the actual creature. Not much work, except of course that I have a 32x tileset that they would have to fit in. :D
I do not particularly understand why multiply humans, when you can add different orcs, goblins, hobgoblins or another - it is fantasy.
« Last Edit: July 14, 2018, 05:31:53 am by Vordak »
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Meph

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Re: Vordak`s 32x Graphic Tileset v0.9.2 - Goblin update
« Reply #118 on: July 13, 2018, 03:41:29 pm »

Not especially for humans. I was thinking of a mix.

Player picks "creature" (human, orc, gremlin, snakeman, whatever), picks "style" (roman, samurai, viking), and picks "pets, mounts, warbeasts", "materials" and a couple of other things. So they can easily make their own civs, like:

 - Evil Viking Orcs, riding Rhinoceroses, clad in iron.
 - Friendly Greek Chameleon Men, riding unicorns, clad in leather.
 - Thieving Samurai Antmen, riding giant beetles, clad in steel.

I can easily write the launcher to make these things, but I have no idea how to make graphics. It would have to copy a base template of clothing/weapons on a base template of creatures.

It will probably never work properly with graphics...

The alternative idea I had was this:
4x dwarves, elves, goblins, humans and kobolds. Leave the civilian graphics the same, but give them different military sprites. That's easier to do.
Dwarves, Hill dwarves, Deep dwarves, Berserker/Exiled dwarves.
Elves, High elves, dark elves, elven exiles.
Goblins, Night Goblins, Hob Goblins, Goblin Exiles.
Humans (medieval knights), Vikings, Saracens, Romans.
Kobolds, Cutebolds, Lizardbolds (fireimmune), Poisonbolds (poison bite/blowguns).

I had that idea mostly because of your over-the-top selection of military sprites. Your dwarves alone have 10 sets of military units. ^^

The end result would be a mod a bit like Fortress Defense, just with more vanilla DF feel.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Vordak

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Re: Vordak`s 32x Graphic Tileset v0.9.2 - Goblin update
« Reply #119 on: July 14, 2018, 05:27:42 am »

Сhanged pattern of humans in the area of the arms and shoulders, what gives more opportunities for drawing.
Spoiler: Humans-new pattern (click to show/hide)

Upd. I present the concept of kobolds.
Spoiler: Kobolds (click to show/hide)
« Last Edit: July 14, 2018, 05:31:33 pm by Vordak »
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