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Monstrous Humanoids Mod: The Idea Thread

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Asin:
*BUMP!*

Hugo_The_Dwarf:
Orcs:
Slightly larger than normal humans (so 75000 or 80000) prefer to use basic weapons (Glaive[pike], Spear, Large Cleaver[sword](looks more like a sugarcane machete), *Clad Club[Mace](* is for the material so if they made it from Iron it'd be a Iron Clad Club), Great Warhammer, Battle Axe) Some of their army skill names should be renamed to reflect the weapons they use. They will like to make their homes near the ocean. Castes: Ogren[About 90000 in size, they are the largest and strongest of Orcs having shared physical traits of ogres and orcs (broad forehead, boar tusks. making them resemble a tusked gorilla) they are the only ones that can hold position of warleader which serves under the warchief(leader/king type). They are generally Male and not as common as the other castes], Orc[Common], Orc King[Very Rare only ones that can become Warchiefs, ones that are not the warchief usually lead sqauds as elites due to their naturally high combat abilities]

Orkin:
Mix of Corrupted Elves (mutated to be greenskins) and Orc-human halfbreeds. They tend to be nomadic and live in tundras/deserts and use a mismatch of weapons from most greenskin and human civs, they are about human size. Castes: Corrupted Elf[mix of facial elven features perverted with orcish tusks, no slender elven frame due to the orc genes, more agile than normal orcs], Man-Orc[mix of human features, favor blade weapons tending to have a natural talent for using them]

Mountain Goblins:
Basically Vanilla goblins being the same size as dwarves, preferring mountainous regions even willing to live in mountain homes (only if they take it, dark towers still are their primary). Castes: Goblin[default], Gretchin[smaller than most goblins about 50000 close to kobolds, due to their small size they are better with ranged weapons but normally serve as the labor force and scavengers for goblins]

Hob Goblins:
Only slightly larger than normal goblins (65000) they prefer to be in Tundras or swamps and use basic weapons (axes, clubs, spears, bows)

All 4 are baby snatchers and should make them allies based on this Entity Trait, as green skins are normally on some sort of us vs them mentality, even if all 4 breeds don't get along 100%

AceSV:
For Furry Fortress, I had a half-plan to make a race of pig-people called Borks (Boarks, Borcs, Boarcs, something like that), going back to the older notion that orcs are like pig-like.  Tusks, cloven hooves, snouts, etc.  I feel like you could fit that into a game alongside green orcs.  Their weapons would be very simple, Squishka is a blunt mace-rod, Chopka is an axe-like weapon, Stabka is a spear. 

I always liked the idea of Orcs as a "noble savage" race.  Fearsome, but ultimately people of honor, even if their customs seem barbaric to other races.  Like Klingons I guess. 

Maybe a tribe of orcs that specializes in Orc hybrids.  Orcman = Orc + Human, Goborc = Goblin + Orc, Orf = Elf + Orc, Dwerk = Dwarf + Orc, Trock = Troll + Orc, Ogorc = Ogre + Orc, Satorc = Satyr + Orc, Orclak = Gorlak + Orc, Foul Blendork = Foul Blendec + Orc, Gremlorc = Gremlin + Orc, Reachorc = Reacher + Orc, Blizzorc = Blizzard Man + Orc, Cyclorc = Cyclops + Orc, Minotork = Minotaur + Orc, Orpy = Harpy + Orc, Koborc = Kobold + Orc, Ornera = Manera + Orc, Merk = Merfolk + Orc, Plump Helmorc = Plump Helmet Man + Orc.  If you can, maybe the various hybrids are all a sort of servant cast that are created by some sort of aristocracy like a High Orc or Wizorc.  Depending on your taste in lore, the hybrids could be created with magic (like Oruk-hai) or the old fashioned way, with prisoners.  Maybe there's some way to do like a Zombification interaction with prisoners that turns them into Orc Hybrids so that you get a group of hybrids based on the available populations. 

Asin:

--- Quote from: AceSV on October 08, 2017, 09:08:05 am ---For Furry Fortress, I had a half-plan to make a race of pig-people called Borks (Boarks, Borcs, Boarcs, something like that), going back to the older notion that orcs are like pig-like.  Tusks, cloven hooves, snouts, etc.  I feel like you could fit that into a game alongside green orcs.

--- End quote ---

I like that idea! Putting them in.

Asin:

--- Quote from: Hugo_The_Dwarf on October 07, 2017, 10:58:03 pm ---Orcs:
Slightly larger than normal humans (so 75000 or 80000) prefer to use basic weapons (Glaive[pike], Spear, Large Cleaver[sword](looks more like a sugarcane machete), *Clad Club[Mace](* is for the material so if they made it from Iron it'd be a Iron Clad Club), Great Warhammer, Battle Axe) Some of their army skill names should be renamed to reflect the weapons they use. They will like to make their homes near the ocean. Castes: Ogren[About 90000 in size, they are the largest and strongest of Orcs having shared physical traits of ogres and orcs (broad forehead, boar tusks. making them resemble a tusked gorilla) they are the only ones that can hold position of warleader which serves under the warchief(leader/king type). They are generally Male and not as common as the other castes], Orc[Common], Orc King[Very Rare only ones that can become Warchiefs, ones that are not the warchief usually lead sqauds as elites due to their naturally high combat abilities]

Orkin:
Mix of Corrupted Elves (mutated to be greenskins) and Orc-human halfbreeds. They tend to be nomadic and live in tundras/deserts and use a mismatch of weapons from most greenskin and human civs, they are about human size. Castes: Corrupted Elf[mix of facial elven features perverted with orcish tusks, no slender elven frame due to the orc genes, more agile than normal orcs], Man-Orc[mix of human features, favor blade weapons tending to have a natural talent for using them]

Mountain Goblins:
Basically Vanilla goblins being the same size as dwarves, preferring mountainous regions even willing to live in mountain homes (only if they take it, dark towers still are their primary). Castes: Goblin[default], Gretchin[smaller than most goblins about 50000 close to kobolds, due to their small size they are better with ranged weapons but normally serve as the labor force and scavengers for goblins]

Hob Goblins:
Only slightly larger than normal goblins (65000) they prefer to be in Tundras or swamps and use basic weapons (axes, clubs, spears, bows)

All 4 are baby snatchers and should make them allies based on this Entity Trait, as green skins are normally on some sort of us vs them mentality, even if all 4 breeds don't get along 100%

--- End quote ---

Hobgoblins and Orcs are already in.  I might do something with your Orkin and Mountain Goblin ideas.

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