Dwarf Fortress > DF Modding

What's going on in your modding?

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ZM5:
Noticed the modding board had no "what's going in" thread like the fort and adventure mode boards so figured I'd make one.

What projects are you guys currently working on? Post any mishaps with creatures, gruesome arena moments or previews for mods you're planning to upload!

Foxite:
I'm working on a custom race. I've played several adventurers now, mostly testing their combat abilities. The most obvious problem is that I gave them an interaction with [USAGE_HINT:GREETING] and I can set the [WAIT_PERIOD] as high as I want, but townfolk will spam up my screen every time I take a step. I'm keeping it tho, I'm hoping I can find/write a DFHack tweak that makes NPCs only greet others once every time they see them (meaning they won't greet someone twice, unless they move out of the line of sight, in which case they may do it again).

Right now I've started the first Fortress mode game with the race. Since the worldgen civs build cities like humans, I will do the same. I have no solid design yet, I'm just making the buildings as I go (which I'm pretty sure is how worldgen towns are created, given their often confusing layout).

Shonai_Dweller:
I added lice to hobbit feet last night. Cause nausea and possible mild fever when they swarm into an open wound after kicking someone. It's amusing right now. We'll see how long that lasts.
Poor old hobbits, they only really exist to make an easy raid target in the next release when dorfs are craving for hungry-head meat and unicorn cheese.

Taffer:
This, mostly. I started a bit more than a year ago, but rewriting every description has been a mammoth task complicated by my perfectionism and some significant "real-life" events to pull me away from Dwarf Fortress. I've written and re-written from creature_amphibians down to creature_mountain_new 4 times now, and there's still the rest to do. The end might be finally in sight, but it's been tedious. I don't know why, but at times it takes hours just for a few descriptions. I had hopes Toady would consider integrating it, but he declined when asked. Toady or ThreeToe will probably rewrite the descriptions themselves in a fraction of the time I took and upstage me, which would be funny.

When I finally finish I have fun plans for Revised, but it all has to wait for the descriptions.

Thank you for the chance to vent!

Enemy post:
I still need to deal with this bug. I'm probably just going to remove the castes beyond the "limit" from the Jedi and Sith version of the creatures so that I can go ahead and update. Aside from that, I've made major changes to how droids work and will probably release an update soon. I need to finish a couple more new droids, clean up my files, and make 43.03 and 64-bit versions.

After that, I'll probably need to update to the new version soon. I'm also thinking that ninjas would be a good addition to my movie creatures pack.

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