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Warhammer 40,000: Inquisitor - Martyr

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Mech#4:
This is a game that was first mentioned around the time all the other W40k/Fantasy games were being announced, leading to me only glancing at most of them. Some time has passed and it has now been released in Early Access on Steam.

"Warhammer  40,000: Inquisitor - Martyr" is an ARPG with randomly generated levels and missions, destructable environments, locational damage on enemies, finishing moves, crafting, as well as a planned system for "Seasons" where a themed mission system is released and community actions will determine the outcome.

Generaly opinion of it so far seems to be pretty positive. People seem to be happy with the gameplay and mechanics, with complaints being a few performance hiccups and repetitiveness, though since the game is in early access it's probably to be expected.

Spoiler: Blurb from Steam Page (click to show/hide)ABOUT THIS GAME

Enter the Chaos-infested Caligari Sector and purge the unclean with the most powerful agents of the Imperium of Man.
Warhammer 40,000: Inquisitor – Martyr is a grim Action-RPG featuring multiple classes of the Inquisition who will carry out the will of the Emperor even in the darkest reaches of the Imperium!

THE NEXT MILESTONE IN THE EVOLUTION OF ARPGS

The first Action-RPG set in the grim future of the 41st Millennium takes the genre to its next level: an open-world sandbox game with a persistent universe with a huge variety of missions, tactical, brutal combat encounters in destructible environments and a storyline influenced by the community of players. Use the cover system for tactical advantage, shoot off limbs and perform executions in epic boss battles and become a Protector of any solar systems with your glorious actions!

INQUISITORS: SECRET AGENTS AND SPECIALISTS

Forge your own playstyle with different character classes and specializations: hold your ground with the Crusader Inquisitor while enemies close in on you, bring in your finesse and cunning with the Death Cult Assassin background, or use the unspeakable powers of the Warp with the Primaris Psyker background. Choose from three specializations for each classes that fit your playstyle.

TRAVERSE A WHOLE GALACTIC SECTOR

Explore the Star Map of the vast Caligari Sector, travel in different subsectors and explore an immense amount of solar systems, visit a growing number of unique points of interests: investigate on different planets with distinctive terrain conditions, fight your way through corridors of infested Void Stations, abandoned Star Forts and other diverse environments!

FIGHT THE CORRUPTION TOGETHER

You can go solo as a lonely Inquisitor, but you can also assemble a team of your friends! Play missions in co-operative mode with up to 4 team members, blast away your foes together claiming great rewards, and form Cabals to gather your close allies! Inquisitorial Cabals are groups of Inquisitors working together. Cabals can progress just like characters do, and being a member can often grant special missions. The Inquisition has a lot of different factions with different agendas, and Cabals sometimes clash with each other in the shadows.
IMPROVE YOUR WEAPONS, CRAFT MISSIONS AND TWEAK YOUR SKILLS

Looking for a specific loot or reward? Use Uther’s Tarot to set the conditions of your next mission, collect Blueprints and use Crafting to improve your equipment, and use the Inoculator to fine-tune your different skills. Choose your loadout to your advantage for each mission!

A LIVING, EXPANDING WORLD

Warhammer 40,000: Inquisitor – Martyr is an ever-growing, long-lasting experience. Expansions and regular free updates will introduce new enemy factions, new terrain settings, new missions and mission types, new story-driven investigations and new gameplay features. Seasons are big, free updates that will introduce longer story arcs in which players can shape the persistent world of the Caligari sector with their actions. Daily Quests, Tiers and Power Levels ensure new challenges – there’s always something new to explore or to collect!
At the moment it seems like there's 3 playable character classes. Crusador Inquisitor, Primaris Psyker and Death Cult Assassin I would assume focus on heavy melee, ranged and fast melee respectively. I do like a good ARPG and I don't really need them to do anything hugely ground breaking. Fun abilities, class and enemy variety and lots of loot are the main things I look for and this seems to have that.

They also seem to have ideas for PvP things with invadable player fortresses, cabals which I imagine function like guilds. Multiplayer content isn't really my forte so someone more knowledgable can maybe cover that.

nenjin:
I'm definitely interested in the game, been watching it in its development prior to Steam.

Some feels though:

Combat has always looked a little meh. A much slower version of Diablo with guns. I like all the RPGness going on but combat seems to consist of walking through some corridors to shoot down one pack of guys at a time. Swap a few tilesets and enemy models around and you've got the game.

It feels like another one of those 40k games where the flavor is spot on but the game side of it looks a little bland/basic. Sort of like Mordheim, down to the UI and menus.

Neocore is also a company that has simultaneously impressed me and let me down by turns. King Arthur The Roleplaying Wargame was great, but it was also a buggy, crashy, poorly optimized piece of shit they never fixed.

Probably won't get it in EA, I think this is one of those games where it needs to be feature complete so nothing can be left to second guess or chance.

umiman:

--- Quote from: nenjin on September 01, 2017, 09:26:18 am ---Neocore is also a company that has simultaneously impressed me and let me down by turns. King Arthur The Roleplaying Wargame was great, but it was also buggy, crashy, poorly optimized piece of shit they never fixed.

--- End quote ---
This is my opinion as well. I really want to love King Arthur but holy shit is it unplayable.

I don't trust these devs enough to get this in EA, even if I like the premise.

nenjin:
Wasn't unplayable for me but it got to the point where, midgame, when you were pausing frequently to cast spells with accuracy, reorganize charges and other things, the game would just up and derp on you and crash.

Which wouldn't be a deal breaker except high level gameplay pretty much demands that action out of the player to be successful. And it kept happening in the same all-important battle in the same place. So eventually I just gave up.

umiman:

--- Quote from: nenjin on September 01, 2017, 12:51:59 pm ---Wasn't unplayable for me but it got to the point where, midgame, when you were pausing frequently to cast spells with accuracy, reorganize charges and other things, the game would just up and derp on you and crash.

Which wouldn't be a deal breaker except high level gameplay pretty much demands that action out of the player to be successful. And it kept happening in the same all-important battle in the same place. So eventually I just gave up.

--- End quote ---
For me the FPS was like... 10. Was pretty much unplayable. This was back in the day when it was released though.

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