Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

What to do with the Vampire when found.

Non-stop Lever puller (Thusly earning the name Kronk for when a wrong lever is inevitably pulled)
- 5 (62.5%)
Execution Method (Probably coincides with lever pulling so there's some other use for him besides waiting)
- 0 (0%)
Super Soldier
- 3 (37.5%)

Total Members Voted: 8


Pages: 1 ... 10 11 [12] 13 14 ... 20

Author Topic: Glory to Mother Mountainhome  (Read 36220 times)

MottledPetrel

  • Bay Watcher
  • If only I knew what was going on
    • View Profile
Re: Glory to Mother Mountainhome
« Reply #165 on: November 14, 2017, 07:03:08 pm »

I would like to report to the state that I tried testing the communist greetings interaction and put all of the files in the described places under the described names. It was unsuccessful in fortress mode and in adventure interaction always came up as "unknown interaction". I would like to file a formal request for a state RAW mechanic to help look into this issue that could potentially harm they foundation of glorious communism among our people.
Logged

Bearskie

  • Bay Watcher
  • Nyam nyam
    • View Profile
Re: Glory to Mother Mountainhome
« Reply #166 on: November 14, 2017, 08:00:12 pm »

That is worrying news, comrade. We may have to send these failing communists to re-education camp. Could you describe the issue further - when in adventure mode, does the interaction do anything? Has the CDI been added to the relevant communist creature, in your case presumably Koopas? Last, what does the errorlog say about any of the communist interactions?

Paxiecrunchle

  • Bay Watcher
  • I'm just here, because actually I don't know*shrug
    • View Profile
Re: Glory to Mother Mountainhome
« Reply #167 on: November 14, 2017, 08:11:02 pm »

Zis is indeed vorrying news but we appreciate your candor comrade.

MottledPetrel

  • Bay Watcher
  • If only I knew what was going on
    • View Profile
Re: Glory to Mother Mountainhome
« Reply #168 on: November 14, 2017, 08:14:20 pm »

In adventure mode the interaction does nothing, yes I made sure that they have the CDI. I've tried looking through the errorlog, but it's longer than the distance from the mountain home to the sun. It's filled with "Unrecognized entity weapon token: ITEM_WEAPON_SWORD_SHORT" and the like. Stuff that I know works and even the untouched base game stuff is coming up as an error, so even if I could find the specific instance of communist disobedience I'm not sure it would yield any information. I made a minor change that I think might help though, so I'll see if that fixes it. If it does, then it was error on my part, if it doesn't, I have no idea what's wrong.

(It's going to have to happen tomorrow, but I will get to the bottom of this)
« Last Edit: November 14, 2017, 08:32:06 pm by MottledPetrel »
Logged

speciesunkn0wn

  • Bay Watcher
  • The Stars Are Bold
    • View Profile
Re: Glory to Mother Mountainhome
« Reply #169 on: November 18, 2017, 10:24:22 pm »

That iz indeed worrying newz Komeradez.

Well, I've thought up some enemy ideas to mod in, but I don't know if they'd fit the theme. (Although adding guns for dwarves only does fit). They're called the Collective. (Aka: Borg. Your assimilation is inevitable.) Set as thieves and snatchers for double at war/hostile. They'll use simple guns of varying sizes and fire rates (if possible). (Basically modified crossbows shooting iron bullets at high speed). The Collective comes in several metal flavors/classes depending on their caste/whatever. And I'd like them to bleed a white fluid that is toxic in some fashion (and maybe turns anyone who drinks it into whatever class it came from?) toxic in potentially making the pain nerves numb? ;)

Collective Scout: The thieves/snatchers. Small, fast, stealthy, don't have much firepower. A single, basic gun with basic fire rate. Made of Aluminum. Subclass: Collective Scout Assimilator. Quite large, four legs, four basic guns, made of bronze. Spits extract that changes whatever living being it hits into a Collective Scout.

Collective Lesser Soldier: Most common proper combat class. Made of copper. 2 basic guns with a melee weapon (Iron spear?) Human in size. Subclass: Collective Lesser Soldier Assimilator. See Scout Assimilator. Extract makes Lesser Soldiers. Has a spiked tail for melee.

Collective Greater Soldier: The leaders of the Lesser soldiers. Made of iron. A big gun, a fast shooting gun, and powerful melee weapon. Trolls in size and building destroyer. Subclass: Collective Greater Soldier Assimilator. (You get the idea.) Two big guns, two small guns, and a melee tail.

Other ideas are appreciated!
Logged
DF Veterans- n. - One who has lost one or more forts due to a stupid oversight.

Morality is relative,/Puppies are cheap,/Dwarves are zealots of,/A place that creeps and leaks,/where oversears send them to die,/so we may feast on their on their sorrow,/as we chew on their marrow
Just never forget,/That Bloodyhells is always a threat.

Paxiecrunchle

  • Bay Watcher
  • I'm just here, because actually I don't know*shrug
    • View Profile
Re: Glory to Mother Mountainhome
« Reply #170 on: November 18, 2017, 10:52:33 pm »

These are communistic dwarves, collectivist species should be friends not foes...Hey there's an idea, we should look for a way to make ant people into Satilite Socialist Republics.

speciesunkn0wn

  • Bay Watcher
  • The Stars Are Bold
    • View Profile
Re: Glory to Mother Mountainhome
« Reply #171 on: November 18, 2017, 11:47:26 pm »

These are communistic dwarves, collectivist species should be friends not foes...Hey there's an idea, we should look for a way to make ant people into Satilite Socialist Republics.

That would be interesting.
Logged
DF Veterans- n. - One who has lost one or more forts due to a stupid oversight.

Morality is relative,/Puppies are cheap,/Dwarves are zealots of,/A place that creeps and leaks,/where oversears send them to die,/so we may feast on their on their sorrow,/as we chew on their marrow
Just never forget,/That Bloodyhells is always a threat.

Paxiecrunchle

  • Bay Watcher
  • I'm just here, because actually I don't know*shrug
    • View Profile
Re: Glory to Mother Mountainhome
« Reply #172 on: November 19, 2017, 12:09:49 am »

Huh, I am seeing no mods that even make ant people have access to metal....I WILL HAVE TO RECTIFY THIS....during winter break after I learn about modding this seemingly easy to mod game.

MottledPetrel

  • Bay Watcher
  • If only I knew what was going on
    • View Profile
Re: Glory to Mother Mountainhome
« Reply #173 on: November 19, 2017, 01:32:18 am »

It's easy to modify existing stuff, but you need more than a basic understanding to make anything from scratch. Even then, it's substantially easier to mod in this game than most other games.
Logged

Paxiecrunchle

  • Bay Watcher
  • I'm just here, because actually I don't know*shrug
    • View Profile
Re: Glory to Mother Mountainhome
« Reply #174 on: November 19, 2017, 02:23:21 am »

It's easy to modify existing stuff, but you need more than a basic understanding to make anything from scratch. Even then, it's substantially easier to mod in this game than most other games.

It wouldn't quite be from scratch, I have attempted to mod the game at least once before, and It is not like I will be making an entirely new creature, at most some renaming and ethics modifications should do the trick, right ???

speciesunkn0wn

  • Bay Watcher
  • The Stars Are Bold
    • View Profile
Re: Glory to Mother Mountainhome
« Reply #175 on: November 19, 2017, 09:20:33 am »

It's easy to modify existing stuff, but you need more than a basic understanding to make anything from scratch. Even then, it's substantially easier to mod in this game than most other games.

It wouldn't quite be from scratch, I have attempted to mod the game at least once before, and It is not like I will be making an entirely new creature, at most some renaming and ethics modifications should do the trick, right ???

Yeah. No need to make custom animations or sprites. Outside of color palettes anyway.

And that would work. Although we could mod them to be pets of sorts that do stuff that we can bring along at embark to help? Or make them tamable. Because buffer state military. ;)

As for the Collective, they are machines of perfect unity. They see all organic life as disunity and it will never be unity until all organics are killed or assimilated. Perhaps I could add a flamethrower variant just to fuck with the elves...
Logged
DF Veterans- n. - One who has lost one or more forts due to a stupid oversight.

Morality is relative,/Puppies are cheap,/Dwarves are zealots of,/A place that creeps and leaks,/where oversears send them to die,/so we may feast on their on their sorrow,/as we chew on their marrow
Just never forget,/That Bloodyhells is always a threat.

KittyTac

  • Bay Watcher
  • Impending Catsplosion. [PREFSTRING:aloofness]
    • View Profile
Re: Glory to Mother Mountainhome
« Reply #176 on: November 19, 2017, 10:06:05 am »

+1 For ant peoplez.
Logged
Don't trust this toaster that much, it could be a villain in disguise.
Mostly phone-posting, sorry for any typos or autocorrect hijinks.

MottledPetrel

  • Bay Watcher
  • If only I knew what was going on
    • View Profile
Re: Glory to Mother Mountainhome
« Reply #177 on: November 19, 2017, 11:05:19 am »

I also support the idea of ant people. I'm not sure whether we should have them as a friendly communist civ or as additional laborers though. We should probably put that up to a vote.
Logged

speciesunkn0wn

  • Bay Watcher
  • The Stars Are Bold
    • View Profile
Re: Glory to Mother Mountainhome
« Reply #178 on: November 19, 2017, 02:40:26 pm »

I also support the idea of ant people. I'm not sure whether we should have them as a friendly communist civ or as additional laborers though. We should probably put that up to a vote.

I'll put that up. :D
Logged
DF Veterans- n. - One who has lost one or more forts due to a stupid oversight.

Morality is relative,/Puppies are cheap,/Dwarves are zealots of,/A place that creeps and leaks,/where oversears send them to die,/so we may feast on their on their sorrow,/as we chew on their marrow
Just never forget,/That Bloodyhells is always a threat.

Justin

  • Bay Watcher
    • View Profile
Re: Glory to Mother Mountainhome
« Reply #179 on: November 19, 2017, 07:44:07 pm »

They shouldnt be butcherable.
Logged
Pages: 1 ... 10 11 [12] 13 14 ... 20