More for the purpose of helping out players from a user interface point of view as to look at the existing traditions, folklore and knowledge your civilisation knows seperate of the "wider picture" of full omniscient legends mode that covers everything in comprehensive depth.
And by no means a 'tutorial' for players on how to make the game or anything like that, or to ruin suprises when you read up on HFS or worldgen elements, but a progressively expanding account based off what a dwarven civilisation knows and is accustomed to. Essentially its a big dictionary for players to look through where civilisation knoweldge is split up into categories like religion & instruments with additional categories to look over basic descriptions of jobs, positions and certain people, places & beings of significance.
- 'Dwarfpedia' under a working name would be most useful if it was present before embarkation and during real time play, one use of dwarfpedia is to look at the world generated musical forms & instruments in good amounts of detail as well as research the known histories of certain sites, monsters and beings like a mix of legends & the adventuremode monster list on what has been encountered so far.
If i dont know what a
metal Uzbol is, or even if i have any musical forms appropriate for it, i just whip out the dwarfpedia and look at its entry relevant for the generated world and civ i intend to play as, revealing to me more detail than its physical form because
players often use the site symbol screen to cheat and learn what a instrument is before they embark with it.- Much later applications where dwarfpedia could be effective is determining the relationships and history of other sites relevant to yours, as well as just reminding yourself of your creation stories (as the dwarves remember it, not the true creation story) and own magical relevant context.
> The dwarfpedia could also be used to store rumors attached to relevant objects people and sites, as well as serve as a census of every person (past/dead & present) you have currently met within your fortress, in which dwarves talking to them fills in their entries of what the actual guests want to reveal, secret agents & vampires for example may relay false information. Redundant or forgotten information gets dropped from dwarf-pedia after a while.
Fair enough given this is a fairly detailed suggestion, but i think it would most definitely improve the experience of dwarf-fortress players both experienced and brand new to the game to get around some opaque game aspects, as well as provide a very intuitive form of narrative context on half of exploring a compressed legends mode from the perspective of your current played civilisation.
It would take some unnessecary guess work out of discerning what things are and leave it up to the discretion of the player on how to use them, which is a driving point of the gameplay.
> As to say if you switched over to another civ like the humans or the elves for example, you'd have a completely different exposition of customs, details & events compared to dwarves where essentially the legends mode is wre-written, elves especially for example may have a comprehensive list of their magical arrow heads & what each type does generally, particularly snarky remarks on dwarves, and a very large and detailed bestiary report on domesticated animals.
Thanks for taking the time to read, i appreciate it.