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Author Topic: AU Mission 1 [Turn 13: Diplomatic Solutions]  (Read 10555 times)

ATHATH

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Re: AU Mission 1 [Turn 6: Brutality]
« Reply #60 on: September 22, 2017, 08:44:07 pm »

Fly over to the castle. Does it have a roof?
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Seriously, ATHATH, we need to have an intervention about your death mug problem.
Quote
*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

Nirur Torir

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Re: AU Mission 1 [Turn 6: Brutality]
« Reply #61 on: September 22, 2017, 08:47:32 pm »

Walk to the castle.

Get flown to the castle.
« Last Edit: September 23, 2017, 05:18:50 am by Nirur Torir »
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NJW2000

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Re: AU Mission 1 [Turn 6: Brutality]
« Reply #62 on: September 23, 2017, 02:46:57 am »

"Oh good lord. This is going oh so wrong."

Brian gets to the castle any way he can, perhaps using player constructions and climbing spikes. He then has a good look at it.

If someone competent offers to fly him, he accepts.
« Last Edit: September 23, 2017, 03:30:23 am by NJW2000 »
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I'm not around much anymore. I'll still check PMs though.

ATHATH

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Re: AU Mission 1 [Turn 6: Brutality]
« Reply #63 on: September 23, 2017, 02:49:03 am »

"Oh good lord. This is going oh so wrong."

Brian gets to the castle any way he can, perhaps using player constructions and climbing spikes. He then has a good look at it.
Walk to the castle.
Offer to cast Fly on these guys. If they accept, do so.
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Seriously, ATHATH, we need to have an intervention about your death mug problem.
Quote
*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

IronyOwl

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Re: AU Mission 1 [Turn 6: Brutality]
« Reply #64 on: September 24, 2017, 01:17:07 am »

Turn 7: Slapfight


Hmm...

Instead, try to draw fire mana from the inferno that is the chandelier, and dodge any attacks from mooks. If I have enough Mana by the end of the turn, try to sling a lob of fire at a mook.
[3] You pull in and release fire across the cultists. It's not terribly strong, though.

+1 Fire Magic
Now +2 Fire Mage
-1 Cultists



Focus, manipulate flame outwards, towards ONLY the cultists.
[5] Miraculously, you manage to force your fire off of yourself and onto the cultists, without hitting your allies!

+2 Fire Magic
-1 Cultists
Still on fire, though



Pillar up near the center of the platform.
[3] You raise a lump of rock near the middle of the platform.

+1 Earth Magic
Now +6 Earth Mage



Try to initiate hammer time on the mooks, again
[5] You expertly bludgeon them, and you do so in style!

+2 Clubs
Now +3 Clubsman
-1 Cultists


[2] The cultists attempt to punch you into your flaming friend, but you gracefully avoid them.

Then a door on the far wall opens and a rather vibrantly green robed figure strides through, arms outstretched in a come-at-me-bro gesture.


Fly over to the castle. Does it have a roof?
[2] You attempt to fly. It comes out as more of a flop onto the wet stone platform the others have apparently smoothed out here.


Walk to the castle.

Get flown to the castle.
[4] Stepping over the prone form of your "flying" comrade, you manage to get up to the castle the old-fashioned way. There's a closed metal door, and upon approaching it you think you hear ominous sounds.

+1 Climbing
Now +2 Climber



"Oh good lord. This is going oh so wrong."

Brian gets to the castle any way he can, perhaps using player constructions and climbing spikes. He then has a good look at it.

If someone competent offers to fly him, he accepts.

[6] With the keyword being "competent," you hurl yourself up the jagged slopes like a man possessed, collapsing to rest once you get to the top. A few minutes later a lazier comrade makes it up also, which makes you question the usefulness of your speed.

+2 Climbing
Now +3 Climber
Now [Sore]



"Oh good lord. This is going oh so wrong."

Brian gets to the castle any way he can, perhaps using player constructions and climbing spikes. He then has a good look at it.
Walk to the castle.
Offer to cast Fly on these guys. If they accept, do so.
From your position facedown in a shallow puddle, it occurs to you that you probably should have decided on one action or another, but with luck like this it's just as well.


A few more people arrive and, for the most part, immediately spring into action.


Spoiler (click to show/hide)
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Quote from: piecewise (discord)
We're looking for a high animal torture to work effort ratio here
Step 5: Start your adventure with your 9035 fully armored elephant seal man swordsman companions huddled around you in a circle and immediately retire.

BlastoiseWarlorf

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Re: AU Mission 1 [Turn 7: Slapfight]
« Reply #65 on: September 24, 2017, 01:19:10 am »

Come at him, bro. With the club.
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crazyabe

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Re: AU Mission 1 [Turn 7: Slapfight]
« Reply #66 on: September 24, 2017, 02:04:50 am »

HIGHER, THE LUMP MUST BECOME A PILLAR WHICH CAN BREACH THE HEAVENS.
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NJW2000

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Re: AU Mission 1 [Turn 7: Slapfight]
« Reply #67 on: September 24, 2017, 03:43:17 am »

Have a real good look at the structure. What technology level are we talking about: what did they use to construct it?

If given the "Welcome to the arena" spiel, Brian will offer a deal, in which we capture gladiators and beasts from other worlds, in exchange for whatever they can offer us.
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Coolrune206

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Re: AU Mission 1 [Turn 7: Slapfight]
« Reply #68 on: September 24, 2017, 07:15:58 am »

Karen simply continues the whole "fling fire at the mooks" deal. It may not be incredibly effective, but it's doing something.
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"You are a shameful gaggle of cowards who has made a mockery of the challenge, but you have avoided death. Sit and eat."

ATHATH

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Re: AU Mission 1 [Turn 7: Slapfight]
« Reply #69 on: September 24, 2017, 11:15:54 am »

I said fly, gosh darn it. Use Air Magic to assist my flight if necessary. Repeat my "check if the castle has a roof" action.
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Seriously, ATHATH, we need to have an intervention about your death mug problem.
Quote
*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

Nirur Torir

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Re: AU Mission 1 [Turn 7: Slapfight]
« Reply #70 on: September 24, 2017, 12:01:16 pm »

Sit down and try to sense for potted plants in the castle. I need a pet murderplant. No, trying for a murder-plant would drain all my mana whether or not I succeed.

Look for some sort of improvised weapon on my way to the sounds of battle.
« Last Edit: September 24, 2017, 12:22:27 pm by Nirur Torir »
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DolosusDoleus

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Re: AU Mission 1 [Turn 7: Slapfight]
« Reply #71 on: September 24, 2017, 01:22:32 pm »

Propel myself towards the castle, mumbling about these goshdarned dark areas and their lack of good old-fashioned lamps or even just some simple torches for God's sake.

Once at the castle, see if I can find any structural instabilities that could be exploited.
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Does that make scientific sense? No? Well it's Earth IV and he's a giant crocodile-man. Use your imagination.
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IronyOwl

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Re: AU Mission 1 [Turn 7: Slapfight]
« Reply #72 on: September 24, 2017, 05:05:37 pm »

Turn 8: Flailing


Come at him, bro. With the club.
[5] You run over and slap him right upside his silly green hat. A collective "OOOOOOOOOOOH!" comes from the cultists.

[4+1] He spins his way back to his feet, slapping the everloving shit out of you. The "OOH!" is much sharper this time.

Green Man: -1 HP
You: -1 HP
+2 Clubsman
Now +4 Clubsman



HIGHER, THE LUMP MUST BECOME A PILLAR WHICH CAN BREACH THE HEAVENS.
[2] It refuses. ITS IS THE SLOTH THAT SHALL REFUSE THE HEAVENS!


Have a real good look at the structure. What technology level are we talking about: what did they use to construct it?

If given the "Welcome to the arena" spiel, Brian will offer a deal, in which we capture gladiators and beasts from other worlds, in exchange for whatever they can offer us.

[2] Uh... it's made of... rock? Like, bricks n shiet.

You remain unmolested, as you are outside the castle.


Karen simply continues the whole "fling fire at the mooks" deal. It may not be incredibly effective, but it's doing something.
[1] You sort of... fling fire at yourself. Wrap yourself in a fire cloak instead of rotating it around to hurl at the enemies, you know how it goes.

[5] The cultists hesitantly beat you, careful to punch the not-on-fire parts.

-2 HP
Now [On Fire]



I said fly, gosh darn it. Use Air Magic to assist my flight if necessary. Repeat my "check if the castle has a roof" action.
[2] You flop around like a hatchling. It is very undignified.

It also occurs to you that this rain is hell on your skin-goo. You'd better find shelter or something before you're soft-flayed.


Sit down and try to sense for potted plants in the castle. I need a pet murderplant. No, trying for a murder-plant would drain all my mana whether or not I succeed.

Look for some sort of improvised weapon on my way to the sounds of battle.
[2] There are a lot of rocks out here.

The door opens to a bunch of people in robes hollering at some other people in robes beating and being beaten by a bunch of your buddies.


Propel myself towards the castle, mumbling about these goshdarned dark areas and their lack of good old-fashioned lamps or even just some simple torches for God's sake.

Once at the castle, see if I can find any structural instabilities that could be exploited.

[3] You clamber up to the castle. It's rough going, and you find you need a rest at the top.

Now [Tired]


Spoiler (click to show/hide)
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Quote from: piecewise (discord)
We're looking for a high animal torture to work effort ratio here
Step 5: Start your adventure with your 9035 fully armored elephant seal man swordsman companions huddled around you in a circle and immediately retire.

DolosusDoleus

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Re: AU Mission 1 [Turn 8: Flailing]
« Reply #73 on: September 24, 2017, 05:13:01 pm »

Catch my breath. Scoot about in wheelchair looking for structural instabilities while doing so. Loudly complain about the lack of modern conveniences available.
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Does that make scientific sense? No? Well it's Earth IV and he's a giant crocodile-man. Use your imagination.
Ongoing Forum Thingamajiggers:
Frost Race

Nirur Torir

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Re: AU Mission 1 [Turn 8: Flailing]
« Reply #74 on: September 24, 2017, 05:13:13 pm »

Save Karen entering to melee range and bashing a cultist in the back of the head with my rock.
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