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Author Topic: Heat Signature: SuperHotline Space Miami  (Read 42718 times)

ThtblovesDF

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Re: Heat Signature: SuperHotline Space Miami
« Reply #225 on: October 28, 2017, 06:43:32 am »

Glitch traps are great insurance if you worry about that - if you know you will get shot, drop the super cheap 5/5 glitch trap on your position and it'll port up to 5 guys trying to pick you up.
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Egan_BW

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Re: Heat Signature: SuperHotline Space Miami
« Reply #226 on: November 22, 2017, 01:43:21 am »

Spoiler: oh hells yeah (click to show/hide)

My character, Cleone Darlin, was a monster with a longblade and over 100 kills. But her personal mission was on a ship with all armored guards. So I got her an armor-piercing gun, but then found that it didn't have nearly enough ammo. Then I run around with some other characters until I can unlock armor-piercing longblades, and also happened to pick up the new unique item, which also goes through armor.
After all that, I start the mission and proceed to pretty much just walk past everything, not getting to use any of my toys. Then I look at Isma Polk and find that she has no kills or knockouts, has been injured three times, didn't complete either of the missions she's been on, and has only basic starting weapons. Bit anticlimactic.
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AzyWng

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Re: Heat Signature: SuperHotline Space Miami
« Reply #227 on: November 27, 2017, 10:36:14 pm »

Mind if you folks tell me your steam profiles? I wanna see your characters and items in my games...

And yeah, just bought this game today. Loved the introduction :)
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Egan_BW

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Re: Heat Signature: SuperHotline Space Miami
« Reply #228 on: November 27, 2017, 10:37:43 pm »

Easier to click that steam profile link in your sig and friend you myself. ;P
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AzyWng

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Re: Heat Signature: SuperHotline Space Miami
« Reply #229 on: November 27, 2017, 11:38:04 pm »

There's also a steam group dedicated to people friending each other so they can see and get their items and characters. Link is here if you're interested.

EDIT: Discovered you can modify the forenames.txt and surnames.txt files to expand/modify the list. I've been adding... almost every name I've seen, fictional or reality. That includes you folk.

Any suggestions of names to add, by the way?
« Last Edit: November 29, 2017, 04:32:49 pm by AzyWng »
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Egan_BW

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Re: Heat Signature: SuperHotline Space Miami
« Reply #230 on: December 21, 2017, 03:51:45 pm »

So if you go into the game's properties in steam and select the nextversion beta, there's a new update where you can give presents directly to your friends. There is also mention of something called the Voidmother in the patch notes (which you can read ingame on the pause menu.)
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StagnantSoul

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Re: Heat Signature: SuperHotline Space Miami
« Reply #231 on: December 21, 2017, 06:40:05 pm »

Time to be santa next patch I guess.
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AzyWng

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Re: Heat Signature: SuperHotline Space Miami
« Reply #232 on: December 22, 2017, 11:16:18 am »

So I tried to travel into the edge of the map to see what this "Voidmother" was.

The screen spazzed the hell out the way the update's image did.

When I returned back I noticed something was off with the camera, and realized it had been rotated to a completely different angle, though my character moved the same as normal.

Dunno what else does or doesn't happen. I used fast forward to try to go depeer into the void, but nothing else happened.

Everything Gun is... all right, I suppose. I don't htink I quite know how to use it properly, though.
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Man of Paper

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Re: Heat Signature: SuperHotline Space Miami
« Reply #233 on: December 22, 2017, 11:38:50 am »

There's an option to turn off screen shake. I think it marks the boundaries of the map now? I just jumped in today for the first time in a while and encountered this.
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Egan_BW

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Re: Heat Signature: SuperHotline Space Miami
« Reply #234 on: December 22, 2017, 04:26:12 pm »

The first time I encountered Voidmother I was heading to a mission on a ship way out in the void outside the Drift. When shit started going wonky I turned right around and aborted that mission. :P
Funny how the christmas update adds the horror stuff when the halloween update added funny little literal skeleton crews and such.
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AzyWng

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Re: Heat Signature: SuperHotline Space Miami
« Reply #235 on: February 15, 2018, 10:18:28 pm »

New update introducing:

Two more unique weapons: Cherry's Fatal Attraction and Tesh's Instant Connection - a pair of weapons

Cherry's Fatal Attraction is an armor-piercing longblade - it's special ability lets the player teleport to a target and auto-stab them. This auto-stab works through shields. Even when the special ability is used up (it needs to recharge after being used once), the longblade is still fully functional as a longblade.
Tesh's Instant Connection is a special concussion hammer that has an immediate cooldown period (even shorter than a shortblade or concussion hammer) and has a slipstream effect on every hit.

If you don't like liberators, you can disable them.

There's also a survey they're doing if you'd like extra difficulty added to the game.

Here's the survey.
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ChairmanPoo

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Re: Heat Signature: SuperHotline Space Miami
« Reply #236 on: February 16, 2018, 10:06:15 am »

I think they should add strategic difficulty to the game. Eg: other factions arrange missioms against you, particularily famous characters get bounty hunters sent after them
.
....
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AzyWng

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Re: Heat Signature: SuperHotline Space Miami
« Reply #237 on: February 16, 2018, 01:27:09 pm »

Bounty Hunters might make sense if ships had more than one point of entry and exit, but other than that there's the question of how they would get on the ship. Maybe glitching onto it? Other than that it sounds good.

I dunno how factions are supposed to perform missions against a breacher pod. Maybe they send ships to retake liberated outposts?
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ChairmanPoo

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Re: Heat Signature: SuperHotline Space Miami
« Reply #238 on: February 16, 2018, 02:10:27 pm »

[/spoiler]
Quote
Bounty Hunters might make sense if ships had more than one point of entry and exit, but other than that there's the question of how they would get on the ship. Maybe glitching onto it? Other than that it sounds good.
I was thinking on ships attacking the raided ship more often, without warning, kf you are highly wanted.  And/or another breacher pod landing elsewhere in the ship with a highly lethal BH inside
[spoiler]
I dunno how factions are supposed to perform missions against a breacher pod. Maybe they send ships to retake liberated outposts?

Yes. A variant on siege ship missions.  Destroy/derail the siege ship aimed at xxx. If you fail the missionnyou lose the colony, or are at risk of losing the colony
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Egan_BW

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Re: Heat Signature: SuperHotline Space Miami
« Reply #239 on: February 16, 2018, 07:06:28 pm »

I dunno how factions are supposed to perform missions against a breacher pod.
Send a breacher pod after them, of course!
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