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Author Topic: [47.05] What Lurks Below - A Cave Revamp Mod  (Read 50943 times)

ZM5

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[47.05] What Lurks Below - A Cave Revamp Mod
« on: September 24, 2017, 04:16:34 pm »


This is a new mod I've been working on for quite a while now - finally it's ready for release!

I figured the regular caverns could use some more variety, so I set about making themed creatures and plants for all of cave layers - and also for the two different cave "biomes" (SUBTERRANEAN_WATER and SUBTERRANEAN_CHASM) - so all in all its six different sets of new creatures and plants, making the caverns a more hostile and difficult place to explore (admittedly the trees and grass don't always pop up where I wanted them to go but it was an interesting experiment nonetheless)

This mod is mostly meant for fort mode - although for adventure mode players, some of the intelligent underground creatures are available for playing from fortress civs.

Each layer has many predators, non-hostile creatures, and vermin - aside from that, all of them also have several rare but powerful "boss" type creatures, somewhat analogous to the Cave Dragons in vanilla. I've designed most of them, though some are just based off of common "tropes" like cave worms.

The sets are as follows:
Subterranean Paradise - Layer 1 Chasm
The simplest layer - it contains stranger relatives of aboveground animals, adapted to life underground. From the small, pack-hunting Spike Rats, to the tough Stone Boars and the massive Undertyrants, danger here takes many shapes and sizes.

Full list of predators.
Fungal Woods - Layer 1 Water
An underground woodland, full of towering fungus. Most of the living creatures here are ambulatory plant-life or fungal-based beings - the few unfortunate enough to die are converted into Moldspawn or Moldslaves by the Amanitarians.

Full list of predators.
Insectoid Hive - Layer 2 Chasm
Some of the deeper underground tunnels are the habitat of various types of insectoid beings. Few would head down there, fewer still live to tell the tale. The Hive Queens and Swarm Lords bide their time here, seeking to purge the caverns and eventually the surface world of all non-insectoid life.

Full list of predators.
Land of the Dead - Layer 2 Water
What little remains of once-sprawling underground empires can be found here, in the form of many unnaturally mutated zombies, howling spirits and feral skeletal beings - with several necrophagous beasts moving in, attracted by the scent of decay. The Lords of the Risen, extradimensional demigods, have turned these tunnels into their domain, warding off intruders with their undead minions.

Full list of predators.
Border of Hell - Layer 3 Chasm
The lowest tunnels are inhabited by many lesser demons and their commanders. Most of those unfortunate enough to encounter them are captured and turned into slaves - even their souls are not safe from being forced to serve - whereas the particularly hated enemies of the demons, such as the dragons, are simply mutilated, driven insane, and left alive to wander the caverns for eternity.

Full list of predators.
Dementia - Layer 3 Water
Something stirs deep below the earth...An unspeakable yet sickly horror whose mere presence is enough to warp the caverns into an organic, diseased dreamscape. Its minions kidnap those who dwell in the surface world, using their victims as material for creating horrid aberrations of flesh.

Full list of predators.


Now, I haven't included lists of the non-hostile creatures and vermin - you'll have to find out what they are and what they do for yourself!

Big thanks to my girlfriend for the banner - she occasionally posts art on her instagram if any of you are interested.

Download links ("packaged with DF versions" are not updated for now - waiting until a more stable version of 47 comes out):
Stand-alone version - lacks the vanilla raw changes I made (rearranged some of the underground plants and trees) - you can install it by simple dropping the "raw" folder into your main DF folder.

Some of the material, body plan and body detail files are shared with my main pack - you don't actually need those if you're using this alongside my main pack.

Hope you guys enjoy it!
« Last Edit: August 12, 2021, 09:37:22 am by ZM5 »
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Paddywagon Man

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Re: [43.05] What Lurks Below - A Cave Revamp Mod
« Reply #1 on: September 24, 2017, 06:49:12 pm »

This looks truly epic! I'll be running that in my next world for sure.
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ZM5

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Re: [43.05] What Lurks Below - A Cave Revamp Mod
« Reply #2 on: September 24, 2017, 11:54:24 pm »

Minor hiccup on my part - forgot to carry over a body file which would have produced some errors with one of the creatures - released a fixed version just now.

EldritchVoid

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Re: [43.05] What Lurks Below - A Cave Revamp Mod
« Reply #3 on: September 25, 2017, 11:57:54 am »

Failed to notice update, sorry.
« Last Edit: September 25, 2017, 12:18:58 pm by EldritchVoid »
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ZM5

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Re: [43.05] What Lurks Below - A Cave Revamp Mod
« Reply #4 on: September 25, 2017, 12:04:04 pm »

I'm aware - thats why I released the patch earlier, since it includes the file that contained the body plan for them (body_mutant.txt) - I'll change up the material file to remove some of the transformation-syndrome inducing materials too to free up the errorlog so I'll release that soon.

EDIT: Alright - added the missing files and removed the unused materials that were causing the issues - errorlog should be free now.
« Last Edit: September 25, 2017, 12:17:10 pm by ZM5 »
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Fleeting Frames

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Re: [43.05] What Lurks Below - A Cave Revamp Mod
« Reply #5 on: September 25, 2017, 06:48:11 pm »

Interesting. It certainly reduces the issue of "all first layer caverns the same". (Though the chasm biomes are kind of rare variety.) Pretty neat, overall.

Derpy Dev

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Re: [43.05] What Lurks Below - A Cave Revamp Mod
« Reply #6 on: September 25, 2017, 06:52:15 pm »

I'll download this later. It looks awesome though!

EldritchVoid

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Re: [43.05] What Lurks Below - A Cave Revamp Mod
« Reply #7 on: September 25, 2017, 10:32:15 pm »

Your undead can be butchered and eaten. Assuming this is unintentional,  the addition of [CAN_LEARN] and [SKILL_LEARN_RATES:1] , or 0 if the latter can accept it,  should correct this.
« Last Edit: September 25, 2017, 11:37:03 pm by EldritchVoid »
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ZM5

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Re: [43.05] What Lurks Below - A Cave Revamp Mod
« Reply #8 on: September 26, 2017, 04:21:11 am »

Your undead can be butchered and eaten. Assuming this is unintentional,  the addition of [CAN_LEARN] and [SKILL_LEARN_RATES:1] , or 0 if the latter can accept it,  should correct this.
I'm aware - I had plans to add the zombies to an undead race that I have planned for my main pack once the new version comes out (I'd add a compatibility patch for this so they'd have them accessible as pets) - it would have been weird for them to have "jobs" like "diagnostician" and so on.
That said if its too odd I can add syndromes to their butchering returns to simulate eating rotten and/or diseased meat.

Interesting. It certainly reduces the issue of "all first layer caverns the same". (Though the chasm biomes are kind of rare variety.) Pretty neat, overall.
Yeah, admittedly thats an issue I came across, with creatures from the other biome on the same layer wandering onto the map and plant types not entirely respecting the biome restrictions they're given (though SUBTERRANEAN_CHASM plants and trees will be the only ones that show up in those muddy caverns atleast).

This looks truly epic! I'll be running that in my next world for sure.
I'll download this later. It looks awesome though!
Thanks! Lemme know what you think!

PlumpHelmetMan

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Re: [43.05] What Lurks Below - A Cave Revamp Mod
« Reply #9 on: September 28, 2017, 01:40:00 pm »

Holy s**t this mod looks amazing. One question...is it compatible with other cavern-expansion mods (Godlysockpuppet's Creepycaverns mod, for instance)?
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It's actually pretty terrifying to think about having all of your fat melt off into grease because you started sweating too much.

ZM5

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Re: [43.05] What Lurks Below - A Cave Revamp Mod
« Reply #10 on: September 28, 2017, 01:46:03 pm »

Holy s**t this mod looks amazing. One question...is it compatible with other cavern-expansion mods (Godlysockpuppet's Creepycaverns mod, for instance)?
It should, I tagged the internal names for all creatures, body files and so on with prefixes so it shouldn't cause duplication issues.

PlumpHelmetMan

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Re: [43.05] What Lurks Below - A Cave Revamp Mod
« Reply #11 on: September 28, 2017, 01:51:02 pm »

Alright, thanks.
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EldritchVoid

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Re: [43.05] What Lurks Below - A Cave Revamp Mod
« Reply #12 on: September 29, 2017, 10:38:32 am »

Loving this mod so far.

The Land of the Dead biome's "flora" is perfect, and found the fact that your undead can be butchered very amusing when I discovered a dwarf dragging an oozing cadaver to the butcher's shop. The amount of syndrome-causing interactions, even in the first cavern layer, definitely makes caverns more interesting than the occasional crocodile, forgotten beast, or GCS.

Considering that these undead are described to be in various stages of decay, adding syndromes to the meat would make sense. I think you do have more than enough sources of syndromes already, though.
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ZM5

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Re: [43.05] What Lurks Below - A Cave Revamp Mod
« Reply #13 on: September 29, 2017, 11:53:00 am »

Glad to hear you're enjoying it then!

PlumpHelmetMan

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Re: [43.05] What Lurks Below - A Cave Revamp Mod
« Reply #14 on: September 29, 2017, 01:20:10 pm »

Made a killer clown adventurer. Their racial abilities are loads of fun (especially seeing as they can somehow make even animals and non-sentient monsters "chuckle nervously") XD
« Last Edit: September 29, 2017, 01:27:36 pm by PlumpHelmetMan »
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It's actually pretty terrifying to think about having all of your fat melt off into grease because you started sweating too much.
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