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Author Topic: [47.05] What Lurks Below - A Cave Revamp Mod  (Read 51070 times)

ZM5

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Re: [44.12] What Lurks Below - A Cave Revamp Mod
« Reply #75 on: February 25, 2019, 09:37:35 am »

Minor update - added sounds to all creatures to make them more in line with my other mods. Rewrote some creature descriptions, also changed the Gloomwings a bit to make them a bit more distinct from bugbats.

Kazimuth

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Re: [44.12] What Lurks Below - A Cave Revamp Mod
« Reply #76 on: May 09, 2019, 07:39:43 pm »

love this mod  :)
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UristMcVampire

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Re: [44.12] What Lurks Below - A Cave Revamp Mod
« Reply #77 on: June 05, 2019, 11:26:18 am »

I think I might try playing as Insectari in fortress mode (after I've altered them enough for that, of course)
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ZM5

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Re: [44.12] What Lurks Below - A Cave Revamp Mod
« Reply #78 on: June 05, 2019, 11:55:03 am »

love this mod  :)
Thanks!

I think I might try playing as Insectari in fortress mode (after I've altered them enough for that, of course)
Definitely post the results, it'd be interesting to see.

UristMcVampire

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Re: [44.12] What Lurks Below - A Cave Revamp Mod
« Reply #79 on: June 05, 2019, 11:56:45 am »

Quote
Definitely post the results, it'd be interesting to see.

Will do.
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Re: [44.12] What Lurks Below - A Cave Revamp Mod
« Reply #80 on: June 07, 2019, 09:43:23 pm »

I can't find the "subterranean water" biomes (fungal woods, insectoid hive, "Dementia") in adventure mode.
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ZM5

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Re: [44.12] What Lurks Below - A Cave Revamp Mod
« Reply #81 on: June 08, 2019, 03:51:42 am »

Must have gotten unlucky, since I've definitely seen the water biomes when going down the caves in adventure mode - admittedly I do fiddle with advanced worldgen a bit so that could be an explanation.

ZM5

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Re: [44.12] What Lurks Below - A Cave Revamp Mod
« Reply #82 on: November 05, 2019, 02:09:49 pm »

Small update - similarly to my main pack, I reshuffled some of the entries, so I recommend deleting the previous ones and using these new files, in particular the interaction ones. The files that are shared with my main pack are also now up-to-date again.

Craftsdwarf boi

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Re: [44.12] What Lurks Below - A Cave Revamp Mod
« Reply #83 on: February 06, 2020, 09:10:41 pm »

Will this be updated for the latest version of DF?
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Splint

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Re: [44.12] What Lurks Below - A Cave Revamp Mod
« Reply #84 on: February 07, 2020, 12:17:03 am »

I shall answer on his behalf, as I think I can. Since the major world-gen crashes were fixed, there will likely be an update sometime in the next couple days, if not tomorrow/today (depending on your time zone.)

ZM5

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Re: [47.02] What Lurks Below - A Cave Revamp Mod
« Reply #85 on: February 08, 2020, 11:41:28 am »

Unfortunately the worldgen crashes still persist even with 47.02 so I cannot guarantee things will be entirely stable yet. I'm releasing the updated raws with the stand-alone/raws only version only for now - the "packaged with DF" versions are unupdated for now until a more stable 47 version comes out.

Few changes for this mod overall tho - Frost Imp ice bolts now do edged damage rather than blunt, creatures with natural slashing/stabbing attacks had their attack values rebalanced, and creatures with magma bolt attacks i.e the Firestarters now have "explosive" flame bolts - still blockable with shields.

Splint

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Re: [47.02] What Lurks Below - A Cave Revamp Mod
« Reply #86 on: February 08, 2020, 11:47:58 am »

Yeheheheheeeeesssssss, let the caves be even more dangerous again.

ZM5

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Re: [47.04] What Lurks Below - A Cave Revamp Mod
« Reply #87 on: April 18, 2020, 01:50:05 am »

Small emergency patch - only raws only version is updated - removed the no_eat/no_drink tokens from most creatures until the fix for the crash is available. I'm not sure if its entirely neccesary for this mod (since it has no civs), but better safe than sorry.

Kingra

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Re: [47.04] What Lurks Below - A Cave Revamp Mod
« Reply #88 on: April 18, 2020, 04:20:26 am »

Small emergency patch - only raws only version is updated - removed the no_eat/no_drink tokens from most creatures until the fix for the crash is available. I'm not sure if its entirely neccesary for this mod (since it has no civs), but better safe than sorry.
Been playing this mod since last update through several different worlds and I can easily say it is not necessary.
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flyteofheart

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Re: [47.04] What Lurks Below - A Cave Revamp Mod
« Reply #89 on: June 22, 2020, 04:00:59 pm »

I really love this mod and use it in all my forts. But there are still some things that confuse me. Like I dont know what half the creatures its allowing me to buy on my embark screen are and havnt encountered them in the caves. Is there some masterlist? Looking in the raws really doesnt help me understand, probably because im bad at reading raws haha. I just want to know which of them are good fighters or give a good resource and such.

Same with the plants. Underberry and Stenchbloom i still have never seen in the wild
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