Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: A question about clouds of wicked soot.  (Read 2087 times)

Dwarfwagen

  • Escaped Lunatic
    • View Profile
A question about clouds of wicked soot.
« on: September 30, 2017, 07:33:56 pm »

Does this mean good areas have clouds of fairy dust or trapar?
Logged

KittyTac

  • Bay Watcher
  • Impending Catsplosion. [PREFSTRING:aloofness]
    • View Profile
Re: A question about clouds of wicked soot.
« Reply #1 on: September 30, 2017, 09:23:59 pm »

Does this mean good areas have clouds of fairy dust or trapar?

Nope. Good areas are kinda lackluster.
Logged
Don't trust this toaster that much, it could be a villain in disguise.
Mostly phone-posting, sorry for any typos or autocorrect hijinks.

Dwarfwagen

  • Escaped Lunatic
    • View Profile
Re: A question about clouds of wicked soot.
« Reply #2 on: October 01, 2017, 12:04:49 am »

So much for that other use of Adamantine then...
Logged

PatrikLundell

  • Bay Watcher
    • View Profile
Re: A question about clouds of wicked soot.
« Reply #3 on: October 01, 2017, 02:02:29 am »

Don't worry: good/evil areas will disappear in the arc after the upcoming one (to be replaced with something sphere based), i.e. in 1½-3 years.
Logged

KittyTac

  • Bay Watcher
  • Impending Catsplosion. [PREFSTRING:aloofness]
    • View Profile
Re: A question about clouds of wicked soot.
« Reply #4 on: October 01, 2017, 08:52:03 am »

Don't worry: good/evil areas will disappear in the arc after the upcoming one (to be replaced with something sphere based), i.e. in 1½-3 years.

Myth&Magic is going to be the best thing ever.
Logged
Don't trust this toaster that much, it could be a villain in disguise.
Mostly phone-posting, sorry for any typos or autocorrect hijinks.

PlumpHelmetMan

  • Bay Watcher
  • Try me with sauce...
    • View Profile
Re: A question about clouds of wicked soot.
« Reply #5 on: October 01, 2017, 04:16:09 pm »

I think it'll be the turning point where players will finally be able to generate their own truly unique worlds without having to mod the game.
Logged
It's actually pretty terrifying to think about having all of your fat melt off into grease because you started sweating too much.

Fleeting Frames

  • Bay Watcher
  • Spooky cart at distance
    • View Profile
Re: A question about clouds of wicked soot.
« Reply #6 on: October 01, 2017, 04:38:53 pm »

Well, they'll be uniquer. Still, I don't expect the results to be closer to recognizable than randomized creatures/plants raw generators.

PlumpHelmetMan

  • Bay Watcher
  • Try me with sauce...
    • View Profile
Re: A question about clouds of wicked soot.
« Reply #7 on: October 01, 2017, 04:41:35 pm »

Well, yes, obviously the initial mythgen system will need a lot of balancing and refining even once it's released. That goes without saying.
Logged
It's actually pretty terrifying to think about having all of your fat melt off into grease because you started sweating too much.