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Author Topic: Adding the [SPEAK] token to body parts as well  (Read 607 times)

UristMcArmok

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Adding the [SPEAK] token to body parts as well
« on: October 12, 2017, 04:09:59 am »

I like to play adv mode stealthy sometimes, and I go about it by slitting the throats of the unsuspecting enemy. Even thought they have blood flooding their esophagus and lack the ability to speak clearly, they still call out for help/ moan about their wounds, alerting nearby enemies. If we attached a token to the throat that removes the [CAN_SPEAK] token when injured, it would make assassins much more viable. (I know head shots instantly kill but that doesn’t always work with daggers. Throat is a guaranteed kill.)
« Last Edit: October 17, 2017, 02:06:28 am by UristMcArmok »
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FantasticDorf

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Re: Adding the [SPEAK] token to body parts as well
« Reply #1 on: October 12, 2017, 04:42:10 am »

or make oxygen a sub-requirement for air breathers to speak, stabbing them in the lungs or the throat making them breathlessness and interrupting their sentences.

Still having seperately adjustable speaking places would mean that a large headless creature, lets say a Ent (tree person) could have a face in their torso with the mouth set seperately.
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Egan_BW

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Re: Adding the [SPEAK] token to body parts as well
« Reply #2 on: October 12, 2017, 12:57:26 pm »

One could imagine a creature that breathes air but is able to speak through some other method, so I would rather the ability to speak wasn't directly hardcoded to the ability to breathe.
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Batgirl1

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Re: Adding the [SPEAK] token to body parts as well
« Reply #3 on: October 12, 2017, 07:31:21 pm »

One could imagine a creature that breathes air but is able to speak through some other method, so I would rather the ability to speak wasn't directly hardcoded to the ability to breathe.

Exactly this.  Maybe just let each creature have a list of prerequisites, such as [CAN_BREATHE_AIR, HAS_TONGUE, NOT_DEAD], etc.
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