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Poll

Which secret containing book should we steal first?

Creatures Uncovered (Concerns the secrets of the beast warrior)
- 5 (6.9%)
Misconceptions About The Dragonlord (Concerns the secrets of dragons)
- 10 (13.9%)
Foundations of Blizzards (Concerns the secrets of wind and air as magical weapons)
- 6 (8.3%)
The Meaning of Dragonfire (Concerns the secrets of dragons)
- 3 (4.2%)
Book of Coagulation (Concerns the secrets of legendary cheese making)
- 39 (54.2%)
Look for more books, I want a different secret
- 1 (1.4%)
Let's just steal a slab and hope for the best
- 8 (11.1%)

Total Members Voted: 72


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Author Topic: The Resurgence of Modded Hell (Back, Still Broken, Now With Giant Butterflies)  (Read 156914 times)

MoonyTheHuman

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Re: The Continuation of Modded Hell (Accidental Blood and Alcohol Moat)
« Reply #930 on: March 17, 2018, 06:40:20 pm »

It's fine. i totally didn't get my hopes up

scourge728

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Re: The Continuation of Modded Hell (Accidental Blood and Alcohol Moat)
« Reply #931 on: March 17, 2018, 07:55:49 pm »

((I've decided on a formatting choice, all the text for the new scourge will be in the style that was normally being used only for speech))

Scourge was mildly annoyed. His aAaaAaAA%Z3254♀ゥ◣ゥ 8♂ and to ToPIt all off, the distortion of this world was causing all kinds of negative effects a-a-a-and those things that just arrived were only making it worse, Scourge decided to ΰϢΘϫՎǢϓ to ϢΘϓ♀ himself, and hope it would repair the damage

((I may or may not have gotten a LITTLE bit carried away, definitely didn't spend a very long amount of time just looking at unicode things, and am also curious how many koopas in this fort are secretly some manner of non-koopa demon/god/other from another place entirely))

Darkening Kaos

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Re: The Continuation of Modded Hell (Accidental Blood and Alcohol Moat)
« Reply #932 on: March 19, 2018, 02:35:54 am »

Spoiler: Preface (click to show/hide)

From the Diary of Darkening Kaos.
Date: Unknown.  Well, it doesn't seem important at this stage.

     A diary is a quaint idea, but I find that it does provide for some ordering of thought.

     Once arriving at Modded Hell, there was a mercifully short … conversation with the over-seer, Mottled Petrel.  After reading the letter from our glorious monarch, he assigned me to installing the cage traps, and I must admit I found the task cathartic and physically fulfilling – trudging back and forth from the fields around the entrance to my new home, carrying mechanisms and then cages to the points marked on the map given to me by Mottled Petrel’s assistant, (I didn’t catch his name and it was probably forgettable anyway).  It gave me the opportunity to think about the events that brought me here.

    Back in the mountainhome, I was nothing, not that it bothered me.  My time was taken up with hauling random stuff, often the same stuff as it went from place to place and back again – I’d get to the point where I could say, ‘Oh. Hello, Frank the barrel of Whip Wine.  How are you today?’  Of course, there was no answer, but I knew that barrel better than I knew my supervisor, so many times I had hauled it about.  I guess I didn’t really know myself what I wanted to do with my life.  That all changed one day when I was assigned to haul Frank, sorry, a barrel of wine to the extravagant party of graduating mechanics, (they thought a full barrel of wine was extravagant).  Before the graduation ceremony itself, there was a tour by our most glorious monarch as he examined some of the outrageous and typically over-the-top trap designs put together by the senior students.
     One of the last practical demonstrations involved a volunteer pulling a cart with a straw goblin on it through a hideously complex floor trap.

     It went off.

     Time slowed and in that one moment, I saw the synergy of chaos intertwined with order, and both fused with art in a deadly flash of copper, steel, granite and iron(see footnote).
     The straw goblin was shredded.  So was the cart.  And the rope which had got caught up in something.  As did the volunteer’s hand.  Up to the elbow.

     That moment irrevocably defined who I was.  I had seen my future.  Unfortunately, the mechanics guild declared I was not of the right family and no-one would grant me a scholarship or the fees required to get past the front door.
     It took months but my patience was eventually rewarded.  A drunken student fell asleep in a tavern where I took my meals.  His cloak declared him to be an initiate of the mechanics guild.  Picking him up and shouldering his backpack, I took him back to his dormitory, getting past a guard who knew the student, but escorted me none-the-less.  Once in his room, and gently arranging the student in his bed, I managed to secrete two books inside my shell without the guard noticing.  Wherein, the next problem came to light – I could not read.  Poor as my parents were and unable to afford even the simplest education, the books were meaningless to me.  Well, apart from the diagrams.
     After months of studying each diagram, and manipulating them in a fairly primitive way on a scrap piece of salvaged paper, I had the good fortune to deliver Frank, apologies, a barrel of wine to our glorious monarch’s personal quarters.  Breathless, with panic and excitement, I put the wine down and then showed him my plans for a simplified, but routine, trap experiment.  I might have been a bit forceful in my delivery and I apologised, explaining it away as a reaction to the awe I felt at being in his … august presence.  He gave that plan a quick scan and beneficently nodded.  I had permission to demonstrate my system.
     Down in a dark, abandoned corridor where I had been teaching myself to handle mechanisms, I was surprised to find that a goblin had snuck in from somewhere and was completely caught up in one of my first, primitive, somewhat … excessive traps – it had experienced a certain level of disassembly, fortunately for the goblin, it would have been quick.  Or was it two goblins? I had never seen one close up, so I couldn’t tell whether they had two heads each or not.  But, no.  I had no time for that.
     New parts were collected, the floor prepared and I began the laborious process of setting each part of the sequence.  There had to be a live test.  Which showed a few flaws, so I had to redo a few things.  Another live test was performed and it was during this test that our glorious monarch stepped out of the shadows to inspect my progress – a feral goat was in the middle of interpreting a painting by the abstract painter Picasso, (a painter-koopa of little to no repute).  Our glorious monarch’s widening eyes at my progress was a good sign.  The copious vomiting – not so much.
     At his incoherent screech, I was hauled away to a cell.  Only a week later, I was granted the opportunity to gather my few possessions, then given a letter with the king’s seal on it and bundled off into one of a string of carts heading off into the unknown.
     Along the way, a kindly old koopa taught me to read, I wished for the carts to travel slower for a whole new world was opening up for me.  Both figuratively and literally.
     I could now read the two books of introductory mechanics still secreted in my shell.

Spoiler: Footnote 1 (click to show/hide)
Spoiler: Footnote Continued (click to show/hide)

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So! Failed to make peace, war looms, kill the infidels... what are our plans for the weekend?
The Giant Moles in the caverns of my current fort breed like crazy, even while regularly being decimated by other beasts entering them...

MottledPetrel

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Re: The Continuation of Modded Hell (Accidental Blood and Alcohol Moat)
« Reply #933 on: March 19, 2018, 03:23:33 pm »

Moony, if we don't get a migrant with at least some medical skill in the next migrant wave I'll just make you the peasant that always wanted to grow up to be a doctor.
 
I'm glad to see that we've still got lore going. This week doesn't look like it's going to be that good for me, but if I get some time I'm going to try to play to the first invasion, which I can only imagine is ever so close at hand.
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Got any spare, broken (or actually working) RAWs? Come drop them off at Modded Hell and we'll try to patch them in poorly with all the other eclectic mods we have. After all, confliction is what we do best.

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bloop_bleep

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Re: The Continuation of Modded Hell (Accidental Blood and Alcohol Moat)
« Reply #934 on: March 19, 2018, 04:40:36 pm »

I might be writing a bit of lore of my own pretty soon.

I also have an idea for a despicable trap that you might want to implement, Mottled Petrel. Send you a PM pretty soon.
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Quote from: KittyTac
The closest thing Bay12 has to a flamewar is an argument over philosophy that slowly transitioned to an argument about quantum mechanics.
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The trick is to only make predictions semi-seriously.  That way, I don't have a 98% failure rate. I have a 98% sarcasm rate.

MottledPetrel

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Re: The Continuation of Modded Hell (Accidental Blood and Alcohol Moat)
« Reply #935 on: March 19, 2018, 05:53:51 pm »

It's the 20th of Hematite, year 126 of our good koopa king. (for those who care)

And koopa bloop_bleep's information. (if you want to go by it)
Spoiler (click to show/hide)
I have to say though, it's pretty funny that you prefer to eat something as exotic as blind serpents and then like to wash it down with some commoner's potato juice. Also, we've got a temple, pray if you need it so bad, god.
« Last Edit: March 19, 2018, 07:00:06 pm by MottledPetrel »
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Got any spare, broken (or actually working) RAWs? Come drop them off at Modded Hell and we'll try to patch them in poorly with all the other eclectic mods we have. After all, confliction is what we do best.

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bloop_bleep

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Re: The Continuation of Modded Hell (Accidental Blood and Alcohol Moat)
« Reply #936 on: March 19, 2018, 06:40:42 pm »

It's the 20th of Hematite, year 126 of our good koopa king. (for those who care)

And koopa bloop_bleep's information. (if you want to go by it)
I have to say though, it's pretty funny that you prefer to eat something as exotic as blind serpents and then like to wash it down with some commoner's potato juice. Also, we've got a temple, pray if you need it so bad, god.

Apparently I'm a girl. And a romantic one at that.

I haven't much experience at being either of those things, so it might be harder to roleplay this than I expected.  :P
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Quote from: KittyTac
The closest thing Bay12 has to a flamewar is an argument over philosophy that slowly transitioned to an argument about quantum mechanics.
Quote from: thefriendlyhacker
The trick is to only make predictions semi-seriously.  That way, I don't have a 98% failure rate. I have a 98% sarcasm rate.

MottledPetrel

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Re: The Continuation of Modded Hell (Accidental Blood and Alcohol Moat)
« Reply #937 on: March 19, 2018, 07:07:59 pm »

Would you look at that, I meant to make that an image and not a link, let me just fix that.

Yeah, I didn't notice that you were a girl at all, much less a romantic one. But now that I read into this more I think you've got some character gold to work with, think about it, a super romantic and flirty girl values showing no emotion at all and also happens to be a six armed turtle monster? A girl who sees power over others as something to strive for, sees life as unfair and is okay with it, and sees war as a valid means to an ends? This is the most badass koopa woman a koopa bachelor could ask for. I think you've got yourself a great creative challenge to take on that could result in a good story. Or you could disregard the actual character and make up what you want to make up, he's she's your koopa.

Also, I'll look at whatever traps people want to send me and I'll try to make an attempt at them. I'm still waiting for my chance to implement the dream ale trap stingpie sent me a while ago.
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bloop_bleep

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Re: The Continuation of Modded Hell (Accidental Blood and Alcohol Moat)
« Reply #938 on: March 20, 2018, 12:11:38 am »

The dream ale trap is easy; set up a bridge in the entrance corridor, and make a second offshoot corridor that goes around the bridge, which you use d-o to designate as a restricted area. Set up a dump zone in this corridor, and set the contents of the dream ale barrels (not the barrels themselves) for dumping. Whenever a siege comes, you can just close the bridge, and the invaders will go around it in the second corridor, stepping into the dream ale.

Actually, the problem with that is the invaders (unlike your dwarves) will probably have shoes on, so the dream ale will get onto their shoes, not their feet..... and then get tracked around the entire fortress when the invaders go through. Probably should hold off on that, for now.

Anyway, some lore!


I don't like the look of that fellow. I don't like the look of him at all. Some big brute, coming in here, acting like he's the boss. I was here from the very beginning, dammit! It was me that made all those mechanisms, set up all those cage traps! Me! I worked hard to get where I am. I worked for twenty years at the mountainhome, twenty long years, until that Armok-forsaken cavern project. The king, in his infinite wisdom, saw it fit to put his idiotic nephew in charge of it all! The ridiculous buffoon, he put actual *floodgates* in the cavern entrance! Floodgates! I told him to use a bridge airlock, I *told* him! But he wouldn't listen, would he? Then the trolls came, just like I feared, the goddamn bastard trolls came, and they threw the floodgates off their hinges without thinking twice. Three hundred people dead, and the king was looking for someone to blame. But he couldn't blame his poor precious nephew, could he, so he blamed me. Now look where I am!

To hell with them, to hell with them all. I kept quiet, I didn't yell or shout, like a good little koopa. I didn't show anything; I just did my work and blended in seamlessly. But now this brute is going to try to overthrow me! I won't let him. I won't be quiet anymore. I will create the best contraptions, the best traps, throughout the entire kingdom! I will finally wipe out the goblin menace, once and for all! I will make the entire world kneel to my might!

Today I present my first contraption to the Overseer. It is but a small and simple one that I designed myself, but alas it is very useful, and will lay down the groundwork for my next projects. It is a detector of a sort, that is capable of triggering a mechanical signal whenever an enemy is nearby, even those especially devious ones that know how to avoid the more conventional kinds of traps. As judging whether something is a threat that is not something a machine can do easily, it instead employs the use of an animal in that capacity. I eagerly await the start of my new plan.
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The closest thing Bay12 has to a flamewar is an argument over philosophy that slowly transitioned to an argument about quantum mechanics.
Quote from: thefriendlyhacker
The trick is to only make predictions semi-seriously.  That way, I don't have a 98% failure rate. I have a 98% sarcasm rate.

pikachu17

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Re: The Continuation of Modded Hell (Accidental Blood and Alcohol Moat)
« Reply #939 on: March 20, 2018, 10:01:22 am »

If we don't get any more requests, I vote we name the various migrants after random Greek myth figures.....
Dionysus, god of wine and madness. Also, dolphins. Probably as a brewer.
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Sigtext!
dwarf 4tress from scratch
The Pikachu revolution!
Thank you NatureGirl19999 for the avatar switcher at http://signavatar.com

A warforged bard named Gender appears and says"Hello. I am a social construct."

auzewasright

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Re: The Continuation of Modded Hell (Accidental Blood and Alcohol Moat)
« Reply #940 on: March 20, 2018, 06:21:29 pm »

I wonder if I should use this color
« Last Edit: April 07, 2018, 06:09:58 am by auzewasright »
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On a fun note, all of the beds just starting disintegrating
By the way, it (my name) is pronounced "ah-zee".

MottledPetrel

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Re: The Continuation of Modded Hell (Accidental Blood and Alcohol Moat)
« Reply #941 on: March 21, 2018, 06:48:46 pm »

So I've come up with an idea to potentially solve the upcoming mechanic battle for supremacy. How about this, I make two identical hallway entrances to the fort and block both of them off with a bridge. I then give you two free reign to make whatever outlandish traps you want that involves the hallways and maybe any other excavations or constructions that don't infringe on main fort space. The lethality of these traps will then go through hypothetical and live testing, to be judged on a number of factors by a panel of three or more judges (me, and some other people I'll ask if everyone thinks it would be a worthwhile plan). I haven't devised a prize further than just bragging rights, so I'm open to suggestions.

Let me know what you guys think.
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Got any spare, broken (or actually working) RAWs? Come drop them off at Modded Hell and we'll try to patch them in poorly with all the other eclectic mods we have. After all, confliction is what we do best.

My Mods: Fungus Expansion

bloop_bleep

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Re: The Continuation of Modded Hell (Accidental Blood and Alcohol Moat)
« Reply #942 on: March 21, 2018, 06:50:42 pm »

Sure.

Question: do we have a river on-map?
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Quote from: KittyTac
The closest thing Bay12 has to a flamewar is an argument over philosophy that slowly transitioned to an argument about quantum mechanics.
Quote from: thefriendlyhacker
The trick is to only make predictions semi-seriously.  That way, I don't have a 98% failure rate. I have a 98% sarcasm rate.

MottledPetrel

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Re: The Continuation of Modded Hell (Accidental Blood and Alcohol Moat)
« Reply #943 on: March 21, 2018, 06:56:49 pm »

We most certainly do have a river.
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Got any spare, broken (or actually working) RAWs? Come drop them off at Modded Hell and we'll try to patch them in poorly with all the other eclectic mods we have. After all, confliction is what we do best.

My Mods: Fungus Expansion

bloop_bleep

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Re: The Continuation of Modded Hell (Accidental Blood and Alcohol Moat)
« Reply #944 on: March 21, 2018, 06:58:33 pm »

>bloop_bleep cackles softly and retreats into his study.

Another question: does style and manner of death also contribute to our score? I have a particularly unique trap I want to try.....
« Last Edit: March 21, 2018, 07:02:13 pm by bloop_bleep »
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Quote from: KittyTac
The closest thing Bay12 has to a flamewar is an argument over philosophy that slowly transitioned to an argument about quantum mechanics.
Quote from: thefriendlyhacker
The trick is to only make predictions semi-seriously.  That way, I don't have a 98% failure rate. I have a 98% sarcasm rate.
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