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Poll

Which secret containing book should we steal first?

Creatures Uncovered (Concerns the secrets of the beast warrior)
- 5 (6.5%)
Misconceptions About The Dragonlord (Concerns the secrets of dragons)
- 10 (13%)
Foundations of Blizzards (Concerns the secrets of wind and air as magical weapons)
- 6 (7.8%)
The Meaning of Dragonfire (Concerns the secrets of dragons)
- 4 (5.2%)
Book of Coagulation (Concerns the secrets of legendary cheese making)
- 42 (54.5%)
Look for more books, I want a different secret
- 1 (1.3%)
Let's just steal a slab and hope for the best
- 9 (11.7%)

Total Members Voted: 77


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Author Topic: The Resurgence of Modded Hell (Back, Still Broken, Now With Giant Butterflies)  (Read 280313 times)

MottledPetrel

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Re: Modded Hell: a hectic collection of conflicting mods (Almost ready to start)
« Reply #435 on: December 20, 2017, 06:27:43 am »

Oh there have been plenty of issues with raw duplication here in the past, this one was more of a problem with raw absence. And yes, it was pretty fun, if you look back far enough you cna probably find the time that I somehow got vermin to be a civ. If people want me to rename the Koopas I might, most of my story is based around the extreme Koopa nationalistic zeal though. If anything, I'd rename them to something like Advance Koopas, because at the moment they're just normal koopas with more technology. Even at the worst of it, they're just going to be metal koopas with six arms, and I quite honestly like the idea as playing as the Koopas. I'll keep this in mind though, I'll put it up for debate after I'm done with the important things that have to get done first.
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ZM5

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Re: Modded Hell: a hectic collection of conflicting mods (Almost ready to start)
« Reply #436 on: December 20, 2017, 06:38:14 am »

I'd call them koopaborgs, since the extra arms and metallic skin make me think of that tbh.

Sanctume

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Re: Modded Hell: a hectic collection of conflicting mods (Almost ready to start)
« Reply #437 on: December 20, 2017, 10:42:28 am »

I'd call them koopaborgs, since the extra arms and metallic skin make me think of that tbh.

How about cyberkoopas?  Since the lawnmowers sounds more like borg in their self-replication.

So cyberkoopas and lawnborgs?

MottledPetrel

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Re: Modded Hell: a hectic collection of conflicting mods (Almost ready to start)
« Reply #438 on: December 20, 2017, 03:46:49 pm »

I'll put it up to a vote when we draw closer to the time of making a decision. It's more of a flavor thing, so it's not that high on my priority list.

I would like to report that in my current test fort fires are still as rampant as ever, just lost almost everything of value because I was too slow in my unloading of the wagon. This isn't really an issue though, more of a feature at this point.
« Last Edit: December 20, 2017, 08:23:11 pm by MottledPetrel »
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Derpy Dev

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Re: Modded Hell: a hectic collection of conflicting mods (Almost ready to start)
« Reply #439 on: December 21, 2017, 02:06:42 am »

(is a person that can speak but hasn't on this thread for eight days)

Just wanted to remind you guys that I am available again. Never mentioned on this thread that I returned because I didn't have anything really noteworthy to say. But I guess this is better than nothing, right?

MottledPetrel

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Re: Modded Hell: a hectic collection of conflicting mods (Almost ready to start)
« Reply #440 on: December 21, 2017, 06:36:04 am »

Glad to have you back on the team. I'd suggest reading back to see what you missed, there have been some... interesting developments. But I'd say we're almost ready to start, maybe a week or more and we'll be good.
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Paxiecrunchle

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Re: Modded Hell: a hectic collection of conflicting mods (Almost ready to start)
« Reply #441 on: December 21, 2017, 09:15:12 am »

The lemons should become pumpkins.

pikachu17

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Re: Modded Hell: a hectic collection of conflicting mods (Almost ready to start)
« Reply #442 on: December 21, 2017, 01:46:58 pm »

Are the domestic animals messed with?
If not, I suggest goats get an attack/greeting interaction that can be used once a month, that turns the target into a strawberry for a week,
pigs get an interaction that turns them into a hungry head,
Guineas get to spit lava,
horses can hide,
cows can be trained for hunting,
 chickens can be trained for war,
cats can scratch the floor like a chicken,
dogs have a farting interaction,
mules can turn into a Charmander,
donkeys turn into giant hummingbirds,
sheep can make things sleep by being counted,
cavies can turn into the cavy of the other gender,
ducks explode,
water buffalo turn dead bodies into edible jello,
reindeer lay "eggs" of coal,
geese make everything either faster or slower randomly,
yaks make koopas temporarily unable to speak, 
llamas spit caustic acid at enemies,
alpacas can breathe in water and turn anything that eats their meat into non-contagious vampires,
peafowl turn into hydras,
turkeys give enemies a useless interaction that makes them dance,
 and rabbits are made of petrified wood.
« Last Edit: December 21, 2017, 07:26:35 pm by pikachu17 »
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Re: Modded Hell: a hectic collection of conflicting mods (Almost ready to start)
« Reply #443 on: December 21, 2017, 02:23:59 pm »

Why do pigs become hungry heads? We already have Angry Birds pigs.
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pikachu17

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Re: Modded Hell: a hectic collection of conflicting mods (Almost ready to start)
« Reply #444 on: December 21, 2017, 03:11:18 pm »

We do? Didn't know that.
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Re: Modded Hell: a hectic collection of conflicting mods (Almost ready to start)
« Reply #445 on: December 21, 2017, 05:13:02 pm »

They're coming from Necrothreat.
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pikachu17

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Re: Modded Hell: a hectic collection of conflicting mods (Almost ready to start)
« Reply #446 on: December 21, 2017, 07:08:08 pm »

Should the regular pigs be removed?
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MottledPetrel

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Re: Modded Hell: a hectic collection of conflicting mods (Almost ready to start)
« Reply #447 on: December 21, 2017, 07:19:04 pm »

Out of all the unbelievably outlandish stuff he listed you only question the pigs? If that isn't a testament for how much I have lowered the standards of the people involved in this atrocity, then nothing will ever be. I can confirm that domestic animals have not been messed with, and I appreciate the creativity in your, uh, suggestions. If someone makes these changes I'll put them in, the one I most agree with is "Rabbits are made out of petrified wood". Petrified wood doesn't get enough respect in this game, think about it, what's more dwarvenly Koopaly than a tree literally turning into stone?
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Silverlock

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Re: Modded Hell: a hectic collection of conflicting mods (Almost ready to start)
« Reply #449 on: December 21, 2017, 09:10:05 pm »

I would like to be koopadorfed, please. No particular requirements, although something military might be fun. 

Perhaps I missed it in the thread, but who constructs meatblocks?  Butchers?  Masons?  Butchermasons?
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