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Poll

Which secret containing book should we steal first?

Creatures Uncovered (Concerns the secrets of the beast warrior)
- 5 (7%)
Misconceptions About The Dragonlord (Concerns the secrets of dragons)
- 10 (14.1%)
Foundations of Blizzards (Concerns the secrets of wind and air as magical weapons)
- 6 (8.5%)
The Meaning of Dragonfire (Concerns the secrets of dragons)
- 3 (4.2%)
Book of Coagulation (Concerns the secrets of legendary cheese making)
- 39 (54.9%)
Look for more books, I want a different secret
- 1 (1.4%)
Let's just steal a slab and hope for the best
- 7 (9.9%)

Total Members Voted: 71


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Author Topic: The Resurgence of Modded Hell (Back, Still Broken, Now With Giant Butterflies)  (Read 117068 times)

Asin

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Re: Modded Hell: a hectic collection of conflicting mods (Almost ready to start)
« Reply #465 on: December 24, 2017, 12:46:14 pm »

May I be koopa'd?

MottledPetrel

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Re: Modded Hell: a hectic collection of conflicting mods (Almost ready to start)
« Reply #466 on: December 24, 2017, 01:29:36 pm »

Most certainly, any preferences on what you want to be? I've got some more story positions I need to fill and I'd rather have koopa'd people fill them, but if you've got a certain way you want me to portray your character I'll do so. I intend to put WAY too much effort into the story for this fort.
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Got any spare, broken (or actually working) RAWs? Come drop them off at Modded Hell and we'll try to patch them in poorly with all the other eclectic mods we have. After all, confliction is what we do best.

My Mods: Fungus Expansion

Asin

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Re: Modded Hell: a hectic collection of conflicting mods (Almost ready to start)
« Reply #467 on: December 24, 2017, 01:50:33 pm »

Most certainly, any preferences on what you want to be? I've got some more story positions I need to fill and I'd rather have koopa'd people fill them, but if you've got a certain way you want me to portray your character I'll do so. I intend to put WAY too much effort into the story for this fort.
Male Crossbowkoopa or Markskoopa. Whatever the term is. Also, if you give me dialogue, just basically make me the fort's equivalent to Duke Nukem.

MottledPetrel

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Re: Modded Hell: a hectic collection of conflicting mods (Almost ready to start)
« Reply #468 on: December 24, 2017, 02:01:52 pm »

I was going to have a character be a koopa equivalent of Doom Guy to go along with all the doom demons we have in the caverns, but I guess I could have a Duke Nukem koopa as well. Even though he'd have crossbow or bow skills I could still give you some actual guns, I've modded those in. I think I'll give him a hand mortar (I think those are in, but if they aren't I'll give him whatever next powerful gun there is) to both fit the persona and to make you an almost literal walking tank. I'm going to have to do some research because I've never actually played a Duke Nukem game, chances are he'll probably morph into a Serious Sam somewhere down the line because I've played a few of those games.
« Last Edit: December 24, 2017, 02:04:32 pm by MottledPetrel »
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Got any spare, broken (or actually working) RAWs? Come drop them off at Modded Hell and we'll try to patch them in poorly with all the other eclectic mods we have. After all, confliction is what we do best.

My Mods: Fungus Expansion

Asin

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Re: Modded Hell: a hectic collection of conflicting mods (Almost ready to start)
« Reply #469 on: December 24, 2017, 02:11:36 pm »

I was going to have a character be a koopa equivalent of Doom Guy to go along with all the doom demons we have in the caverns, but I guess I could have a Duke Nukem koopa as well. Even though he'd have crossbow or bow skills I could still give you some actual guns, I've modded those in. I think I'll give him a hand mortar (I think those are in, but if they aren't I'll give him whatever next powerful gun there is) to both fit the persona and to make you an almost literal walking tank. I'm going to have to do some research because I've never actually played a Duke Nukem game, chances are he'll probably morph into a Serious Sam somewhere down the line because I've played a few of those games.

Real guns are even better. And I'm also fine with being a Serious Sam as well.

MottledPetrel

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Re: Modded Hell: a hectic collection of conflicting mods (Almost ready to start)
« Reply #470 on: December 24, 2017, 02:27:23 pm »

On an unrelated note, I have found that the merchants are selling dimple cup seed clothes and cave wheat seed chests. There were items made out of other types of seeds but these were the most common. I'm not sure if this is a bug or if some mod added this without me realizing it.

Also, someone ate the koopa fat before I could test it. Another something flew by and there was more fat fired, but I didn't see any land as a complete glob, so I'll have to wait to see how someone gathered a full glob of fat from the attack.
« Last Edit: December 24, 2017, 02:35:28 pm by MottledPetrel »
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Got any spare, broken (or actually working) RAWs? Come drop them off at Modded Hell and we'll try to patch them in poorly with all the other eclectic mods we have. After all, confliction is what we do best.

My Mods: Fungus Expansion

stingpie

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Re: Modded Hell: a hectic collection of conflicting mods (Almost ready to start)
« Reply #471 on: December 24, 2017, 02:41:10 pm »

(new to forums guy here) I like the fat but it seems too useful. You should switch it to something like hair.

"yes... bring the hair... vomit it upon my silvery scalp..." -UristMc Baldkoopa
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MottledPetrel

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Re: Modded Hell: a hectic collection of conflicting mods (Almost ready to start)
« Reply #472 on: December 24, 2017, 02:46:16 pm »

Welcome to the forums stingpie, what a great first conversation for you to find here on these lovely forums. I'll have to think about the hair, but chances are I'll probably add it. If the thunder attack is causing this then I'll be able to do it fine. The attack is broken up into 5 separate attacks, I can just have the attacks alternate from fat to hair. I'm sure you'll do fine here if you're already coming up with such great dwarvenly koopaly ideas.
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Got any spare, broken (or actually working) RAWs? Come drop them off at Modded Hell and we'll try to patch them in poorly with all the other eclectic mods we have. After all, confliction is what we do best.

My Mods: Fungus Expansion

stingpie

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Re: Modded Hell: a hectic collection of conflicting mods (Almost ready to start)
« Reply #473 on: December 24, 2017, 02:47:58 pm »

Thanks for inviting me! I'm happy to be here
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MottledPetrel

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Re: Modded Hell: a hectic collection of conflicting mods (Almost ready to start)
« Reply #474 on: December 25, 2017, 12:12:31 pm »

So I just had a Nosferatu suck the blood out of half my fort, are they invaders or just evil land animals? Mental note, sending an unarmed militia against a blood sucking super person is not a good idea.

Alright, a master of the dead just showed up. I'm fucked.
« Last Edit: December 25, 2017, 12:33:06 pm by MottledPetrel »
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Got any spare, broken (or actually working) RAWs? Come drop them off at Modded Hell and we'll try to patch them in poorly with all the other eclectic mods we have. After all, confliction is what we do best.

My Mods: Fungus Expansion

ZM5

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Re: Modded Hell: a hectic collection of conflicting mods (Almost ready to start)
« Reply #475 on: December 25, 2017, 12:50:20 pm »

They're basically rare wild encounters in evil biomes - aside from that they only appear as night trolls or cursed individuals, neither of which attack in fort mode I think.

MottledPetrel

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Re: Modded Hell: a hectic collection of conflicting mods (Almost ready to start)
« Reply #476 on: December 25, 2017, 01:05:26 pm »

No, no, they went out of their way to try to kill everything and anything. I had to kill the Nosferatu before he'd stop drinking people's blood, but the master of the dead flew off scared after all of his ribs and his spine were ripped off by the dinosaurs. Lucky for me I was able to clear out the corpses from the Nosferatu attack or I would have had a zombie infestation on my hands.


After that some pompas bastard shows up and decides to use some of our valuable paper to write his crappy life story. He isn't even an adventurer or anything, he's a pansy philosopher who hasn't done anything except debate his whole life.
« Last Edit: December 25, 2017, 01:15:35 pm by MottledPetrel »
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Got any spare, broken (or actually working) RAWs? Come drop them off at Modded Hell and we'll try to patch them in poorly with all the other eclectic mods we have. After all, confliction is what we do best.

My Mods: Fungus Expansion

stingpie

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Re: Modded Hell: a hectic collection of conflicting mods (Almost ready to start)
« Reply #477 on: December 25, 2017, 01:17:56 pm »

Cegad Nusbisamo-----------------------------------  Guest / Whine about everyone else
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Enemy post

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Re: Modded Hell: a hectic collection of conflicting mods (Almost ready to start)
« Reply #478 on: December 25, 2017, 01:22:06 pm »

I had to kill the Nosferatu before he'd stop drinking people's blood, but the master of the dead flew off scared after all of his ribs and his spine were ripped off by the dinosaurs.

I nominate this for the quote page.
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MottledPetrel

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Re: Modded Hell: a hectic collection of conflicting mods (Almost ready to start)
« Reply #479 on: December 25, 2017, 02:02:00 pm »

Cegad didn't even write an autobiography about himself, he wrote a book about HOW to write an autobiography about yourself. Now everyone in the fort is going to start getting ideas and start writing about their own life stories, thinking I'll care.
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Got any spare, broken (or actually working) RAWs? Come drop them off at Modded Hell and we'll try to patch them in poorly with all the other eclectic mods we have. After all, confliction is what we do best.

My Mods: Fungus Expansion
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