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Poll

Which secret containing book should we steal first?

Creatures Uncovered (Concerns the secrets of the beast warrior)
- 5 (6.5%)
Misconceptions About The Dragonlord (Concerns the secrets of dragons)
- 10 (13%)
Foundations of Blizzards (Concerns the secrets of wind and air as magical weapons)
- 6 (7.8%)
The Meaning of Dragonfire (Concerns the secrets of dragons)
- 4 (5.2%)
Book of Coagulation (Concerns the secrets of legendary cheese making)
- 42 (54.5%)
Look for more books, I want a different secret
- 1 (1.3%)
Let's just steal a slab and hope for the best
- 9 (11.7%)

Total Members Voted: 77


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Author Topic: The Resurgence of Modded Hell (Back, Still Broken, Now With Giant Butterflies)  (Read 280360 times)

Urlance Woolsbane

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Re: The Beginning of Modded Hell (Finally Started)
« Reply #675 on: January 13, 2018, 05:38:56 am »

I'm now thinking of a turtle-shaped tavern where the koopas and trolls would be playing cards.

Maybe once the fort itself gets enough migrants that could be some kind of project? A large turtle-shaped tavern, so we can see what kinds of freaks from all around the world come to visit.
Speaking of which, in light of the latest version's breakout bug, 'twould be best to stick to 44.03. We neither want nor need 200 semi-citizens within the first year.
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"Hey papa, your dandruff is melting my skin. Is that normal?"
"SKREEEONK!!!"
"Yes, daddy."

ZM5

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Re: The Beginning of Modded Hell (Finally Started)
« Reply #676 on: January 13, 2018, 06:03:51 am »

Huh, thats annoying - thought this was a one-off weirdness in my own fortress.

Urlance Woolsbane

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Re: The Beginning of Modded Hell (Finally Started)
« Reply #677 on: January 13, 2018, 06:09:04 am »

Huh, thats annoying - thought this was a one-off weirdness in my own fortress.
It seems to be a misbegotten fix to the bug where mercenaries returning from raids would apply for sanctuary. First it was the dogs doing it, then the rooms weren't being reassigned, then the mercenaries broke, and now this. And there are almost certainly others I've forgotten about. Suffice it so say that the raiding system is proving an abundant source of borkery.
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"Hey papa, your dandruff is melting my skin. Is that normal?"
"SKREEEONK!!!"
"Yes, daddy."

MottledPetrel

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Re: The Beginning of Modded Hell (Finally Started)
« Reply #678 on: January 13, 2018, 10:46:44 am »

Turtle shaped tavern would be great, I'll make sure to try to do that instead of my usual square tavern. And thank you for alerting me to the problems of the new version, I hadn't made any progress in moving the raws to it so I guess I'll just leave them in 44.03. Is 44.03 stable enough to run a long fort? Either way, I'm going to make a copy of the save just in case something goes wrong and we have to emergency switch versions or something.
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scourge728

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Re: The Beginning of Modded Hell (Finally Started)
« Reply #679 on: January 13, 2018, 11:06:56 am »

I mean mega-beasts don't really work....

ZM5

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Re: The Beginning of Modded Hell (Finally Started)
« Reply #680 on: January 13, 2018, 11:23:06 am »

Yeah, thats the main dilemma.

Do we want megabeasts/forgotten beasts to path properly, or do we risk having migrants that dont work?
Admittedly, for the latter case we could always write it off as "unruly koopas that were forcibly sent to Modded Hell and refuse to work for one reason or another". Not sure how the former would make sense story-wisethough.

MottledPetrel

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Re: The Beginning of Modded Hell (Finally Started)
« Reply #682 on: January 13, 2018, 12:15:39 pm »

I set up a poll for it, personally I'd rather have mega beasts. There's also the possibility that by the time we're ready to start there will be a new update that fixes everything, but until then we should probably decide which version we want. And for clarification, is it just a small percentage of migrants that won't work, or a large percentage?
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EPM

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Re: The Beginning of Modded Hell (Finally Started)
« Reply #683 on: January 13, 2018, 03:01:06 pm »

Overpopulation issues have a pretty easy fix, you know...  :P

Any screencaps of this wonderful budding mess as updates start to chug?
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MottledPetrel

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Re: The Beginning of Modded Hell (Finally Started)
« Reply #684 on: January 13, 2018, 03:07:20 pm »

I'll definitely be taking screen shots while I'm playing, both to help show the events and to help people weed out what I'm making up for the story and what's actually happening.
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Urlance Woolsbane

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Re: The Beginning of Modded Hell (Finally Started)
« Reply #685 on: January 13, 2018, 04:40:03 pm »

Ach! I'd forgotten about the pathing bug. We're caught between Scylla and Charybdis, it would seem.

EDIT: I suppose the obvious solution is to make a drowning room or an atom-smasher and designate it as a tavern.
« Last Edit: January 13, 2018, 04:49:00 pm by Urlance Woolsbane »
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"Hey papa, your dandruff is melting my skin. Is that normal?"
"SKREEEONK!!!"
"Yes, daddy."

Enemy post

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Re: The Beginning of Modded Hell (Finally Started)
« Reply #686 on: January 13, 2018, 05:13:39 pm »

I suppose the obvious solution is to make a drowning room or an atom-smasher and designate it as a tavern.

Quote list.
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My mods and forum games.
Enemy post has claimed the title of Dragonsong the Harmonic of Melodious Exaltion!

stingpie

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Re: The Beginning of Modded Hell (Finally Started)
« Reply #687 on: January 13, 2018, 05:47:46 pm »

Zm5's journal in ms paint (the journal is obviously koopa skin)
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The dwarven atom is made of !!TURKEY GOBLER!! remains

                         no one can deny this

ZM5

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Re: The Beginning of Modded Hell (Finally Started)
« Reply #688 on: January 13, 2018, 06:15:42 pm »

Zm5's journal in ms paint (the journal is obviously koopa skin)
IA! IA! CTHULHU FHT-oh wait, wrong "journal".

MottledPetrel

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Re: The Beginning of Modded Hell (Finally Started)
« Reply #689 on: January 13, 2018, 06:19:27 pm »

Ha, the Shell Catina, I like it. I'll add it to the art section, as well as the quote. Even though the poll has only been up for less than a day it seems that the people want the game to be updated, so I need you all to start planning visitor death traps.
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