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Poll

Which secret containing book should we steal first?

Creatures Uncovered (Concerns the secrets of the beast warrior)
- 5 (8.2%)
Misconceptions About The Dragonlord (Concerns the secrets of dragons)
- 8 (13.1%)
Foundations of Blizzards (Concerns the secrets of wind and air as magical weapons)
- 5 (8.2%)
The Meaning of Dragonfire (Concerns the secrets of dragons)
- 3 (4.9%)
Book of Coagulation (Concerns the secrets of legendary cheese making)
- 34 (55.7%)
Look for more books, I want a different secret
- 0 (0%)
Let's just steal a slab and hope for the best
- 6 (9.8%)

Total Members Voted: 61


Pages: 1 ... 63 64 [65] 66 67 ... 99

Author Topic: The Resurgence of Modded Hell (Back, Still Broken, Now With Giant Butterflies)  (Read 78938 times)

MottledPetrel

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Re: The Fortification of Modded Hell (Strange Events Edition)
« Reply #960 on: March 26, 2018, 03:03:39 pm »

I don't know, I'll check when I get the chance. But does anyone have any idea how good any of these materials are, I've never heard of any of them:
hoohoo
holy wood
fire glass
manat bonesteel
wyrdlight
(Is forgotten beast bone like normal bone but expensive?)
I'd like to know if it's worth selling my first-born child to the snails in exchange for these weapons or not.
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Got any spare, broken (or actually working) RAWs? Come drop them off at Modded Hell and we'll try to patch them in poorly with all the other eclectic mods we have. After all, confliction is what we do best.

My Mods: Fungus Expansion

ZM5

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Re: The Fortification of Modded Hell (Strange Events Edition)
« Reply #961 on: March 26, 2018, 03:37:41 pm »

IIIRC forgotten beast bone isn't actually more valuable than regular bone.

wertyzerty

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Re: The Fortification of Modded Hell (Strange Events Edition)
« Reply #962 on: March 26, 2018, 04:04:03 pm »

Am I the only one thinking that multiple people using the same workshop wouldn't be a bad idea for a mod, if it's possible?
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MottledPetrel

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Re: The Fortification of Modded Hell (Strange Events Edition)
« Reply #963 on: March 26, 2018, 07:14:16 pm »

I mean, two dwarves working at the same workshop is completely and utterly impossible as the game is hardcoded to only allow one, which is why Modded Hell getting away with such a feat is so amazing. Even if it was possible, it wouldn't really gain you much. The dwarves still work at the same pace, you get the same products for the same quality, you'd really only save space. That being said though, I've still pondered the idea of making dwarven cubicles, little workshops that fill the tasks of normal workshops that take up less space.
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Got any spare, broken (or actually working) RAWs? Come drop them off at Modded Hell and we'll try to patch them in poorly with all the other eclectic mods we have. After all, confliction is what we do best.

My Mods: Fungus Expansion

Nahere

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Re: The Fortification of Modded Hell (Strange Events Edition)
« Reply #964 on: March 27, 2018, 12:03:28 am »

I'm not familiar with the other materials, but hoohoo is a RotMK metal that's especially good for blunt weapons. I'm not sure how good a spear made from it is though.
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MottledPetrel

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Re: The Fortification of Modded Hell (Strange Events Edition)
« Reply #965 on: March 28, 2018, 05:22:59 am »

Well, that's one mystery metal accounted for, and if forgotten beast bone isn't more valuable than normal bone I have no idea why that forgotten beast bone item was worth 20000+. Next update is probably going to have to be sometime this weekend, I've got too much to do this week to squeeze one in before then.
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Got any spare, broken (or actually working) RAWs? Come drop them off at Modded Hell and we'll try to patch them in poorly with all the other eclectic mods we have. After all, confliction is what we do best.

My Mods: Fungus Expansion

MottledPetrel

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Re: The Fortification of Modded Hell (Strange Events Edition)
« Reply #966 on: March 29, 2018, 03:52:45 pm »

So there seems to be a new version. I'm not sure why I bother to ask because I'm going to implement it anyways, but does any know of any known problems that could arise from this new version?
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Got any spare, broken (or actually working) RAWs? Come drop them off at Modded Hell and we'll try to patch them in poorly with all the other eclectic mods we have. After all, confliction is what we do best.

My Mods: Fungus Expansion

scourge728

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Re: The Fortification of Modded Hell (Strange Events Edition)
« Reply #967 on: March 29, 2018, 04:48:05 pm »

Knowing the luck we've been having, the entire embark could catch aflame

ZM5

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Re: The Fortification of Modded Hell (Strange Events Edition)
« Reply #968 on: March 29, 2018, 04:52:04 pm »

A gigantic flaming apocalypse out of nowhere probably would be a fitting end to Modded Hell.

pikachu17

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Re: The Fortification of Modded Hell (Strange Events Edition)
« Reply #969 on: March 29, 2018, 05:08:07 pm »

Well, that's one mystery metal accounted for, and if forgotten beast bone isn't more valuable than normal bone I have no idea why that forgotten beast bone item was worth 20000+.
Decorations?

MottledPetrel

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Re: The Fortification of Modded Hell (Strange Events Edition)
« Reply #970 on: March 29, 2018, 07:10:45 pm »

Ironically, most, if not all, of the previous I've played with this pack have been ended by rampant forest fires. Something comes onto the map, breaths fire or is just naturally of high enough temperature to ignite everything, and before I know it everyone and everything I love is on fire. If I have to place my forgotten beast bone instrument on what catastrophe is going to end the fort, I'd say it's going to be something at least fire related.

Speaking of which, I have seen adamantine artifacts worth less than that forgotten beast bone instrument, so I can't even begin to fathom what it's encrusted with that made it so valuable. I guess I shouldn't be too surprised though, attempting to understand half the stuff that happens with this fortress would cause my head to explode.
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Got any spare, broken (or actually working) RAWs? Come drop them off at Modded Hell and we'll try to patch them in poorly with all the other eclectic mods we have. After all, confliction is what we do best.

My Mods: Fungus Expansion

pikachu17

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Re: The Fortification of Modded Hell (Strange Events Edition)
« Reply #971 on: March 30, 2018, 03:03:26 pm »

Next time you could look at the intrument's description?

MottledPetrel

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Re: The Fortification of Modded Hell (Strange Events Edition)
« Reply #972 on: March 30, 2018, 06:36:42 pm »

Can I do that if it's part of a caravan? I've never tried before, but I don't see why I couldn't. Update sometime this weekend, I'm hoping to at least play until sometime in fall to see if I can coax a siege out of the world, but if not I might as well start on some of the traps I have been sent.
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Got any spare, broken (or actually working) RAWs? Come drop them off at Modded Hell and we'll try to patch them in poorly with all the other eclectic mods we have. After all, confliction is what we do best.

My Mods: Fungus Expansion

bloop_bleep

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Re: The Fortification of Modded Hell (Strange Events Edition)
« Reply #973 on: March 30, 2018, 08:05:14 pm »

MottledPetrel, is it okay if I take another day to finish designing my trap? The trap design itself is pretty much completed, I'm just testing it with creatures that are not building destroyers, which surprisingly are harder to deal with in my trap than those that are.
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MottledPetrel

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Re: The Fortification of Modded Hell (Strange Events Edition)
« Reply #974 on: March 30, 2018, 08:43:40 pm »

Take as much time as you need, just get it to me when you've got it (I probably won't even start the update until the day after anyways).
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Got any spare, broken (or actually working) RAWs? Come drop them off at Modded Hell and we'll try to patch them in poorly with all the other eclectic mods we have. After all, confliction is what we do best.

My Mods: Fungus Expansion
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