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Author Topic: Procedurally Generated Mafia- GAME OVER MAFIA WIN  (Read 75390 times)

NJW2000

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Re: Procedurally Generated Mafia - Signup 6/?
« Reply #15 on: October 19, 2017, 11:01:30 am »

If we get at least 7 players before Monday, I'll start then. Invite your hostages  :D

There there, all better now.
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One wheel short of a wagon

Starver

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Re: Procedurally Generated Mafia - Signup 6/?
« Reply #16 on: October 19, 2017, 11:48:43 am »

Shall I board your baffling bus of bamboozlement?  Yeah, I'm willing to give it a go, if you don't mind someone a little rusty.
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Maximum Spin

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Re: Procedurally Generated Mafia - Signup 6/?
« Reply #17 on: October 19, 2017, 12:02:32 pm »

I will do this thing.
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Leafsnail

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Re: Procedurally Generated Mafia - Signup 6/?
« Reply #18 on: October 19, 2017, 01:11:47 pm »

I'll join this. I like the generator.
Quote
Cryptic Paladin: Once per night you can learn the target of yourself.
Quote
Systemic Exorcist: Once per night you can learn the name of a random target.
Quote
The Only Cavalry: If someone targets you, anyone targeting you will morph into their role.
« Last Edit: October 19, 2017, 01:14:49 pm by Leafsnail »
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Shakerag

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Re: Procedurally Generated Mafia - Signup 6/?
« Reply #19 on: October 19, 2017, 02:36:55 pm »

If we get at least 7 players before Monday, I'll start then. Invite your friends  :D
Did you just assume I had friends, you Nazi shitlord?  I'm literally shaking.
Haha, does that mean your in?
I was considering it, but if you can't even use "you're" correctly, my faith in you as a mod is diminished.  I'll in if you see this.

FallacyofUrist

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Re: Procedurally Generated Mafia - Signup 6/?
« Reply #20 on: October 19, 2017, 05:29:48 pm »

I'll join this. I like the generator.
The generator is interesting, that's for sure. There are the useless abilities, the apparently useless but not actually useless abilities, the hilarious abilities, the repeated abilities, the confusing abilities, the grammatically incorrect abilities, and of course the useful abilities. With some overlap.

Take for example this one.

Everyone's Favourite Phantom: Once per game you can learn the target of everyone who is not targeting your target.

If you're lucky, you could do something like that once per night. Also consider the process of elimination. Basically, that lets you learn who everyone is targeting. Super useful.

On the other hand... Friendly Reviver: If someone targets you, they will morph into their role. Inert Filth: Once per night you can give this ability to your target. Convoluted Changeling: Once per night you can redirect the actions of yourself to another player.

It's a game of luck.
« Last Edit: October 19, 2017, 05:34:02 pm by FallacyofUrist »
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Generic Arms Race.

Would you like to play a game of Mafia? The subforum is always open to new players.

NJW2000

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Re: Procedurally Generated Mafia - Signup 6/?
« Reply #21 on: October 19, 2017, 05:50:55 pm »

You haven't... Considered removing null abilities, have you?

I'm happy to play it with them, of course. I suppose it makes it closer to vanilla.
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4maskwolf

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Re: Procedurally Generated Mafia - Signup 6/?
« Reply #22 on: October 19, 2017, 08:18:53 pm »

well well well, another NQT game.

Don't mind if I do.

By which, of course, I mean in.

kingawsume

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Re: Procedurally Generated Mafia - Signup 6/?
« Reply #23 on: October 19, 2017, 08:56:36 pm »

Hell yeah, count me in. Get some knowledge on how to play with the most complicated form I've seen so far.
So far, anyways.
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"Problems with playing in evil biomes"

BlackHeartKabal

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Re: Procedurally Generated Mafia - Signup 6/?
« Reply #24 on: October 19, 2017, 09:16:30 pm »

In
I need a good laugh.
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juicebox

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Re: Procedurally Generated Mafia - Signup 6/?
« Reply #25 on: October 19, 2017, 11:12:05 pm »

In
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notquitethere

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Re: Procedurally Generated Mafia - Signup 14/?
« Reply #26 on: October 20, 2017, 02:38:15 am »

You haven't... Considered removing null abilities, have you?

I'm happy to play it with them, of course. I suppose it makes it closer to vanilla.
All the powers will be generated with the generator and given to the player unaltered (to keep the semi-open aspect) but I'll use some judgement in removing some of the possible picks to make sure the game is playable and interesting. Even the null roles can be useful when combined with other abilities that, say, redirect.
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TolyK

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Re: Procedurally Generated Mafia - Signup 14/?
« Reply #27 on: October 20, 2017, 03:04:47 am »

I'll have to Out. Glad there are a lot of players, I'll have fun watching chaos, occasionally... :/
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just do whatevery tolyK and blame it as a bastard mod
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At this point?  TolyK.

notquitethere

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Re: Procedurally Generated Mafia - Signup 14/?
« Reply #28 on: October 20, 2017, 03:11:20 am »

I'll have to Out. Glad there are a lot of players, I'll have fun watching chaos, occasionally... :/
Do you want to formally watch (with quicktopic access) or go on the replacement list?
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notquitethere

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Re: Procedurally Generated Mafia - Signup 13/?
« Reply #29 on: October 20, 2017, 03:47:15 am »

BUG FIX STAGE
A fully generated world had always held a lot of promise, from the likes Dwarf Fortress to the mega hit Minecraft, but in any code wrinkles appear and strange bugs arise...

The game schedule is such:

Friday: Bug fix
Saturday-Sunday: Role receiving and free chat
Monday: Formal start

So today, if anyone can spot any grammatical errors or ambiguity in any of the roles generated with the role maker, please let me know. We'll aim to start with the best version.

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