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Author Topic: Procedurally Generated Mafia- GAME OVER MAFIA WIN  (Read 75511 times)

Tiruin

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Re: Procedurally Generated Mafia - D4, Been Better
« Reply #435 on: November 10, 2017, 11:52:41 am »

Disappointment intensifies.

Also the poison. But I'm ded.
:'(
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NJW2000

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Re: Procedurally Generated Mafia - D4, Been Better
« Reply #436 on: November 10, 2017, 12:08:44 pm »

Spoiler: initial meanderings (click to show/hide)
Eeh. Looks like I'll have to reread a bit over the weekend.
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Persus13

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Re: Procedurally Generated Mafia - D4, Been Better
« Reply #437 on: November 10, 2017, 04:38:26 pm »

No previous poisonings have occurred. Nobody should have been poisoned n2 due to blocks. The serial killer would not poison themselves. Somebody poisoned a bunch of people the night everything should have been blocked. Or someone delayed the actions somehow. I have no idea any more.
Starver had a Delay action. Do we know what he did N1?

NQT: Is it possible for there to be a thrice per night ability?
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juicebox

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Re: Procedurally Generated Mafia - D4, Been Better
« Reply #438 on: November 10, 2017, 05:05:11 pm »

First of all, extend

Second, none that really mattered persus. The two people who my reads had changed on are now dead.

kingawsume I'd still like to know who your top suspects are.

I'd also like to hear from silthuri when they finish catching up with what's been going on.

I also think that now is a pretty good time for a massclaim.
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notquitethere

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Re: Procedurally Generated Mafia - D4, Been Better
« Reply #439 on: November 10, 2017, 05:10:23 pm »

NQT: Is it possible for there to be a thrice per night ability?
No, there aren't 3-use-per-night abilities.
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NJW2000

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Re: Procedurally Generated Mafia - D4, Been Better
« Reply #440 on: November 11, 2017, 02:06:42 pm »

Going through the game. I think if I play another mafia game, I'll decide who to lynch based on wordcount alone  ::)
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NJW2000

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Re: Procedurally Generated Mafia - D4, Been Better
« Reply #441 on: November 11, 2017, 02:37:40 pm »

Good grief, this has been a ridiculous game. I just made a note of Shakerag's weak attack on BHK's weak attack on MTH''s weak attack on MaximumSpin.


King actually played reasonably at times d1 and d2, despite some lack of experience with WIFOM etc. So if he's scum, that's a real mark of shame for some more experienced mafia players I could mention.
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MoonyTheHuman

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Re: Procedurally Generated Mafia - D4, Been Better
« Reply #442 on: November 11, 2017, 04:04:48 pm »

Agreeeeeeedddd...

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Shakerag

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Re: Procedurally Generated Mafia - D4, Been Better
« Reply #443 on: November 11, 2017, 04:30:46 pm »

Good grief, this has been a ridiculous game. I just made a note of Shakerag's weak attack on BHK's weak attack on MTH''s weak attack on MaximumSpin.


King actually played reasonably at times d1 and d2, despite some lack of experience with WIFOM etc. So if he's scum, that's a real mark of shame for some more experienced mafia players I could mention.
Kind of feels like everyone is dialing it in, no?

NJW2000

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Re: Procedurally Generated Mafia
« Reply #444 on: November 11, 2017, 07:12:17 pm »

Right, I'm a little clearer on things now. First off, there's probably just 2 scum left, but we can't be sure.

King I've got a pretty firm town read on, considering that someone other than me has to be town. Will think through rest tommorrow.
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NJW2000

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Re: Procedurally Generated Mafia - D4 - Shakerag Outed as Scum
« Reply #445 on: November 12, 2017, 06:39:33 am »

So basically, I think two of Silth, Shakerag, Juicebox, or Persus are scum.

Looking at who pokes who...

Juicebox does not hunt BHK/Persus. Very buddyish with Shakerag. Nothing on Silth/4Mask.
Shakerag: one brief attack on BHK/Persus. Ne touche pas Silth/4mask. Nothing on Juicebox.
4Mask/Silth: mostly focusing on King. Nothing else.
BHK/Persus: Tiny poke at Juicebox. Nut on 4mask, slight concern about Shakerag.


Well, that's a more disappointing diagram than I thought it would be.


I'm currently going for Silth/4Mask, Shakerag, and Juicebox, two of the three being scum. I think I'll start with a vote on Shakerag, for acting weirdly. Some of the abrasive personailty stuff seems a little forced this game, and he's shown a massive focus on weaker/unusual (max) players, completely against blocking at night. Doesn't seem to have mentioned what he's been doing nights much as well, though that's not much to go on.

I have almost nothing to go on here, but this is my best bet. I want to lynch one of these three.
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juicebox

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Re: Procedurally Generated Mafia - D4, Been Better
« Reply #446 on: November 12, 2017, 05:16:40 pm »

Might I ask for clarification on your kingawsume read?

How exactly does he read town to you?
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kingawsume

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Re: Procedurally Generated Mafia - D4, Been Better
« Reply #447 on: November 12, 2017, 06:50:45 pm »

I do believe I've stripped juicebox of his kill role.

Want to explain how you got an arsonist kill power?
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juicebox

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Re: Procedurally Generated Mafia - D4, Been Better
« Reply #448 on: November 12, 2017, 07:11:00 pm »

I got it N1 courtesy of Fallacy's gift ability.
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kingawsume

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Re: Procedurally Generated Mafia - D4, Been Better
« Reply #449 on: November 12, 2017, 07:39:25 pm »

I call horseshit. juicebox.
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