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Author Topic: There should be a few new physics and qualities of materials  (Read 380 times)

ShinyandKittens

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  • Armok can’t really be much different from Arceus..
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There should be a few new physics and qualities of materials
« on: October 18, 2017, 09:38:38 pm »

1. There should be buoyancy, which is as simple as liquids and solids being pushed up if their density is lower than a liquid they’re in. For example, water has a density of 1000 (1g/cm3, exactly real life), and wood has a density of 600. Wood will float up as much as it can.

2. There should be lumosity, which affects both how much a creature glows in adventure mode but can also add a glow to materials like fire. Maybe support for torches to increase light vision for non-Dwarves

3. There should be some ability to recolor walls and furniture without mining and building them with certain materials.
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No amount of mods is too much

FantasticDorf

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Re: There should be a few new physics and qualities of materials
« Reply #1 on: October 19, 2017, 05:46:21 am »

#1 & #2 are okayish suggestions but are unlikely to happen soon due to restraints working out the mechanics and with the game, as both have the potential to cause lag, Toady would need to try and mediate a solution and they would likely be configurations that could be turned off.

#2 particularly already is on the roadmap, there is already a difference between night & day (seen in adventure mode) & light fire does affect adventurers, however dwarves do not have illuminating objects (torches etc.), have perfect darkvision and in fortress mode the lack of light underground is largely negatable compared to adventuremode where its a obstacle.

#3 can be done by glazing objects (or custom glazing reactions) & other suggestion threads have suggested using things like paint.


Instead of stating the work to be done, could you please elaborate a little further on a singular idea, or atleast keep the relevant topics together
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