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Author Topic: One-way portals should check ALL the raws, and possibly create new stuff  (Read 1070 times)

ShinyandKittens

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This would just be a way that your mods (phoenixes, perhaps) can exist in a world which was generated before you made that mod.

A few more things should also happen for this stuff

- Everything can start to have prefrences for a creature
- Creatures should only materialize in biomes that support them (eg oceans for new fish)
- Materials  can be used by forgotten beasts (and similar, including a possible “portal monster”)
- Monsters coming from portals should wield items made from new stuff
- A tag that makes materials come only from portals like this.
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KittyTac

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Re: One-way portals should check ALL the raws, and possibly create new stuff
« Reply #1 on: October 18, 2017, 10:02:50 pm »

This would just be a way that your mods (phoenixes, perhaps) can exist in a world which was generated before you made that mod.

A few more things should also happen for this stuff

- Everything can start to have prefrences for a creature
- Creatures should only materialize in biomes that support them (eg oceans for new fish)
- Materials  can be used by forgotten beasts (and similar, including a possible “portal monster”)
- Monsters coming from portals should wield items made from new stuff
- A tag that makes materials come only from portals like this.

For me, it would be portals spewing out !!FUN!! draconians.
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ShinyandKittens

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Re: One-way portals should check ALL the raws, and possibly create new stuff
« Reply #2 on: October 18, 2017, 10:05:48 pm »

This would just be a way that your mods (phoenixes, perhaps) can exist in a world which was generated before you made that mod.

A few more things should also happen for this stuff

- Everything can start to have prefrences for a creature
- Creatures should only materialize in biomes that support them (eg oceans for new fish)
- Materials  can be used by forgotten beasts (and similar, including a possible “portal monster”)
- Monsters coming from portals should wield items made from new stuff
- A tag that makes materials come only from portals like this.

For me, it would be portals spewing out !!FUN!! draconians.

For me, it would be lolcatman civilizations and phoenixes. And poison dart frogs and poison gas and numbing poison. Lots of poison.
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PlumpHelmetMan

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Re: One-way portals should check ALL the raws, and possibly create new stuff
« Reply #3 on: October 18, 2017, 10:31:47 pm »

You can never have too much poison. In fact, I would find the very idea personally offensive.

Of course, my portals would be more likely to spit out owlbears and dinosaur-riding halflings.
« Last Edit: October 18, 2017, 10:37:23 pm by PlumpHelmetMan »
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bloop_bleep

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Re: One-way portals should check ALL the raws, and possibly create new stuff
« Reply #4 on: October 19, 2017, 12:49:27 am »

I can see a lot of problems happening here.

What if you created one world filled with Godzilla-type megabeasts and another with wimpy kobold creatures, and a portal opened between them? What if you created a testing world with a mod that doesn't work and crashes often, forgot to delete it, and then have a portal from it open up to one of your regular worlds, thus ruining the latter forever?

There is just too much possibility of incompatible worlds for this to work.
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KittyTac

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Re: One-way portals should check ALL the raws, and possibly create new stuff
« Reply #5 on: October 19, 2017, 01:22:18 am »

I can see a lot of problems happening here.

What if you created one world filled with Godzilla-type megabeasts and another with wimpy kobold creatures, and a portal opened between them? What if you created a testing world with a mod that doesn't work and crashes often, forgot to delete it, and then have a portal from it open up to one of your regular worlds, thus ruining the latter forever?

There is just too much possibility of incompatible worlds for this to work.

What if it performs a check on this?
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ShinyandKittens

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Re: One-way portals should check ALL the raws, and possibly create new stuff
« Reply #6 on: October 19, 2017, 07:58:43 am »

I can see a lot of problems happening here.

What if you created one world filled with Godzilla-type megabeasts and another with wimpy kobold creatures, and a portal opened between them? What if you created a testing world with a mod that doesn't work and crashes often, forgot to delete it, and then have a portal from it open up to one of your regular worlds, thus ruining the latter forever?

There is just too much possibility of incompatible worlds for this to work.

What if it performs a check on this?

Hmmm... what Toady said is that there would be generated ways to open or close a portal, so maybe towns ravaged by portal monsters would enlist the help of a nearby wizard to throw a golden venom-covered chair into it.
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bloop_bleep

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Re: One-way portals should check ALL the raws, and possibly create new stuff
« Reply #7 on: October 19, 2017, 12:40:26 pm »

I can see a lot of problems happening here.

What if you created one world filled with Godzilla-type megabeasts and another with wimpy kobold creatures, and a portal opened between them? What if you created a testing world with a mod that doesn't work and crashes often, forgot to delete it, and then have a portal from it open up to one of your regular worlds, thus ruining the latter forever?

There is just too much possibility of incompatible worlds for this to work.

What if it performs a check on this?

Hmmm... what Toady said is that there would be generated ways to open or close a portal, so maybe towns ravaged by portal monsters would enlist the help of a nearby wizard to throw a golden venom-covered chair into it.

What if there are no wizards in the portal world? And even if there were, it wouldn't solve the problems that I pointed out.

And KittyTac, that would require some sort of intelligent processing that would be extremely difficult, if not impossible, to program.

I think the only ways you can solve this are:
  • Only allowing portals to open from worlds with the same raws.
  • Only allowing portals to open from worlds that the player specifies.
  • Creating a new PORTAL biome that is specified for portal monsters. There could even be multiple such biomes for multiple portal dimensions.
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KittyTac

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Re: One-way portals should check ALL the raws, and possibly create new stuff
« Reply #8 on: October 20, 2017, 11:28:27 pm »

I can see a lot of problems happening here.

What if you created one world filled with Godzilla-type megabeasts and another with wimpy kobold creatures, and a portal opened between them? What if you created a testing world with a mod that doesn't work and crashes often, forgot to delete it, and then have a portal from it open up to one of your regular worlds, thus ruining the latter forever?

There is just too much possibility of incompatible worlds for this to work.

What if it performs a check on this?

Hmmm... what Toady said is that there would be generated ways to open or close a portal, so maybe towns ravaged by portal monsters would enlist the help of a nearby wizard to throw a golden venom-covered chair into it.

What if there are no wizards in the portal world? And even if there were, it wouldn't solve the problems that I pointed out.

And KittyTac, that would require some sort of intelligent processing that would be extremely difficult, if not impossible, to program.

I think the only ways you can solve this are:
  • Only allowing portals to open from worlds with the same raws.
  • Only allowing portals to open from worlds that the player specifies.
  • Creating a new PORTAL biome that is specified for portal monsters. There could even be multiple such biomes for multiple portal dimensions.

But what if we get highly portable highly advanced AI, if not true AI, before the DF devcycle is over?
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Bumber

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Re: One-way portals should check ALL the raws, and possibly create new stuff
« Reply #9 on: October 20, 2017, 11:32:53 pm »

But what if we get highly portable highly advanced AI, if not true AI, before the DF devcycle is over?
GLaDOS confirmed.
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ShinyandKittens

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Re: One-way portals should check ALL the raws, and possibly create new stuff
« Reply #10 on: October 21, 2017, 07:39:53 am »

Quote

But what if we get highly portable highly advanced AI, if not true AI, before the DF devcycle is over?

ExcUUUUse me, but the DF devcycle wont end if people still like it.
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KittyTac

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Re: One-way portals should check ALL the raws, and possibly create new stuff
« Reply #11 on: October 21, 2017, 07:40:33 am »

Quote

But what if we get highly portable highly advanced AI, if not true AI, before the DF devcycle is over?

ExcUUUUse me, but the DF devcycle wont end if people still like it.

Oh. Then that's a near-guarantee.
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ShinyandKittens

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Re: One-way portals should check ALL the raws, and possibly create new stuff
« Reply #12 on: October 21, 2017, 12:53:57 pm »

Quote

But what if we get highly portable highly advanced AI, if not true AI, before the DF devcycle is over?

ExcUUUUse me, but the DF devcycle wont end if people still like it.

Oh. Then that's a near-guarantee.

I will still like it KittyTac -_-
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KittyTac

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Re: One-way portals should check ALL the raws, and possibly create new stuff
« Reply #13 on: October 21, 2017, 09:26:51 pm »

Quote

But what if we get highly portable highly advanced AI, if not true AI, before the DF devcycle is over?

ExcUUUUse me, but the DF devcycle wont end if people still like it.

Oh. Then that's a near-guarantee.

I will still like it KittyTac -_-

I didn't mean the ending. I meant AI.
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ShinyandKittens

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Re: One-way portals should check ALL the raws, and possibly create new stuff
« Reply #14 on: October 21, 2017, 10:56:00 pm »

Quote

But what if we get highly portable highly advanced AI, if not true AI, before the DF devcycle is over?

ExcUUUUse me, but the DF devcycle wont end if people still like it.

Oh. Then that's a near-guarantee.

I will still like it KittyTac -_-

I didn't mean the ending. I meant AI.

Oh... sorry
Now I feel stupid.
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